This example demonstrates a couple of visual effects that you can perform with shaders in Qt Quick. It applies five different effects on a text and a couple of images. For more information, visit 重要 Qt Quick 概念 - 图形效果
要运行范例从 Qt Creator ,打开 欢迎 模式,然后选择范例从 范例 。更多信息,拜访 构建和运行范例 .
The ShaderEffect type typically operates on other types, using a ShaderEffectSource :
ShaderEffectSource { id: theSource sourceItem: theItem }
In the above snippet,
theItem
is the ID of a complex QML object in the file.
ShaderEffects can use this ShaderEffectSource as a texture in their fragment shader:
fragmentShader: "qrc:shadereffects/content/shaders/wobble.frag"
In order to support multiple graphics APIs, not just OpenGL, the shader source is not embedded into QML. Instead, file selectors are used to select the correct variant at runtime. Based on the Qt Quick backend in use, Qt will automatically select either
shaders/wobble.frag
with the GLSL source code or
shaders/+hlsl/wobble.frag
with the HLSL source code.
注意:
For simplicity shader source code is used in all variants of the files. However, with the Direct3D backend of Qt Quick pre-compiled shaders are also supported. For example, try the following commands in the
content/shaders/+hlsl
目录:
move wobble.frag wobble.frag.src
followed by
fxc /E main /T ps_5_0 /Fo wobble.frag wobble.frag.src
. Now
wobble.frag
contains Direct3D bytecode and that is what gets shipped with the application instead of the shader source. Further changes are not necessary, the application will function like before.
You can use any custom property on the ShaderEffect in your shader. This makes animated shader code very easy:
property variant source: theSource property real bend: 0 property real minimize: 0 property real side: genieSlider.value SequentialAnimation on bend { loops: Animation.Infinite NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine } PauseAnimation { duration: 1600 } NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine } PauseAnimation { duration: 1000 } } SequentialAnimation on minimize { loops: Animation.Infinite PauseAnimation { duration: 300 } NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine } PauseAnimation { duration: 1000 } NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine } PauseAnimation { duration: 1300 } }
ShaderEffects can also have a custom vertext shader. Setting the mesh property on ShaderEffect provides more vertices for you to manipulate, enabling more effects.
mesh: Qt.size(10, 10) vertexShader: "qrc:shadereffects/content/shaders/genie.vert"
文件: