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import QtQuick 2.2
Item {
// This enum is actually keyboard-related, but it serves its purpose// as an indication of direction for us.
property intdirection: Qt.LeftArrow
property boolon: false
property boolflashing: falsescale: direction===Qt.LeftArrow ? 1 : -1Timer {
id: flashTimerinterval: 500running: onrepeat: trueonTriggered: flashing= !flashing
}
functionpaintOutlinePath(ctx) {
ctx.beginPath();
ctx.moveTo(0, height*0.5);
ctx.lineTo(0.6*width, 0);
ctx.lineTo(0.6*width, height*0.28);
ctx.lineTo(width, height*0.28);
ctx.lineTo(width, height*0.72);
ctx.lineTo(0.6*width, height*0.72);
ctx.lineTo(0.6*width, height);
ctx.lineTo(0, height*0.5);
}
Canvas {
id: backgroundCanvasanchors.fill: parentonPaint: {
var ctx = getContext("2d");
ctx.reset();
paintOutlinePath(ctx);
ctx.lineWidth=1;
ctx.strokeStyle="black";
ctx.stroke();
}
}
Canvas {
id: foregroundCanvasanchors.fill: parentvisible: on&&flashingonPaint: {
var ctx = getContext("2d");
ctx.reset();
paintOutlinePath(ctx);
ctx.fillStyle="green";
ctx.fill();
}
}
}