The QOpenGLFunctions_4_1_Compatibility class provides all functions for OpenGL 4.1 compatibility profile. 更多...
头: | #include <QOpenGLFunctions_4_1_Compatibility> |
qmake: | QT += gui |
Since: | Qt 5.1 |
继承: | QAbstractOpenGLFunctions |
QOpenGLFunctions_4_1_Compatibility () | |
virtual | ~QOpenGLFunctions_4_1_Compatibility () |
void | glAccum (GLenum op , GLfloat value ) |
void | glActiveShaderProgram (GLuint pipeline , GLuint program ) |
void | glActiveTexture (GLenum texture ) |
void | glAlphaFunc (GLenum func , GLfloat ref ) |
GLboolean | glAreTexturesResident (GLsizei n , const GLuint * textures , GLboolean * residences ) |
void | glArrayElement (GLint i ) |
void | glAttachShader (GLuint program , GLuint shader ) |
void | glBegin (GLenum mode ) |
void | glBeginConditionalRender (GLuint id , GLenum mode ) |
void | glBeginQuery (GLenum target , GLuint id ) |
void | glBeginQueryIndexed (GLenum target , GLuint index , GLuint id ) |
void | glBeginTransformFeedback (GLenum primitiveMode ) |
void | glBindAttribLocation (GLuint program , GLuint index , const GLchar * name ) |
void | glBindBuffer (GLenum target , GLuint buffer ) |
void | glBindBufferBase (GLenum target , GLuint index , GLuint buffer ) |
void | glBindBufferRange (GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size ) |
void | glBindFragDataLocation (GLuint program , GLuint color , const GLchar * name ) |
void | glBindFragDataLocationIndexed (GLuint program , GLuint colorNumber , GLuint index , const GLchar * name ) |
void | glBindFramebuffer (GLenum target , GLuint framebuffer ) |
void | glBindProgramPipeline (GLuint pipeline ) |
void | glBindRenderbuffer (GLenum target , GLuint renderbuffer ) |
void | glBindSampler (GLuint unit , GLuint sampler ) |
void | glBindTexture (GLenum target , GLuint texture ) |
void | glBindTransformFeedback (GLenum target , GLuint id ) |
void | glBindVertexArray (GLuint array ) |
void | glBitmap (GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) |
void | glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glBlendEquation (GLenum mode ) |
void | glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha ) |
void | glBlendEquationSeparatei (GLuint buf , GLenum modeRGB , GLenum modeAlpha ) |
void | glBlendEquationi (GLuint buf , GLenum mode ) |
void | glBlendFunc (GLenum sfactor , GLenum dfactor ) |
void | glBlendFuncSeparate (GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha ) |
void | glBlendFuncSeparatei (GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha ) |
void | glBlendFunci (GLuint buf , GLenum src , GLenum dst ) |
void | glBlitFramebuffer (GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter ) |
void | glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage ) |
void | glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data ) |
void | glCallList (GLuint list ) |
void | glCallLists (GLsizei n , GLenum type , const GLvoid * lists ) |
GLenum | glCheckFramebufferStatus (GLenum target ) |
void | glClampColor (GLenum target , GLenum clamp ) |
void | glClear (GLbitfield mask ) |
void | glClearAccum (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glClearBufferfi (GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil ) |
void | glClearBufferfv (GLenum buffer , GLint drawbuffer , const GLfloat * value ) |
void | glClearBufferiv (GLenum buffer , GLint drawbuffer , const GLint * value ) |
void | glClearBufferuiv (GLenum buffer , GLint drawbuffer , const GLuint * value ) |
void | glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glClearDepth (GLdouble depth ) |
void | glClearDepthf (GLfloat dd ) |
void | glClearIndex (GLfloat c ) |
void | glClearStencil (GLint s ) |
void | glClientActiveTexture (GLenum texture ) |
GLenum | glClientWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout ) |
void | glClipPlane (GLenum plane , const GLdouble * equation ) |
void | glColor3b (GLbyte red , GLbyte green , GLbyte blue ) |
void | glColor3bv (const GLbyte * v ) |
void | glColor3d (GLdouble red , GLdouble green , GLdouble blue ) |
void | glColor3dv (const GLdouble * v ) |
void | glColor3f (GLfloat red , GLfloat green , GLfloat blue ) |
void | glColor3fv (const GLfloat * v ) |
void | glColor3i (GLint red , GLint green , GLint blue ) |
void | glColor3iv (const GLint * v ) |
void | glColor3s (GLshort red , GLshort green , GLshort blue ) |
void | glColor3sv (const GLshort * v ) |
void | glColor3ub (GLubyte red , GLubyte green , GLubyte blue ) |
void | glColor3ubv (const GLubyte * v ) |
void | glColor3ui (GLuint red , GLuint green , GLuint blue ) |
void | glColor3uiv (const GLuint * v ) |
void | glColor3us (GLushort red , GLushort green , GLushort blue ) |
void | glColor3usv (const GLushort * v ) |
void | glColor4b (GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) |
void | glColor4bv (const GLbyte * v ) |
void | glColor4d (GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) |
void | glColor4dv (const GLdouble * v ) |
void | glColor4f (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) |
void | glColor4fv (const GLfloat * v ) |
void | glColor4i (GLint red , GLint green , GLint blue , GLint alpha ) |
void | glColor4iv (const GLint * v ) |
void | glColor4s (GLshort red , GLshort green , GLshort blue , GLshort alpha ) |
void | glColor4sv (const GLshort * v ) |
void | glColor4ub (GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) |
void | glColor4ubv (const GLubyte * v ) |
void | glColor4ui (GLuint red , GLuint green , GLuint blue , GLuint alpha ) |
void | glColor4uiv (const GLuint * v ) |
void | glColor4us (GLushort red , GLushort green , GLushort blue , GLushort alpha ) |
void | glColor4usv (const GLushort * v ) |
void | glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) |
void | glColorMaski (GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a ) |
void | glColorMaterial (GLenum face , GLenum mode ) |
void | glColorP3ui (GLenum type , GLuint color ) |
void | glColorP3uiv (GLenum type , const GLuint * color ) |
void | glColorP4ui (GLenum type , GLuint color ) |
void | glColorP4uiv (GLenum type , const GLuint * color ) |
void | glColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glColorSubTable (GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) |
void | glColorTable (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) |
void | glColorTableParameterfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glColorTableParameteriv (GLenum target , GLenum pname , const GLint * params ) |
void | glCompileShader (GLuint shader ) |
void | glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) |
void | glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) |
void | glConvolutionFilter1D (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) |
void | glConvolutionFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) |
void | glConvolutionParameterf (GLenum target , GLenum pname , GLfloat params ) |
void | glConvolutionParameterfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glConvolutionParameteri (GLenum target , GLenum pname , GLint params ) |
void | glConvolutionParameteriv (GLenum target , GLenum pname , const GLint * params ) |
void | glCopyBufferSubData (GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size ) |
void | glCopyColorSubTable (GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) |
void | glCopyColorTable (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) |
void | glCopyConvolutionFilter1D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) |
void | glCopyConvolutionFilter2D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glCopyPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) |
void | glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) |
void | glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) |
void | glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) |
void | glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) |
GLuint | glCreateProgram () |
GLuint | glCreateShader (GLenum type ) |
GLuint | glCreateShaderProgramv (GLenum type , GLsizei count , const GLchar *const * strings ) |
void | glCullFace (GLenum mode ) |
void | glDeleteBuffers (GLsizei n , const GLuint * buffers ) |
void | glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers ) |
void | glDeleteLists (GLuint list , GLsizei range ) |
void | glDeleteProgram (GLuint program ) |
void | glDeleteProgramPipelines (GLsizei n , const GLuint * pipelines ) |
void | glDeleteQueries (GLsizei n , const GLuint * ids ) |
void | glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers ) |
void | glDeleteSamplers (GLsizei count , const GLuint * samplers ) |
void | glDeleteShader (GLuint shader ) |
void | glDeleteSync (GLsync sync ) |
void | glDeleteTextures (GLsizei n , const GLuint * textures ) |
void | glDeleteTransformFeedbacks (GLsizei n , const GLuint * ids ) |
void | glDeleteVertexArrays (GLsizei n , const GLuint * arrays ) |
void | glDepthFunc (GLenum func ) |
void | glDepthMask (GLboolean flag ) |
void | glDepthRange (GLdouble nearVal , GLdouble farVal ) |
void | glDepthRangeArrayv (GLuint first , GLsizei count , const GLdouble * v ) |
void | glDepthRangeIndexed (GLuint index , GLdouble n , GLdouble f ) |
void | glDepthRangef (GLfloat n , GLfloat f ) |
void | glDetachShader (GLuint program , GLuint shader ) |
void | glDisable (GLenum cap ) |
void | glDisableClientState (GLenum array ) |
void | glDisableVertexAttribArray (GLuint index ) |
void | glDisablei (GLenum target , GLuint index ) |
void | glDrawArrays (GLenum mode , GLint first , GLsizei count ) |
void | glDrawArraysIndirect (GLenum mode , const GLvoid * indirect ) |
void | glDrawArraysInstanced (GLenum mode , GLint first , GLsizei count , GLsizei instancecount ) |
void | glDrawBuffer (GLenum mode ) |
void | glDrawBuffers (GLsizei n , const GLenum * bufs ) |
void | glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) |
void | glDrawElementsBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex ) |
void | glDrawElementsIndirect (GLenum mode , GLenum type , const GLvoid * indirect ) |
void | glDrawElementsInstanced (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount ) |
void | glDrawElementsInstancedBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount , GLint basevertex ) |
void | glDrawPixels (GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) |
void | glDrawRangeElementsBaseVertex (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex ) |
void | glDrawTransformFeedback (GLenum mode , GLuint id ) |
void | glDrawTransformFeedbackStream (GLenum mode , GLuint id , GLuint stream ) |
void | glEdgeFlag (GLboolean flag ) |
void | glEdgeFlagPointer (GLsizei stride , const GLvoid * pointer ) |
void | glEdgeFlagv (const GLboolean * flag ) |
void | glEnable (GLenum cap ) |
void | glEnableClientState (GLenum array ) |
void | glEnableVertexAttribArray (GLuint index ) |
void | glEnablei (GLenum target , GLuint index ) |
void | glEnd () |
void | glEndConditionalRender () |
void | glEndList () |
void | glEndQuery (GLenum target ) |
void | glEndQueryIndexed (GLenum target , GLuint index ) |
void | glEndTransformFeedback () |
void | glEvalCoord1d (GLdouble u ) |
void | glEvalCoord1dv (const GLdouble * u ) |
void | glEvalCoord1f (GLfloat u ) |
void | glEvalCoord1fv (const GLfloat * u ) |
void | glEvalCoord2d (GLdouble u , GLdouble v ) |
void | glEvalCoord2dv (const GLdouble * u ) |
void | glEvalCoord2f (GLfloat u , GLfloat v ) |
void | glEvalCoord2fv (const GLfloat * u ) |
void | glEvalMesh1 (GLenum mode , GLint i1 , GLint i2 ) |
void | glEvalMesh2 (GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) |
void | glEvalPoint1 (GLint i ) |
void | glEvalPoint2 (GLint i , GLint j ) |
void | glFeedbackBuffer (GLsizei size , GLenum type , GLfloat * buffer ) |
GLsync | glFenceSync (GLenum 条件 , GLbitfield flags ) |
void | glFinish () |
void | glFlush () |
void | glFlushMappedBufferRange (GLenum target , GLintptr offset , GLsizeiptr length ) |
void | glFogCoordPointer (GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glFogCoordd (GLdouble coord ) |
void | glFogCoorddv (const GLdouble * coord ) |
void | glFogCoordf (GLfloat coord ) |
void | glFogCoordfv (const GLfloat * coord ) |
void | glFogf (GLenum pname , GLfloat param ) |
void | glFogfv (GLenum pname , const GLfloat * params ) |
void | glFogi (GLenum pname , GLint param ) |
void | glFogiv (GLenum pname , const GLint * params ) |
void | glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer ) |
void | glFramebufferTexture (GLenum target , GLenum attachment , GLuint texture , GLint level ) |
void | glFramebufferTexture1D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) |
void | glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) |
void | glFramebufferTexture3D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset ) |
void | glFramebufferTextureLayer (GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer ) |
void | glFrontFace (GLenum mode ) |
void | glFrustum (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar ) |
void | glGenBuffers (GLsizei n , GLuint * buffers ) |
void | glGenFramebuffers (GLsizei n , GLuint * framebuffers ) |
GLuint | glGenLists (GLsizei range ) |
void | glGenProgramPipelines (GLsizei n , GLuint * pipelines ) |
void | glGenQueries (GLsizei n , GLuint * ids ) |
void | glGenRenderbuffers (GLsizei n , GLuint * renderbuffers ) |
void | glGenSamplers (GLsizei count , GLuint * samplers ) |
void | glGenTextures (GLsizei n , GLuint * textures ) |
void | glGenTransformFeedbacks (GLsizei n , GLuint * ids ) |
void | glGenVertexArrays (GLsizei n , GLuint * arrays ) |
void | glGenerateMipmap (GLenum target ) |
void | glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) |
void | glGetActiveSubroutineName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name ) |
void | glGetActiveSubroutineUniformName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name ) |
void | glGetActiveSubroutineUniformiv (GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * 值 ) |
void | glGetActiveUniform (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) |
void | glGetActiveUniformBlockName (GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName ) |
void | glGetActiveUniformBlockiv (GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params ) |
void | glGetActiveUniformName (GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName ) |
void | glGetActiveUniformsiv (GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params ) |
void | glGetAttachedShaders (GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj ) |
GLint | glGetAttribLocation (GLuint program , const GLchar * name ) |
void | glGetBooleani_v (GLenum target , GLuint index , GLboolean * data ) |
void | glGetBooleanv (GLenum pname , GLboolean * params ) |
void | glGetBufferParameteri64v (GLenum target , GLenum pname , GLint64 * params ) |
void | glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetBufferPointerv (GLenum target , GLenum pname , GLvoid ** params ) |
void | glGetBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data ) |
void | glGetClipPlane (GLenum plane , GLdouble * equation ) |
void | glGetColorTable (GLenum target , GLenum format , GLenum type , GLvoid * table ) |
void | glGetColorTableParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetColorTableParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetCompressedTexImage (GLenum target , GLint level , GLvoid * img ) |
void | glGetConvolutionFilter (GLenum target , GLenum format , GLenum type , GLvoid * image ) |
void | glGetConvolutionParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetConvolutionParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetDoublei_v (GLenum target , GLuint index , GLdouble * data ) |
void | glGetDoublev (GLenum pname , GLdouble * params ) |
GLenum | glGetError () |
void | glGetFloati_v (GLenum target , GLuint index , GLfloat * data ) |
void | glGetFloatv (GLenum pname , GLfloat * params ) |
GLint | glGetFragDataIndex (GLuint program , const GLchar * name ) |
GLint | glGetFragDataLocation (GLuint program , const GLchar * name ) |
void | glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params ) |
void | glGetHistogram (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * 值 ) |
void | glGetHistogramParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetHistogramParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetInteger64i_v (GLenum target , GLuint index , GLint64 * data ) |
void | glGetInteger64v (GLenum pname , GLint64 * params ) |
void | glGetIntegeri_v (GLenum target , GLuint index , GLint * data ) |
void | glGetIntegerv (GLenum pname , GLint * params ) |
void | glGetLightfv (GLenum light , GLenum pname , GLfloat * params ) |
void | glGetLightiv (GLenum light , GLenum pname , GLint * params ) |
void | glGetMapdv (GLenum target , GLenum query , GLdouble * v ) |
void | glGetMapfv (GLenum target , GLenum query , GLfloat * v ) |
void | glGetMapiv (GLenum target , GLenum query , GLint * v ) |
void | glGetMaterialfv (GLenum face , GLenum pname , GLfloat * params ) |
void | glGetMaterialiv (GLenum face , GLenum pname , GLint * params ) |
void | glGetMinmax (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * 值 ) |
void | glGetMinmaxParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetMinmaxParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetMultisamplefv (GLenum pname , GLuint index , GLfloat * val ) |
void | glGetPixelMapfv (GLenum map , GLfloat * 值 ) |
void | glGetPixelMapuiv (GLenum map , GLuint * 值 ) |
void | glGetPixelMapusv (GLenum map , GLushort * 值 ) |
void | glGetPointerv (GLenum pname , GLvoid ** params ) |
void | glGetPolygonStipple (GLubyte * mask ) |
void | glGetProgramBinary (GLuint program , GLsizei bufSize , GLsizei * length , GLenum * binaryFormat , GLvoid * binary ) |
void | glGetProgramInfoLog (GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) |
void | glGetProgramPipelineInfoLog (GLuint pipeline , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) |
void | glGetProgramPipelineiv (GLuint pipeline , GLenum pname , GLint * params ) |
void | glGetProgramStageiv (GLuint program , GLenum shadertype , GLenum pname , GLint * 值 ) |
void | glGetProgramiv (GLuint program , GLenum pname , GLint * params ) |
void | glGetQueryIndexediv (GLenum target , GLuint index , GLenum pname , GLint * params ) |
void | glGetQueryObjecti64v (GLuint id , GLenum pname , GLint64 * params ) |
void | glGetQueryObjectiv (GLuint id , GLenum pname , GLint * params ) |
void | glGetQueryObjectui64v (GLuint id , GLenum pname , GLuint64 * params ) |
void | glGetQueryObjectuiv (GLuint id , GLenum pname , GLuint * params ) |
void | glGetQueryiv (GLenum target , GLenum pname , GLint * params ) |
void | glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetSamplerParameterIiv (GLuint sampler , GLenum pname , GLint * params ) |
void | glGetSamplerParameterIuiv (GLuint sampler , GLenum pname , GLuint * params ) |
void | glGetSamplerParameterfv (GLuint sampler , GLenum pname , GLfloat * params ) |
void | glGetSamplerParameteriv (GLuint sampler , GLenum pname , GLint * params ) |
void | glGetSeparableFilter (GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) |
void | glGetShaderInfoLog (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) |
void | glGetShaderPrecisionFormat (GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision ) |
void | glGetShaderSource (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source ) |
void | glGetShaderiv (GLuint shader , GLenum pname , GLint * params ) |
const GLubyte * | glGetString (GLenum name ) |
const GLubyte * | glGetStringi (GLenum name , GLuint index ) |
GLuint | glGetSubroutineIndex (GLuint program , GLenum shadertype , const GLchar * name ) |
GLint | glGetSubroutineUniformLocation (GLuint program , GLenum shadertype , const GLchar * name ) |
void | glGetSynciv (GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * 值 ) |
void | glGetTexEnvfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetTexEnviv (GLenum target , GLenum pname , GLint * params ) |
void | glGetTexGendv (GLenum coord , GLenum pname , GLdouble * params ) |
void | glGetTexGenfv (GLenum coord , GLenum pname , GLfloat * params ) |
void | glGetTexGeniv (GLenum coord , GLenum pname , GLint * params ) |
void | glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) |
void | glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params ) |
void | glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params ) |
void | glGetTexParameterIiv (GLenum target , GLenum pname , GLint * params ) |
void | glGetTexParameterIuiv (GLenum target , GLenum pname , GLuint * params ) |
void | glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params ) |
void | glGetTexParameteriv (GLenum target , GLenum pname , GLint * params ) |
void | glGetTransformFeedbackVarying (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name ) |
GLuint | glGetUniformBlockIndex (GLuint program , const GLchar * uniformBlockName ) |
void | glGetUniformIndices (GLuint program , GLsizei uniformCount , const GLchar *const * uniformNames , GLuint * uniformIndices ) |
GLint | glGetUniformLocation (GLuint program , const GLchar * name ) |
void | glGetUniformSubroutineuiv (GLenum shadertype , GLint location , GLuint * params ) |
void | glGetUniformdv (GLuint program , GLint location , GLdouble * params ) |
void | glGetUniformfv (GLuint program , GLint location , GLfloat * params ) |
void | glGetUniformiv (GLuint program , GLint location , GLint * params ) |
void | glGetUniformuiv (GLuint program , GLint location , GLuint * params ) |
void | glGetVertexAttribIiv (GLuint index , GLenum pname , GLint * params ) |
void | glGetVertexAttribIuiv (GLuint index , GLenum pname , GLuint * params ) |
void | glGetVertexAttribLdv (GLuint index , GLenum pname , GLdouble * params ) |
void | glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer ) |
void | glGetVertexAttribdv (GLuint index , GLenum pname , GLdouble * params ) |
void | glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params ) |
void | glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params ) |
void | glHint (GLenum target , GLenum mode ) |
void | glHistogram (GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) |
void | glIndexMask (GLuint mask ) |
void | glIndexPointer (GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glIndexd (GLdouble c ) |
void | glIndexdv (const GLdouble * c ) |
void | glIndexf (GLfloat c ) |
void | glIndexfv (const GLfloat * c ) |
void | glIndexi (GLint c ) |
void | glIndexiv (const GLint * c ) |
void | glIndexs (GLshort c ) |
void | glIndexsv (const GLshort * c ) |
void | glIndexub (GLubyte c ) |
void | glIndexubv (const GLubyte * c ) |
void | glInitNames () |
void | glInterleavedArrays (GLenum format , GLsizei stride , const GLvoid * pointer ) |
GLboolean | glIsBuffer (GLuint buffer ) |
GLboolean | glIsEnabled (GLenum cap ) |
GLboolean | glIsEnabledi (GLenum target , GLuint index ) |
GLboolean | glIsFramebuffer (GLuint framebuffer ) |
GLboolean | glIsList (GLuint list ) |
GLboolean | glIsProgram (GLuint program ) |
GLboolean | glIsProgramPipeline (GLuint pipeline ) |
GLboolean | glIsQuery (GLuint id ) |
GLboolean | glIsRenderbuffer (GLuint renderbuffer ) |
GLboolean | glIsSampler (GLuint sampler ) |
GLboolean | glIsShader (GLuint shader ) |
GLboolean | glIsSync (GLsync sync ) |
GLboolean | glIsTexture (GLuint texture ) |
GLboolean | glIsTransformFeedback (GLuint id ) |
GLboolean | glIsVertexArray (GLuint array ) |
void | glLightModelf (GLenum pname , GLfloat param ) |
void | glLightModelfv (GLenum pname , const GLfloat * params ) |
void | glLightModeli (GLenum pname , GLint param ) |
void | glLightModeliv (GLenum pname , const GLint * params ) |
void | glLightf (GLenum light , GLenum pname , GLfloat param ) |
void | glLightfv (GLenum light , GLenum pname , const GLfloat * params ) |
void | glLighti (GLenum light , GLenum pname , GLint param ) |
void | glLightiv (GLenum light , GLenum pname , const GLint * params ) |
void | glLineStipple (GLint factor , GLushort pattern ) |
void | glLineWidth (GLfloat width ) |
void | glLinkProgram (GLuint program ) |
void | glListBase (GLuint base ) |
void | glLoadIdentity () |
void | glLoadMatrixd (const GLdouble * m ) |
void | glLoadMatrixf (const GLfloat * m ) |
void | glLoadName (GLuint name ) |
void | glLoadTransposeMatrixd (const GLdouble * m ) |
void | glLoadTransposeMatrixf (const GLfloat * m ) |
void | glLogicOp (GLenum opcode ) |
void | glMap1d (GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) |
void | glMap1f (GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) |
void | glMap2d (GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) |
void | glMap2f (GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) |
GLvoid * | glMapBuffer (GLenum target , GLenum access ) |
GLvoid * | glMapBufferRange (GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access ) |
void | glMapGrid1d (GLint un , GLdouble u1 , GLdouble u2 ) |
void | glMapGrid1f (GLint un , GLfloat u1 , GLfloat u2 ) |
void | glMapGrid2d (GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) |
void | glMapGrid2f (GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) |
void | glMaterialf (GLenum face , GLenum pname , GLfloat param ) |
void | glMaterialfv (GLenum face , GLenum pname , const GLfloat * params ) |
void | glMateriali (GLenum face , GLenum pname , GLint param ) |
void | glMaterialiv (GLenum face , GLenum pname , const GLint * params ) |
void | glMatrixMode (GLenum mode ) |
void | glMinSampleShading (GLfloat value ) |
void | glMinmax (GLenum target , GLenum internalformat , GLboolean sink ) |
void | glMultMatrixd (const GLdouble * m ) |
void | glMultMatrixf (const GLfloat * m ) |
void | glMultTransposeMatrixd (const GLdouble * m ) |
void | glMultTransposeMatrixf (const GLfloat * m ) |
void | glMultiDrawArrays (GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount ) |
void | glMultiDrawElements (GLenum mode , const GLsizei * count , GLenum type , const GLvoid *const * indices , GLsizei drawcount ) |
void | glMultiDrawElementsBaseVertex (GLenum mode , const GLsizei * count , GLenum type , const GLvoid *const * indices , GLsizei drawcount , const GLint * basevertex ) |
void | glMultiTexCoord1d (GLenum target , GLdouble s ) |
void | glMultiTexCoord1dv (GLenum target , const GLdouble * v ) |
void | glMultiTexCoord1f (GLenum target , GLfloat s ) |
void | glMultiTexCoord1fv (GLenum target , const GLfloat * v ) |
void | glMultiTexCoord1i (GLenum target , GLint s ) |
void | glMultiTexCoord1iv (GLenum target , const GLint * v ) |
void | glMultiTexCoord1s (GLenum target , GLshort s ) |
void | glMultiTexCoord1sv (GLenum target , const GLshort * v ) |
void | glMultiTexCoord2d (GLenum target , GLdouble s , GLdouble t ) |
void | glMultiTexCoord2dv (GLenum target , const GLdouble * v ) |
void | glMultiTexCoord2f (GLenum target , GLfloat s , GLfloat t ) |
void | glMultiTexCoord2fv (GLenum target , const GLfloat * v ) |
void | glMultiTexCoord2i (GLenum target , GLint s , GLint t ) |
void | glMultiTexCoord2iv (GLenum target , const GLint * v ) |
void | glMultiTexCoord2s (GLenum target , GLshort s , GLshort t ) |
void | glMultiTexCoord2sv (GLenum target , const GLshort * v ) |
void | glMultiTexCoord3d (GLenum target , GLdouble s , GLdouble t , GLdouble r ) |
void | glMultiTexCoord3dv (GLenum target , const GLdouble * v ) |
void | glMultiTexCoord3f (GLenum target , GLfloat s , GLfloat t , GLfloat r ) |
void | glMultiTexCoord3fv (GLenum target , const GLfloat * v ) |
void | glMultiTexCoord3i (GLenum target , GLint s , GLint t , GLint r ) |
void | glMultiTexCoord3iv (GLenum target , const GLint * v ) |
void | glMultiTexCoord3s (GLenum target , GLshort s , GLshort t , GLshort r ) |
void | glMultiTexCoord3sv (GLenum target , const GLshort * v ) |
void | glMultiTexCoord4d (GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) |
void | glMultiTexCoord4dv (GLenum target , const GLdouble * v ) |
void | glMultiTexCoord4f (GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) |
void | glMultiTexCoord4fv (GLenum target , const GLfloat * v ) |
void | glMultiTexCoord4i (GLenum target , GLint s , GLint t , GLint r , GLint q ) |
void | glMultiTexCoord4iv (GLenum target , const GLint * v ) |
void | glMultiTexCoord4s (GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) |
void | glMultiTexCoord4sv (GLenum target , const GLshort * v ) |
void | glMultiTexCoordP1ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP1uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glMultiTexCoordP2ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP2uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glMultiTexCoordP3ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP3uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glMultiTexCoordP4ui (GLenum texture , GLenum type , GLuint coords ) |
void | glMultiTexCoordP4uiv (GLenum texture , GLenum type , const GLuint * coords ) |
void | glNewList (GLuint list , GLenum mode ) |
void | glNormal3b (GLbyte nx , GLbyte ny , GLbyte nz ) |
void | glNormal3bv (const GLbyte * v ) |
void | glNormal3d (GLdouble nx , GLdouble ny , GLdouble nz ) |
void | glNormal3dv (const GLdouble * v ) |
void | glNormal3f (GLfloat nx , GLfloat ny , GLfloat nz ) |
void | glNormal3fv (const GLfloat * v ) |
void | glNormal3i (GLint nx , GLint ny , GLint nz ) |
void | glNormal3iv (const GLint * v ) |
void | glNormal3s (GLshort nx , GLshort ny , GLshort nz ) |
void | glNormal3sv (const GLshort * v ) |
void | glNormalP3ui (GLenum type , GLuint coords ) |
void | glNormalP3uiv (GLenum type , const GLuint * coords ) |
void | glNormalPointer (GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glOrtho (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar ) |
void | glPassThrough (GLfloat token ) |
void | glPatchParameterfv (GLenum pname , const GLfloat * 值 ) |
void | glPatchParameteri (GLenum pname , GLint value ) |
void | glPauseTransformFeedback () |
void | glPixelMapfv (GLenum map , GLint mapsize , const GLfloat * 值 ) |
void | glPixelMapuiv (GLenum map , GLint mapsize , const GLuint * 值 ) |
void | glPixelMapusv (GLenum map , GLint mapsize , const GLushort * 值 ) |
void | glPixelStoref (GLenum pname , GLfloat param ) |
void | glPixelStorei (GLenum pname , GLint param ) |
void | glPixelTransferf (GLenum pname , GLfloat param ) |
void | glPixelTransferi (GLenum pname , GLint param ) |
void | glPixelZoom (GLfloat xfactor , GLfloat yfactor ) |
void | glPointParameterf (GLenum pname , GLfloat param ) |
void | glPointParameterfv (GLenum pname , const GLfloat * params ) |
void | glPointParameteri (GLenum pname , GLint param ) |
void | glPointParameteriv (GLenum pname , const GLint * params ) |
void | glPointSize (GLfloat size ) |
void | glPolygonMode (GLenum face , GLenum mode ) |
void | glPolygonOffset (GLfloat factor , GLfloat units ) |
