Scene3D QML Type

The Scene3D type is used to integrate a Qt3D scene into a QtQuick 2 scene. 更多...

import 语句: import QtQuick.Scene3D 2.12
继承: Item

特性

方法

详细描述

The Scene3D type renders a Qt3D scene, provided by an Entity , into a multisampled Framebuffer object. This object is later blitted into a non-multisampled Framebuffer object, which is then rendered with premultiplied alpha. If multisampling is not required, it can be avoided by setting the multisample 特性到 false . In this case Scene3D will render directly into the non-multisampled Framebuffer object.

If the scene to be rendered includes non-opaque materials, you may need to modify those materials with custom blend arguments in order for them to be rendered correctly. For example, if working with a PhongAlphaMaterial and a scene with an opaque clear color, you will likely want to add:

sourceAlphaArg: BlendEquationArguments.Zero
destinationAlphaArg: BlendEquationArguments.One
					

to that material.

特性文档编制

aspects : list < string >

The list of aspects that should be registered for the 3D scene.

For example, if the scene makes use of FrameAction "logic" aspect should be included in the list.

The "render" aspect is hardwired and does not need to be explicitly listed.

cameraAspectRatioMode : enumeration

常量 描述
Scene3D.AutomaticAspectRatio Automatic aspect ratio.
Scene3D.UserAspectRatio User defined aspect ratio.

[default] entity : Entity

The root entity of the 3D scene to be displayed.

hoverEnabled : bool

true if hover events are accepted.

multisample : bool

true if a multisample render buffer is requested.

By default multisampling is enabled. If the OpenGL implementation has no support for multisample renderbuffers or framebuffer blits, the request to use multisampling is ignored.

注意: Refrain from changing the value frequently as it involves expensive and potentially slow initialization of framebuffers and other OpenGL resources.


方法文档编制

void setItemAreaAndDevicePixelRatio ( size area , real devicePixelRatio )