PaintEmitter.qml Example File

demos/samegame/content/PaintEmitter.qml
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import QtQuick 2.0 import QtQuick.Particles 2.0 import "." Emitter { property Item block: parent anchors.fill: parent shape: EllipseShape { fill: true } group: { if (block.type == 0){ "redspots"; } else if (block.type == 1) { "bluespots"; } else if (block.type == 2) { "greenspots"; } else { "yellowspots"; } } size: Settings.blockSize * 2 endSize: Settings.blockSize/2 lifeSpan: 30000 enabled: false emitRate: 60 maximumEmitted: 60 velocity: PointDirection{ y: 4; yVariation: 4 } /* Possibly better, but dependent on gerrit change,28212 property real mainIntensity: 0.8 property real subIntensity: 0.1 property real colorVariation: 0.005 onEmitParticles: {//One group, many colors, for better stacking for (var i=0; i<particles.length; i++) { var particle = particles[i]; if (block.type == 0) { particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else if (block.type == 1) { particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else if (block.type == 2) { particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else if (block.type == 3) { particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else { particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); } } } */ }