attractor.qml Example File

particles/affectors/content/attractor.qml
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import QtQuick 2.0 import QtQuick.Particles 2.0 Rectangle { id: root width: 360 height: 540 color: "black" Image { source: "../../images/finalfrontier.png" anchors.centerIn:parent } ParticleSystem { id: particles anchors.fill: parent Emitter { group: "stars" emitRate: 40 lifeSpan: 4000 enabled: true size: 30 sizeVariation: 10 velocity: PointDirection { x: 220; xVariation: 40 } height: parent.height } Emitter { group: "roids" emitRate: 10 lifeSpan: 4000 enabled: true size: 30 sizeVariation: 10 velocity: PointDirection { x: 220; xVariation: 40 } height: parent.height } ImageParticle { id: stars groups: ["stars"] source: "qrc:///particleresources/star.png" color: "white" colorVariation: 0.1 alpha: 0 } ImageParticle { id: roids groups: ["roids"] sprites: Sprite { id: spinState name: "spinning" source: "../../images/meteor.png" frameCount: 35 frameDuration: 60 } } ImageParticle { id: shot groups: ["shot"] source: "qrc:///particleresources/star.png" color: "#0FF06600" colorVariation: 0.3 } ImageParticle { id: engine groups: ["engine"] source: "qrc:///particleresources/fuzzydot.png" color: "orange" SequentialAnimation on color { loops: Animation.Infinite ColorAnimation { from: "red" to: "cyan" duration: 1000 } ColorAnimation { from: "cyan" to: "red" duration: 1000 } } colorVariation: 0.2 } Attractor { id: gs; pointX: root.width/2; pointY: root.height/2; strength: 4000000; affectedParameter: Attractor.Acceleration proportionalToDistance: Attractor.InverseQuadratic } Age { x: gs.pointX - 8; y: gs.pointY - 8; width: 16 height: 16 } Rectangle { color: "black" width: 8 height: 8 radius: 4 x: gs.pointX - 4 y: gs.pointY - 4 } Image { source:"../../images/rocket2.png" id: ship width: 45 height: 22 //Automatic movement SequentialAnimation on x { loops: -1 NumberAnimation{to: root.width-45; easing.type: Easing.InOutQuad; duration: 2000} NumberAnimation{to: 0; easing.type: Easing.OutInQuad; duration: 6000} } SequentialAnimation on y { loops: -1 NumberAnimation{to: root.height-22; easing.type: Easing.OutInQuad; duration: 6000} NumberAnimation{to: 0; easing.type: Easing.InOutQuad; duration: 2000} } } Emitter { group: "engine" emitRate: 200 lifeSpan: 1000 size: 10 endSize: 4 sizeVariation: 4 velocity: PointDirection { x: -128; xVariation: 32 } height: ship.height y: ship.y x: ship.x width: 20 } Emitter { group: "shot" emitRate: 32 lifeSpan: 1000 enabled: true size: 40 velocity: PointDirection { x: 256; } x: ship.x + ship.width y: ship.y + ship.height/2 } } }