Qt Quick Examples - Touch Interaction

触控交互 is a collection of small QML examples relating to touch interaction methods. For more information, visit 重要 Qt Quick 概念 - 用户输入 .

运行范例

要运行范例从 Qt Creator ,打开 欢迎 模式,然后选择范例从 范例 。更多信息,拜访 构建和运行范例 .

Multipoint Flames Example

Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea , by assigning a different colored flame to each touch point.

The MultipointTouchArea sets up multiple touch points:

    MultiPointTouchArea {
        anchors.fill: parent
        minimumTouchPoints: 1
        maximumTouchPoints: 5
        touchPoints: [
            TouchPoint { id: touch1 },
            TouchPoint { id: touch2 },
            TouchPoint { id: touch11 },
            TouchPoint { id: touch21 },
            TouchPoint { id: touch31 }
        ]
    }
					

The flames are then simply bound to the coordinates of the touch point, and whether it is currently pressed, as follows:

    ParticleFlame {
        color: "red"
        emitterX: touch1.x
        emitterY: touch1.y
        emitting: touch1.pressed
    }
					

Bear-Whack Example

Bear-Whack demonstrates using MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game is done through a SpriteGoal that follows the TouchPoint . The TouchPoints added to the MultiPointTouchArea are a component with the relevant logic embedded into it:

TouchPoint {
    id: container
    property ParticleSystem system
    onPressedChanged: {
        if (pressed) {
            timer.restart();
            child.enabled = true;
            system.explode(x,y);
        }
    }
    property QtObject obj: Timer {
        id: timer
        interval: 100
        running: false
        repeat: false
        onTriggered: child.enabled = false
    }
    property Item child: SpriteGoal {
        enabled: false
        x: container.area.x - 16
        y: container.area.y - 16
        width: container.area.width + 32
        height: container.area.height + 32 //+32 so it doesn't have to hit the exact center
        system: container.system
        parent: container.system
        goalState: "falling"
    }
}
					

Flick Resize Example

Flick Resize 使用 PinchArea to implement a pinch-to-resize behavior. This is easily achieved by listening to the PinchArea signals and responding to user input.

onPinchStarted: {
    initialWidth = flick.contentWidth
    initialHeight = flick.contentHeight
}
onPinchUpdated: {
    // adjust content pos due to drag
    flick.contentX += pinch.previousCenter.x - pinch.center.x
    flick.contentY += pinch.previousCenter.y - pinch.center.y
    // resize content
    flick.resizeContent(initialWidth * pinch.scale, initialHeight * pinch.scale, pinch.center)
}
onPinchFinished: {
    // Move its content within bounds.
    flick.returnToBounds()
}
					

Flickable Example

Flickable is a simple example demonstrating the Flickable 类型。

Rectangle {
width: 320
height: 480
Flickable {
    anchors.fill: parent
    contentWidth: 1200
    contentHeight: 1200
    Rectangle {
        width: 1000
        height: 1000
					

Corkboards Example

软木板 shows another use for Flickable , with QML types within the flickable object that respond to mouse and keyboard interaction. This behavior does not require special code as the Qt Quick types already cooperate with the Flickable type for accepting touch events.

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