mainwindow.cpp Example File

pinball/mainwindow.cpp
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <QStringListModel> #include <QScxmlStateMachine> QT_USE_NAMESPACE MainWindow::MainWindow(QScxmlStateMachine *machine, QWidget *parent) : QWidget(parent), m_ui(new Ui::MainWindow), m_machine(machine) { m_ui->setupUi(this); // lights initAndConnect(QLatin1String("cLightOn"), m_ui->cLabel); initAndConnect(QLatin1String("rLightOn"), m_ui->rLabel); initAndConnect(QLatin1String("aLightOn"), m_ui->aLabel); initAndConnect(QLatin1String("zLightOn"), m_ui->zLabel); initAndConnect(QLatin1String("yLightOn"), m_ui->yLabel); initAndConnect(QLatin1String("hurryLightOn"), m_ui->hurryLabel); initAndConnect(QLatin1String("jackpotLightOn"), m_ui->jackpotLabel); initAndConnect(QLatin1String("gameOverLightOn"), m_ui->gameOverLabel); // help labels initAndConnect(QLatin1String("offState"), m_ui->offStateLabel); initAndConnect(QLatin1String("hurryStateOff"), m_ui->normalStateLabel); initAndConnect(QLatin1String("hurryStateOn"), m_ui->hurryStateLabel); initAndConnect(QLatin1String("jackpotStateOn"), m_ui->jackpotStateLabel); // context enablement initAndConnect(QLatin1String("offState"), m_ui->startButton); initAndConnect(QLatin1String("onState"), m_ui->cButton); initAndConnect(QLatin1String("onState"), m_ui->rButton); initAndConnect(QLatin1String("onState"), m_ui->aButton); initAndConnect(QLatin1String("onState"), m_ui->zButton); initAndConnect(QLatin1String("onState"), m_ui->yButton); initAndConnect(QLatin1String("onState"), m_ui->ballOutButton); // datamodel update m_machine->connectToEvent("updateScore", [this] (const QScxmlEvent &event) { const QVariant data = event.data(); const QString highScore = data.toMap().value("highScore").toString(); m_ui->highScoreLabel->setText(highScore); const QString score = data.toMap().value("score").toString(); m_ui->scoreLabel->setText(score); }); // gui interaction connect(m_ui->cButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("cLetterTriggered"); }); connect(m_ui->rButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("rLetterTriggered"); }); connect(m_ui->aButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("aLetterTriggered"); }); connect(m_ui->zButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("zLetterTriggered"); }); connect(m_ui->yButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("yLetterTriggered"); }); connect(m_ui->startButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("startTriggered"); }); connect(m_ui->ballOutButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("ballOutTriggered"); }); } MainWindow::~MainWindow() { delete m_ui; } void MainWindow::initAndConnect(const QString &state, QWidget *widget) { widget->setEnabled(m_machine->isActive(state)); m_machine->connectToState(state, widget, &QWidget::setEnabled); }