class Window : public QWidget { public: Window(QWidget *parent = 0) : QWidget(parent) { QPushButton *button = new QPushButton(this); button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); QVBoxLayout *layout = new QVBoxLayout; layout->addWidget(button); layout->setContentsMargins(80, 80, 80, 80); setLayout(layout);
The
Window
class's constructors begins by creating a button.
QStateMachine *machine = new QStateMachine(this);
QState *s1 = new QState();
s1->assignProperty(button, "text", "Outside");
QState *s2 = new QState();
s2->assignProperty(button, "text", "Inside");
Two states,
s1
and
s2
, are created; upon entry they will assign "Outside" and "Inside" to the button's text, respectively.
QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
enterTransition->setTargetState(s2);
s1->addTransition(enterTransition);
When the button receives an event of type
QEvent::Enter
and the state machine is in state
s1
, the machine will transition to state
s2
.
QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
leaveTransition->setTargetState(s1);
s2->addTransition(leaveTransition);
When the button receives an event of type
QEvent::Leave
and the state machine is in state
s2
, the machine will transition back to state
s1
.
QState *s3 = new QState();
s3->assignProperty(button, "text", "Pressing...");
QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress);
pressTransition->setTargetState(s3);
s2->addTransition(pressTransition);
QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease);
releaseTransition->setTargetState(s2);
s3->addTransition(releaseTransition);
Next, the state
s3
被创建。
s3
will be entered when the button receives an event of type
QEvent::MouseButtonPress
and the state machine is in state
s2
. When the button receives an event of type
QEvent::MouseButtonRelease
and the state machine is in state
s3
, the machine will transition back to state
s2
.
machine->addState(s1);
machine->addState(s2);
machine->addState(s3);
machine->setInitialState(s1);
machine->start();
}
};
Finally, the states are added to the machine as top-level states, the initial state is set to be
s1
("Outside"), and the machine is started.
int main(int argc, char **argv) { QApplication app(argc, argv); Window window; window.resize(300, 300); window.show(); return app.exec(); }
The main() function constructs a Window object and shows it.
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