Ranged.qml Example File

demos/maroon/content/towers/Ranged.qml
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import QtQuick 2.0 import "../logic.js" as Logic import ".." TowerBase { id: container hp: 2 range: 6 damage: 0 // By projectile rof: 40 income: 0 property var targetMob property real realDamage: 1 function fire() { proj.x = 32 - proj.width / 2 proj.y = 0 targetMob = Logic.gameState.mobs[col][0] projAnim.to = targetMob.y - container.y -10 projAnim.start() shootSound.play() sprite.jumpTo("shoot") } Image { id: proj y: 1000 SequentialAnimation on y { id: projAnim running: false property real to: 1000 SmoothedAnimation { to: projAnim.to velocity: 400 } ScriptAction { script: { if (targetMob && targetMob.hit) { targetMob.hit(realDamage) targetMob.inked() projSound.play() } } } PropertyAction { value: 1000; } } source: "../gfx/projectile.png" } SoundEffect { id: shootSound source: "../audio/shooter-action.wav" } SoundEffect { id: projSound source: "../audio/projectile-action.wav" } SpriteSequence { id: sprite width: 64 height: 64 interpolate: false goalSprite: "" Sprite { name: "idle" source: "../gfx/shooter-idle.png" frameCount: 4 frameDuration: 250 } Sprite { name: "shoot" source: "../gfx/shooter-action.png" frameCount: 5 frameDuration: 90 to: { "idle" : 1 } } SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad } NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad } } } }