GameOverScreen.qml Example File

demos/maroon/content/GameOverScreen.qml
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import QtQuick 2.0 import QtQuick.Particles 2.0 import "logic.js" as Logic Item { id: gameOverScreen width: 320 height: 400 property GameCanvas gameCanvas Image { id: img source: "gfx/text-gameover.png" anchors.centerIn: parent } ParticleSystem { anchors.fill: parent ImageParticle { id: cloud source: "gfx/cloud.png" alphaVariation: 0.25 opacity: 0.25 } Wander { xVariance: 100; pace: 1; } Emitter { id: cloudLeft width: 160 height: 160 anchors.right: parent.left emitRate: 0.5 lifeSpan: 12000 velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 } size: 160 } Emitter { id: cloudRight width: 160 height: 160 anchors.left: parent.right emitRate: 0.5 lifeSpan: 12000 velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 } size: 160 } } Text { visible: gameCanvas != undefined text: "You saved " + gameCanvas.score + " fishes!" anchors.top: img.bottom anchors.topMargin: 12 anchors.horizontalCenter: parent.horizontalCenter font.bold: true color: "#000000" opacity: 0.5 } Image { source: "gfx/button-play.png" anchors.bottom: parent.bottom anchors.bottomMargin: 0 MouseArea { anchors.fill: parent onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml } } }