NewGameScreen.qml Example File

demos/maroon/content/NewGameScreen.qml
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import QtQuick 2.0 // This is the first screen. // It shows the logo and emit a startButtonClicked signal // when the user press the "PLAY" button. Item { id: newGameScreen width: 320 height: 480 signal startButtonClicked Image { source: "gfx/logo.png" anchors.top: parent.top anchors.topMargin: 60 } Image { source: "gfx/logo-fish.png" anchors.top: parent.top SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x + 148; to: x + 25; duration: 2000; easing.type: Easing.InOutQuad } NumberAnimation { from: x + 25; to: x + 148; duration: 1600; easing.type: Easing.InOutQuad } } SequentialAnimation on anchors.topMargin { loops: Animation.Infinite NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad } NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad } } } Image { source: "gfx/logo-bubble.png" anchors.top: parent.top SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x + 140; to: x + 40; duration: 2000; easing.type: Easing.InOutQuad } NumberAnimation { from: x + 40; to: x + 140; duration: 1600; easing.type: Easing.InOutQuad } } SequentialAnimation on anchors.topMargin { loops: Animation.Infinite NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad } NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad } } SequentialAnimation on width { loops: Animation.Infinite NumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad } NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad } } SequentialAnimation on height { loops: Animation.Infinite NumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad } NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad } } } Image { source: "gfx/button-play.png" anchors.bottom: parent.bottom anchors.bottomMargin: 60 MouseArea { anchors.fill: parent onClicked: newGameScreen.startButtonClicked() } } }