mainwindow.cpp Example File

tools/undoframework/mainwindow.cpp
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#include <QtWidgets> #include "mainwindow.h" #include "diagramscene.h" #include "diagramitem.h" #include "commands.h" MainWindow::MainWindow() { undoStack = new QUndoStack(this); createActions(); createMenus(); createUndoView(); diagramScene = new DiagramScene(); QBrush pixmapBrush(QPixmap(":/images/cross.png").scaled(30, 30)); diagramScene->setBackgroundBrush(pixmapBrush); diagramScene->setSceneRect(QRect(0, 0, 500, 500)); connect(diagramScene, SIGNAL(itemMoved(DiagramItem*,QPointF)), this, SLOT(itemMoved(DiagramItem*,QPointF))); setWindowTitle("Undo Framework"); QGraphicsView *view = new QGraphicsView(diagramScene); setCentralWidget(view); resize(700, 500); } void MainWindow::createUndoView() { undoView = new QUndoView(undoStack); undoView->setWindowTitle(tr("Command List")); undoView->show(); undoView->setAttribute(Qt::WA_QuitOnClose, false); } void MainWindow::createActions() { deleteAction = new QAction(tr("&Delete Item"), this); deleteAction->setShortcut(tr("Del")); connect(deleteAction, SIGNAL(triggered()), this, SLOT(deleteItem())); addBoxAction = new QAction(tr("Add &Box"), this); addBoxAction->setShortcut(tr("Ctrl+O")); connect(addBoxAction, SIGNAL(triggered()), this, SLOT(addBox())); addTriangleAction = new QAction(tr("Add &Triangle"), this); addTriangleAction->setShortcut(tr("Ctrl+T")); connect(addTriangleAction, SIGNAL(triggered()), this, SLOT(addTriangle())); undoAction = undoStack->createUndoAction(this, tr("&Undo")); undoAction->setShortcuts(QKeySequence::Undo); redoAction = undoStack->createRedoAction(this, tr("&Redo")); redoAction->setShortcuts(QKeySequence::Redo); exitAction = new QAction(tr("E&xit"), this); exitAction->setShortcuts(QKeySequence::Quit); connect(exitAction, SIGNAL(triggered()), this, SLOT(close())); aboutAction = new QAction(tr("&About"), this); QList<QKeySequence> aboutShortcuts; aboutShortcuts << tr("Ctrl+A") << tr("Ctrl+B"); aboutAction->setShortcuts(aboutShortcuts); connect(aboutAction, SIGNAL(triggered()), this, SLOT(about())); } void MainWindow::createMenus() { fileMenu = menuBar()->addMenu(tr("&File")); fileMenu->addAction(exitAction); editMenu = menuBar()->addMenu(tr("&Edit")); editMenu->addAction(undoAction); editMenu->addAction(redoAction); editMenu->addSeparator(); editMenu->addAction(deleteAction); connect(editMenu, SIGNAL(aboutToShow()), this, SLOT(itemMenuAboutToShow())); connect(editMenu, SIGNAL(aboutToHide()), this, SLOT(itemMenuAboutToHide())); itemMenu = menuBar()->addMenu(tr("&Item")); itemMenu->addAction(addBoxAction); itemMenu->addAction(addTriangleAction); helpMenu = menuBar()->addMenu(tr("&About")); helpMenu->addAction(aboutAction); } void MainWindow::itemMoved(DiagramItem *movedItem, const QPointF &oldPosition) { undoStack->push(new MoveCommand(movedItem, oldPosition)); } void MainWindow::deleteItem() { if (diagramScene->selectedItems().isEmpty()) return; QUndoCommand *deleteCommand = new DeleteCommand(diagramScene); undoStack->push(deleteCommand); } void MainWindow::itemMenuAboutToHide() { deleteAction->setEnabled(true); } void MainWindow::itemMenuAboutToShow() { deleteAction->setEnabled(!diagramScene->selectedItems().isEmpty()); } void MainWindow::addBox() { QUndoCommand *addCommand = new AddCommand(DiagramItem::Box, diagramScene); undoStack->push(addCommand); } void MainWindow::addTriangle() { QUndoCommand *addCommand = new AddCommand(DiagramItem::Triangle, diagramScene); undoStack->push(addCommand); } void MainWindow::about() { QMessageBox::about(this, tr("About Undo"), tr("The <b>Undo</b> example demonstrates how to " "use Qt's undo framework.")); }