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import QtQuick 2.0
// This is the first screen.// It shows the logo and emit a startButtonClicked signal// when the user press the "PLAY" button.Item {
id: newGameScreenwidth: 320height: 480
signal startButtonClickedImage {
source: "gfx/logo.png"anchors.top: parent.topanchors.topMargin: 60
}
Image {
source: "gfx/logo-fish.png"anchors.top: parent.top
SequentialAnimation on x {
loops: Animation.InfiniteNumberAnimation { from: x+148; to: x+25; duration: 2000; easing.type: Easing.InOutQuad }
NumberAnimation { from: x+25; to: x+148; duration: 1600; easing.type: Easing.InOutQuad }
}
SequentialAnimation on anchors.topMargin {
loops: Animation.InfiniteNumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
}
}
Image {
source: "gfx/logo-bubble.png"anchors.top: parent.top
SequentialAnimation on x {
loops: Animation.InfiniteNumberAnimation { from: x+140; to: x+40; duration: 2000; easing.type: Easing.InOutQuad }
NumberAnimation { from: x+40; to: x+140; duration: 1600; easing.type: Easing.InOutQuad }
}
SequentialAnimation on anchors.topMargin {
loops: Animation.InfiniteNumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
}
SequentialAnimation on width {
loops: Animation.InfiniteNumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad }
NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad }
}
SequentialAnimation on height {
loops: Animation.InfiniteNumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad }
NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad }
}
}
Image {
source: "gfx/button-play.png"anchors.bottom: parent.bottomanchors.bottomMargin: 60MouseArea {
anchors.fill: parentonClicked: newGameScreen.startButtonClicked()
}
}
}