以下成员源于类 QMatrix4x4 已过时。 提供它们是为使旧源代码能继续工作。强烈建议不要在新代码中使用它们。
(obsolete)
void
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flipCoordinates () |
(obsolete)
QGenericMatrix<N, M, float>
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qGenericMatrixFromMatrix4x4 (const QMatrix4x4 & matrix ) |
(obsolete)
QMatrix4x4
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qGenericMatrixToMatrix4x4 (const QGenericMatrix<N, M, float> & matrix = ...) |
此函数已过时。提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。
Flips between right-handed and left-handed coordinate systems by multiplying the y and z co-ordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho () 做。
另请参阅 ortho ().
此函数已过时。提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。
Returns a NxM generic matrix constructed from the left-most N columns and top-most M rows of matrix . If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.
另请参阅 QMatrix4x4::toGenericMatrix ().
此函数已过时。提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。
Returns a 4x4 matrix constructed from the left-most 4 columns and top-most 4 rows of matrix 。若 matrix has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.