Layer QML Type

Layer provides a way of filtering which entities will be rendered. 更多...

导入语句: import Qt3D.Render 2.12
Since: Qt 5.5
实例化: QLayer
继承:

Component3D

特性

详细描述

Layer works in conjunction with the LayerFilter in the FrameGraph.

A Layer can be applied to a subtree of entities by setting the recursive property to true.

import Qt3D.Core 2.0
import Qt3D.Render 2.0
Entity {
    id: root
    components: RenderSettings {
        // FrameGraph
        Viewport {
            ClearBuffers {
                buffers: ClearBuffers.ColorDepthBuffer
                CameraSelector {
                    camera: mainCamera
                    LayerFilter {
                        layers: [layer1]
                    }
                }
            }
        }
    }
    // Scene
    Camera { id: mainCamera }
    Layer {
        id: layer1
        recursive: true
    }
    GeometryRenderer { id: mesh }
    Entity {
        id: renderableEntity
        components: [ mesh, layer1 ]
    }
}
					

另请参阅 LayerFilter .

特性文档编制

recursive : bool

Specifies if the layer is also applied to the entity subtree.