The base class for effects in a Qt 3D scene. 更多...
import 语句: | import Qt3D.Render 2.12 |
Since: | Qt 5.7 |
实例化: | QEffect |
继承: | Node |
The Effect type combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.
An Effect instance should be shared among several Material instances when possible.
A Parameter defined on an Effect is overridden by a QParameter (of the same name) defined in a Material, TechniqueFilter , RenderPassFilter .
Effect { id: effect technique: [ Technique { id: gl3Technique graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 1 } renderPasses: [ RenderPass { id: gl3Pass shaderProgram: ShaderProgram { ... } } ] } ] }
另请参阅 Material , Technique ,和 参数 .
Holds the list of parameters used by this effect. A parameter is used to set a corresponding uniform value in the shader used by this effect.
Holds the list of techniques used by this effect.