quad.js Example File

script/context2d/scripts/quad.js
var canvas = document.getElementById('tutorial');
  // Make sure we don't execute when canvas isn't supported
  if (canvas.getContext){
    // use getContext to use the canvas for drawing
    var ctx = canvas.getContext('2d');
    // Draw shapes
    ctx.beginPath();
    ctx.moveTo(75,25);
    ctx.quadraticCurveTo(25,25,25,62.5);
    ctx.quadraticCurveTo(25,100,50,100);
    ctx.quadraticCurveTo(50,120,30,125);
    ctx.quadraticCurveTo(60,120,65,100);
    ctx.quadraticCurveTo(125,100,125,62.5);
    ctx.quadraticCurveTo(125,25,75,25);
    ctx.stroke();
  }