An object's property can be assigned a static value which stays constant until it is explicitly assigned a new value. However, to make the fullest use of QML and its built-in support for dynamic object behaviors, most QML objects use 特性绑定 .
Property bindings are a core feature of QML that lets developers specify relationships between different object properties. When a property's dependencies change in value, the property is automatically updated according to the specified relationship.
Behind the scenes, the QML engine monitors the property's dependencies (that is, the variables in the binding expression). When a change is detected, the QML engine re-evaluates the binding expression and applies the new result to the property.
To create a property binding, a property is assigned a JavaScript expression that evaluates to the desired value. At its simplest, a binding may be a reference to another property. Take the following example, where the blue Rectangle 's height is bound to the height of its parent:
Rectangle { width: 200; height: 200 Rectangle { width: 100 height: parent.height color: "blue" } }
Whenever the height of the parent rectangle changes, the height of the blue rectangle automatically updates to be of the same value.
A binding can contain any valid JavaScript expression or statement, as QML uses a standards compliant JavaScript engine. Bindings can access object properties, call methods and use built-in JavaScript objects such as
Date
and
数学
. Below are other possible bindings for the previous example:
height: parent.height / 2 height: Math.min(parent.width, parent.height) height: parent.height > 100 ? parent.height : parent.height/2 height: { if (parent.height > 100) return parent.height else return parent.height / 2 } height: someMethodThatReturnsHeight()
Below is a more complex example involving more objects and types:
Column { id: column width: 200 height: 200 Rectangle { id: topRect width: Math.max(bottomRect.width, parent.width/2) height: (parent.height / 3) + 10 color: "yellow" TextInput { id: myTextInput text: "Hello QML!" } } Rectangle { id: bottomRect width: 100 height: 50 color: myTextInput.text.length <= 10 ? "red" : "blue" } }
In the previous example,
topRect.width
depends on
bottomRect.width
and
column.width
topRect.height
depends on
column.height
bottomRect.color
depends on
myTextInput.text.length
Syntactically, bindings are allowed to be of arbitrary complexity. However, if a binding is overly complex - such as involving multiple lines, or imperative loops - it could indicate that the binding is being used for more than describing property relationships. Complex bindings can reduce code performance, readability, and maintainability. It may be a good idea to redesign components that have complex bindings, or at least factor the binding out into a separate function.
A property with a binding is automatically updated as necessary. However, if the property is later assigned a static value from a JavaScript statement, the binding will be removed.
例如,
Rectangle
below initially ensures that its
height
is always twice its
width
. However, when the space key is pressed, the current value of
width*3
will be assigned to
height
作为
static
value. After that,
the
height
will remain fixed at this value, even if the
width
changes
. The assignment of the static value removes the binding.
import QtQuick 2.0 Rectangle { width: 100 height: width * 2 focus: true Keys.onSpacePressed: { height = width * 3 } }
If the intention is to give the rectangle a fixed height and stop automatic updates, then this is not a problem. However, if the intention is to establish a new relationship between
width
and
height
, then the new binding expression must be wrapped in the Qt.binding() function instead:
import QtQuick 2.0 Rectangle { width: 100 height: width * 2 focus: true Keys.onSpacePressed: { height = Qt.binding(function() { return width * 3 }) } }
Now, after the space key is pressed, the rectangle's height will continue auto-updating to always be three times its width.
this
采用特性绑定
When creating a property binding from JavaScript, the
this
keyword can be used to refer to the object which receives the binding. This is helpful for resolving ambiguities with property names.
例如,
Component.onCompleted
handler below is defined within the scope of the
Item
. In this scope,
width
refers to the
Item
's width, not the
Rectangle
's width. To bind the
Rectangle
's
height
to its own
width
, the binding expression must explicitly refer to
this.width
(or alternatively,
rect.width
):
Item { width: 500 height: 500 Rectangle { id: rect width: 100 color: "yellow" } Component.onCompleted: { rect.height = Qt.binding(function() { return this.width * 2 }) console.log("rect.height = " + rect.height) // prints 200, not 1000 } }
注意:
值
this
is not defined outside of property bindings. See
JavaScript 环境限定
了解细节。