/****************************************************************************
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** Copyright (C) 2016 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff <milian.wolff@kdab.com>
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#ifndef CHATSERVER_H#define CHATSERVER_H#include <QObject>#include <QStringList>classQTimer;
class ChatServer : publicQObject
{
Q_OBJECT
Q_PROPERTY(QStringList userList READ userList NOTIFY userListChanged)
public:
explicit ChatServer(QObject*parent = nullptr);
virtual~ChatServer();
public:
//a user logs in with the given username
Q_INVOKABLE bool login(constQString&userName);
//the user logs out, will be removed from userlist immediately
Q_INVOKABLE bool logout(constQString&userName);
//a user sends a message to all other users
Q_INVOKABLE bool sendMessage(constQString&user,constQString&msg);
//response of the keep alive signal from a client.// This is used to detect disconnects.
Q_INVOKABLE void keepAliveResponse(constQString&user);
QStringList userList() const;
protectedslots:
void sendKeepAlive();
void checkKeepAliveResponses();
signals:
void newMessage(QString time,QString user,QString msg);
void keepAlive();
void userListChanged();
void userCountChanged();
private:
QStringList m_userList;
QStringList m_stillAliveUsers;
QTimer*m_keepAliveCheckTimer;
};
#endif // CHATSERVER_H