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#include "fbitem.h"#include <QtGui/QOpenGLFramebufferObject>#include <QtGui/QOpenGLContext>#include <QtGui/QOpenGLFunctions>#include <QtCore/QDebug>#if QT_CONFIG(opengl)class FbRenderer : publicQQuickFramebufferObject::Renderer
{
public:
FbRenderer() : c(0), dir(1) { }
// The lifetime of the FBO and this class depends on how QQuickWidget// manages the scenegraph and context when it comes to showing and hiding// the widget. The actual behavior is proven by the debug prints.~FbRenderer() {
qDebug("FbRenderer destroyed");
}
void render() {
QOpenGLFunctions*f =QOpenGLContext::currentContext()->functions();
f->glClearColor(c,0,0,1);
f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
c +=0.01f* dir;
if (c >=1.0f|| c <=0.0f)
dir *=-1;
update();
}
QOpenGLFramebufferObject*createFramebufferObject(constQSize&size) {
qDebug() <<"Creating FBO"<< size;
QOpenGLFramebufferObjectFormat format;
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
returnnewQOpenGLFramebufferObject(size, format);
}
private:
float c;
int dir;
};
#endifQQuickFramebufferObject::Renderer *FbItem::createRenderer() const
{
#if QT_CONFIG(opengl)returnnew FbRenderer;
#elsereturn nullptr;
#endif
}