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#include "animation.h"#include "node.h"#include "lifecycle.h"#include "stickman.h"#include "graphicsview.h"#include "rectbutton.h"#include <QtCore>#include <QtWidgets>int main(int argc,char**argv)
{
Q_INIT_RESOURCE(stickman);
QApplication app(argc, argv);
StickMan *stickMan =new StickMan;
stickMan->setDrawSticks(false);
QGraphicsTextItem*textItem =newQGraphicsTextItem();
textItem->setHtml("<font color=\"white\"><b>Stickman</b>""<p>""Tell the stickman what to do!""</p>""<p><i>""<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>""<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>""<li>Press <font color=\"purple\">C</font> to make him chill out.</li>""<li>When you are done, press <font color=\"purple\">Escape</font>.</li>""</i></p>""<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again.""</p></font>");
qreal w = textItem->boundingRect().width();
QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
textItem->setPos(-w /2.0, stickManBoundingRect.bottom() +25.0);
QGraphicsScene scene;
scene.addItem(stickMan);
scene.addItem(textItem);
scene.setBackgroundBrush(Qt::black);
GraphicsView view;
view.setRenderHints(QPainter::Antialiasing);
view.setTransformationAnchor(QGraphicsView::NoAnchor);
view.setScene(&scene);
QRectF sceneRect = scene.sceneRect();
// making enough room in the scene for stickman to jump and die
view.resize(sceneRect.width() +100, sceneRect.height() +100);
view.setSceneRect(sceneRect);
view.show();
view.setFocus();
LifeCycle cycle(stickMan,&view);
cycle.setDeathAnimation(":/animations/dead.bin");
cycle.addActivity(":/animations/jumping.bin",Qt::Key_J);
cycle.addActivity(":/animations/dancing.bin",Qt::Key_D);
cycle.addActivity(":/animations/chilling.bin",Qt::Key_C);
cycle.start();
return app.exec();
}