Qt Quick 模块提供在 Qt/C++ 应用程序中嵌入 Qt Quick 的类。 更多...
| QQuickFramebufferObject | Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick |
| QQuickFramebufferObject::Renderer | |
| QQuickItem::ItemChangeData | Adds supplimentary information to the QQuickItem::itemChange() function |
| QQuickItem | The most basic of all visual items in Qt Quick |
| QQuickItemGrabResult | Contains the result from QQuickItem::grabToImage() |
| QQuickPaintedItem | Way to use the QPainter API in the QML Scene Graph |
| QQuickRenderControl | Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner |
| QQuickTextDocument | Access to the QTextDocument of QQuickTextEdit |
| QQuickView | 用于显示 Qt Quick 用户界面的窗口 |
| QQuickWindow | 用于显示图形 QML 场景的窗口 |
| QSGAbstractRenderer | Gives access to the scene graph nodes and rendering of a QSGEngine |
| QSGGeometry::Attribute | QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry |
| QSGGeometry::AttributeSet | QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up |
| QSGGeometry::ColoredPoint2D | QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color |
| QSGGeometry::Point2D | QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points |
| QSGGeometry | Low-level storage for graphics primitives in the Qt Quick Scene Graph |
| QSGGeometry::TexturedPoint2D | QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates |
| QSGMaterial | Encapsulates rendering state for a shader program |
| QSGMaterialShader | Represents an OpenGL shader program in the renderer |
| QSGMaterialType | Used as a unique type token in combination with QSGMaterial |
| QSGMaterialShader::RenderState | QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState() |
| QSGBasicGeometryNode | Serves as a baseclass for geometry based nodes |
| QSGClipNode | Implements the clipping functionality in the scene graph |
| QSGGeometryNode | 用于场景图形中的所有渲染内容 |
| QSGNode | 所有场景图形节点的基类 |
| QSGOpacityNode | 用于改变节点的不透明度 |
| QSGTransformNode | 实现场景图形变换 |
| QSGRendererInterface | An interface providing access to some of the graphics API specific internals of the scenegraph |
| QSGRenderNode | Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph |
| QSGEngine | Allows low level rendering of a scene graph |
| QSGFlatColorMaterial | Convenient way of rendering solid colored geometry in the scene graph |
| QSGImageNode | Provided for convenience to easily draw textured content using the QML scene graph |
| QSGRectangleNode | Convenience class for drawing solid filled rectangles using scenegraph |
| QSGSimpleMaterial | Template generated class used to store the state used with a QSGSimpleMateralShader |
| QSGSimpleMaterialShader | Convenient way of building custom OpenGL-based materials for the scene graph |
| QSGDynamicTexture | Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's |
| QSGTexture | Baseclass for textures used in the scene graph |
| QSGOpaqueTextureMaterial | Convenient way of rendering textured geometry in the scene graph |
| QSGTextureMaterial | Convenient way of rendering textured geometry in the scene graph |
| QSGTextureProvider | 在 QML 中封装基于纹理的实体 |
| QSGVertexColorMaterial | Convenient way of rendering per-vertex colored geometry in the scene graph |
| QQuickAsyncImageProvider | Interface for for asynchronous control of QML image requests |
| QQuickImageProvider | 用于支持 QML 中像素图和线程化图像请求的接口 |
| QQuickImageResponse | Interface for asynchronous image loading in QQuickAsyncImageProvider |
| QQuickTextureFactory | Interface for loading custom textures from QML |
要包括模块类定义,使用以下指令:
#include <QtQuick>
要链接到模块,添加此行到
qmake
.pro
文件:
QT += quick
有关 Qt Quick 模块的更多信息,见 Qt Quick 模块文档编制。