Masks the source item with another item. 更多...
import 语句: | import QtGraphicalEffects 1.12 |
Since: | QtGraphicalEffects 1.0 |
继承: | Item |
源 | MaskSource | Effect applied |
---|---|---|
注意: This effect is available when running with OpenGL.
The following example shows how to apply the effect.
import QtQuick 2.12 import QtGraphicalEffects 1.12 Item { width: 300 height: 300 Image { id: bug source: "images/bug.jpg" sourceSize: Qt.size(parent.width, parent.height) smooth: true visible: false } Image { id: mask source: "images/butterfly.png" sourceSize: Qt.size(parent.width, parent.height) smooth: true visible: false } OpacityMask { anchors.fill: bug source: bug maskSource: mask } }
cached : bool |
This property allows the effect output pixels to be cached in order to improve the rendering performance.
Every time the source or effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.
It is recommended to disable the cache when the source or the effect properties are animated.
By default, the property is set to
false
.
注意: It is not supported to let the effect include itself, for instance by setting maskSource to the effect's parent.
invert : bool |
This property controls how the alpha values of the sourceMask will behave.
若此特性为
false
, the resulting opacity is the source alpha multiplied with the mask alpha,
As * Am
.
若此特性为
true
, the resulting opacity is the source alpha multiplied with the inverse of the mask alpha,
As * (1 - Am)
.
默认为
false
.
该特性在 Qt 5.7 引入。
maskSource : variant |
This property defines the item that is going to be used as the mask. The mask item gets rendered into an intermediate pixel buffer and the alpha values from the result are used to determine the source item's pixels visibility in the display.
Original | 掩码 | Effect applied |
---|---|---|
source : variant |
This property defines the source item that is going to be masked.
注意: It is not supported to let the effect include itself, for instance by setting source to the effect's parent.