window.cpp 范例文件

animation/easing/window.cpp
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#include "window.h" Window::Window(QWidget *parent) : QWidget(parent), m_iconSize(64, 64) { m_ui.setupUi(this); QButtonGroup *buttonGroup = findChild<QButtonGroup *>(); // ### workaround for uic in 4.4 m_ui.easingCurvePicker->setIconSize(m_iconSize); m_ui.easingCurvePicker->setMinimumHeight(m_iconSize.height() + 50); buttonGroup->setId(m_ui.lineRadio, 0); buttonGroup->setId(m_ui.circleRadio, 1); QEasingCurve dummy; m_ui.periodSpinBox->setValue(dummy.period()); m_ui.amplitudeSpinBox->setValue(dummy.amplitude()); m_ui.overshootSpinBox->setValue(dummy.overshoot()); connect(m_ui.easingCurvePicker, SIGNAL(currentRowChanged(int)), this, SLOT(curveChanged(int))); connect(buttonGroup, SIGNAL(buttonClicked(int)), this, SLOT(pathChanged(int))); connect(m_ui.periodSpinBox, SIGNAL(valueChanged(double)), this, SLOT(periodChanged(double))); connect(m_ui.amplitudeSpinBox, SIGNAL(valueChanged(double)), this, SLOT(amplitudeChanged(double))); connect(m_ui.overshootSpinBox, SIGNAL(valueChanged(double)), this, SLOT(overshootChanged(double))); createCurveIcons(); QPixmap pix(QLatin1String(":/images/qt-logo.png")); m_item = new PixmapItem(pix); m_scene.addItem(m_item); m_ui.graphicsView->setScene(&m_scene); m_anim = new Animation(m_item, "pos"); m_anim->setEasingCurve(QEasingCurve::OutBounce); m_ui.easingCurvePicker->setCurrentRow(int(QEasingCurve::OutBounce)); startAnimation(); } QEasingCurve createEasingCurve(QEasingCurve::Type curveType) { QEasingCurve curve(curveType); if (curveType == QEasingCurve::BezierSpline) { curve.addCubicBezierSegment(QPointF(0.4, 0.1), QPointF(0.6, 0.9), QPointF(1.0, 1.0)); } else if (curveType == QEasingCurve::TCBSpline) { curve.addTCBSegment(QPointF(0.0, 0.0), 0, 0, 0); curve.addTCBSegment(QPointF(0.3, 0.4), 0.2, 1, -0.2); curve.addTCBSegment(QPointF(0.7, 0.6), -0.2, 1, 0.2); curve.addTCBSegment(QPointF(1.0, 1.0), 0, 0, 0); } return curve; } void Window::createCurveIcons() { QPixmap pix(m_iconSize); QPainter painter(&pix); QLinearGradient gradient(0,0, 0, m_iconSize.height()); gradient.setColorAt(0.0, QColor(240, 240, 240)); gradient.setColorAt(1.0, QColor(224, 224, 224)); QBrush brush(gradient); const QMetaObject &mo = QEasingCurve::staticMetaObject; QMetaEnum metaEnum = mo.enumerator(mo.indexOfEnumerator("Type")); // Skip QEasingCurve::Custom for (int i = 0; i < QEasingCurve::NCurveTypes - 1; ++i) { painter.fillRect(QRect(QPoint(0, 0), m_iconSize), brush); QEasingCurve curve = createEasingCurve((QEasingCurve::Type) i); painter.setPen(QColor(0, 0, 255, 64)); qreal xAxis = m_iconSize.height()/1.5; qreal yAxis = m_iconSize.width()/3; painter.drawLine(0, xAxis, m_iconSize.width(), xAxis); painter.drawLine(yAxis, 0, yAxis, m_iconSize.height()); qreal curveScale = m_iconSize.height()/2; painter.setPen(Qt::NoPen); // start point painter.setBrush(Qt::red); QPoint start(yAxis, xAxis - curveScale * curve.valueForProgress(0)); painter.drawRect(start.x() - 1, start.y() - 1, 3, 3); // end point painter.setBrush(Qt::blue); QPoint end(yAxis + curveScale, xAxis - curveScale * curve.valueForProgress(1)); painter.drawRect(end.x() - 1, end.y() - 1, 3, 3); QPainterPath curvePath; curvePath.moveTo(start); for (qreal t = 0; t <= 1.0; t+=1.0/curveScale) { QPoint to; to.setX(yAxis + curveScale * t); to.setY(xAxis - curveScale * curve.valueForProgress(t)); curvePath.lineTo(to); } painter.setRenderHint(QPainter::Antialiasing, true); painter.strokePath(curvePath, QColor(32, 32, 32)); painter.setRenderHint(QPainter::Antialiasing, false); QListWidgetItem *item = new QListWidgetItem; item->setIcon(QIcon(pix)); item->setText(metaEnum.key(i)); m_ui.easingCurvePicker->addItem(item); } } void Window::startAnimation() { m_anim->setStartValue(QPointF(0, 0)); m_anim->setEndValue(QPointF(100, 100)); m_anim->setDuration(2000); m_anim->setLoopCount(-1); // forever m_anim->start(); } void Window::curveChanged(int row) { QEasingCurve::Type curveType = (QEasingCurve::Type)row; m_anim->setEasingCurve(createEasingCurve(curveType)); m_anim->setCurrentTime(0); bool isElastic = curveType >= QEasingCurve::InElastic && curveType <= QEasingCurve::OutInElastic; bool isBounce = curveType >= QEasingCurve::InBounce && curveType <= QEasingCurve::OutInBounce; m_ui.periodSpinBox->setEnabled(isElastic); m_ui.amplitudeSpinBox->setEnabled(isElastic || isBounce); m_ui.overshootSpinBox->setEnabled(curveType >= QEasingCurve::InBack && curveType <= QEasingCurve::OutInBack); } void Window::pathChanged(int index) { m_anim->setPathType((Animation::PathType)index); } void Window::periodChanged(double value) { QEasingCurve curve = m_anim->easingCurve(); curve.setPeriod(value); m_anim->setEasingCurve(curve); } void Window::amplitudeChanged(double value) { QEasingCurve curve = m_anim->easingCurve(); curve.setAmplitude(value); m_anim->setEasingCurve(curve); } void Window::overshootChanged(double value) { QEasingCurve curve = m_anim->easingCurve(); curve.setOvershoot(value); m_anim->setEasingCurve(curve); }