One of the core features of QML is that it enables QML object types to be easily defined in a lightweight manner through QML documents to suit the needs of individual QML applications. The standard Qt Quick module provides various types like Rectangle , Text and Image for building a QML application; beyond these, you can easily define your own QML types to be reused within your application. This ability to create your own types forms the building blocks of any QML application.
To create an object type, a QML document should be placed into a text file named as <TypeName>.qml where <TypeName> is the desired name of the type, which must be comprised of alphanumeric characters or underscores and beginning with an uppercase letter. This document is then automatically recognized by the engine as a definition of a QML type. Additionally, a type defined in this manner is automatically made available to other QML files within the same directory as the engine searches within the immediate directory when resolving QML type names.
For example, below is a document that declares a
Rectangle
with a child
MouseArea
. The document has been saved to file named
SquareButton.qml
:
// SquareButton.qml import QtQuick 2.0 Rectangle { property int side: 100 width: side; height: side color: "red" MouseArea { anchors.fill: parent onClicked: console.log("Button clicked!") } }
Since the file is named
SquareButton.qml
,
this can now be used as a type named
SquareButton
by any other QML file within the same directory
. For example, if there was a
myapplication.qml
file in the same directory, it could refer to the
SquareButton
类型:
// myapplication.qml import QtQuick 2.0 SquareButton {}
This creates a 100 x 100 red
Rectangle
with an inner
MouseArea
, as defined in
SquareButton.qml
. When this
myapplication.qml
document is loaded by the engine, it loads the SquareButton.qml document as a component and instantiates it to create a
SquareButton
对象。
The
SquareButton
type encapsulates the tree of QML objects declared in
SquareButton.qml
. When the QML engine instantiates a
SquareButton
object from this type, it is instantiating an object from the
Rectangle
tree declared in
SquareButton.qml
.
注意:
the letter case of the file name is significant on some (notably UNIX) filesystems. It is recommended the file name case matches the case of the desired QML type name exactly - for example,
Box.qml
和不
BoX.qml
- regardless of the platform to which the QML type will be deployed.
若
SquareButton.qml
was not in the same directory as
myapplication.qml
,
SquareButton
type would need to be specifically made available through an
import
statement in
myapplication.qml
. It could be imported from a relative path on the file system, or as an installed module; see
模块
了解更多细节。
The root object definition in a .qml file defines the attributes that are available for a QML type . All properties, signals and methods that belong to this root object - whether they are custom declared, or come from the QML type of the root object - are externally accessible and can be read and modified for objects of this type.
For example, the root object type in the
SquareButton.qml
file above is
Rectangle
. This means any properties defined by the
Rectangle
type can be modified for a
SquareButton
object. The code below defines three
SquareButton
objects with customized values for some of the properties of the root
Rectangle
object of the
SquareButton
类型:
// application.qml import QtQuick 2.0 Column { SquareButton { side: 50 } SquareButton { x: 50; color: "blue" } SquareButton { radius: 10 } }
The attributes that are accessible to objects of the custom QML type include any
custom properties
,
methods
and
signals
that have additionally been defined for an object. For example, suppose the
Rectangle
in
SquareButton.qml
had been defined as follows, with additional properties, methods and signals:
// SquareButton.qml import QtQuick 2.0 Rectangle { id: root property bool pressed: mouseArea.pressed signal buttonClicked(real xPos, real yPos) function randomizeColor() { root.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1) } property int side: 100 width: side; height: side color: "red" MouseArea { id: mouseArea anchors.fill: parent onClicked: root.buttonClicked(mouse.x, mouse.y) } }
任何
SquareButton
object could make use of the
pressed
property,
buttonClicked
signal and
randomizeColor()
method that have been added to the root
Rectangle
:
// application.qml import QtQuick 2.0 SquareButton { id: squareButton onButtonClicked: { console.log("Clicked", xPos, yPos) randomizeColor() } Text { text: squareButton.pressed ? "Down" : "Up" } }
Note that any of the
id
values defined in
SquareButton.qml
are not accessible to
SquareButton
objects, as id values are only accessible from within the component scope in which a component is declared. The
SquareButton
object definition above cannot refer to
mouseArea
in order to refer to the
MouseArea
child, and if it had an
id
of
root
而不是
squareButton
, this would not conflict with the
id
of the same value for the root object defined in
SquareButton.qml
as the two would be declared within separate scopes.