void | glPolygonStipple (const GLubyte * mask ) |
void | glPopAttrib () |
void | glPopClientAttrib () |
void | glPopMatrix () |
void | glPopName () |
void | glPrimitiveRestartIndex (GLuint index ) |
void | glPrioritizeTextures (GLsizei n , const GLuint * textures , const GLfloat * priorities ) |
void | glProgramBinary (GLuint program , GLenum binaryFormat , const GLvoid * binary , GLsizei length ) |
void | glProgramParameteri (GLuint program , GLenum pname , GLint value ) |
void | glProgramUniform1d (GLuint program , GLint location , GLdouble v0 ) |
void | glProgramUniform1dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform1f (GLuint program , GLint location , GLfloat v0 ) |
void | glProgramUniform1fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform1i (GLuint program , GLint location , GLint v0 ) |
void | glProgramUniform1iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform1ui (GLuint program , GLint location , GLuint v0 ) |
void | glProgramUniform1uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniform2d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 ) |
void | glProgramUniform2dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform2f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 ) |
void | glProgramUniform2fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform2i (GLuint program , GLint location , GLint v0 , GLint v1 ) |
void | glProgramUniform2iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform2ui (GLuint program , GLint location , GLuint v0 , GLuint v1 ) |
void | glProgramUniform2uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniform3d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 ) |
void | glProgramUniform3dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform3f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 ) |
void | glProgramUniform3fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform3i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 ) |
void | glProgramUniform3iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform3ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 ) |
void | glProgramUniform3uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniform4d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 , GLdouble v3 ) |
void | glProgramUniform4dv (GLuint program , GLint location , GLsizei count , const GLdouble * value ) |
void | glProgramUniform4f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 ) |
void | glProgramUniform4fv (GLuint program , GLint location , GLsizei count , const GLfloat * value ) |
void | glProgramUniform4i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 ) |
void | glProgramUniform4iv (GLuint program , GLint location , GLsizei count , const GLint * value ) |
void | glProgramUniform4ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 ) |
void | glProgramUniform4uiv (GLuint program , GLint location , GLsizei count , const GLuint * value ) |
void | glProgramUniformMatrix2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix2x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix2x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix2x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix2x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix3x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix3x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix3x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix3x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix4x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix4x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProgramUniformMatrix4x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glProgramUniformMatrix4x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glProvokingVertex (GLenum mode ) |
void | glPushAttrib (GLbitfield mask ) |
void | glPushClientAttrib (GLbitfield mask ) |
void | glPushMatrix () |
void | glPushName (GLuint name ) |
void | glQueryCounter (GLuint id , GLenum target ) |
void | glRasterPos2d (GLdouble x , GLdouble y ) |
void | glRasterPos2dv (const GLdouble * v ) |
void | glRasterPos2f (GLfloat x , GLfloat y ) |
void | glRasterPos2fv (const GLfloat * v ) |
void | glRasterPos2i (GLint x , GLint y ) |
void | glRasterPos2iv (const GLint * v ) |
void | glRasterPos2s (GLshort x , GLshort y ) |
void | glRasterPos2sv (const GLshort * v ) |
void | glRasterPos3d (GLdouble x , GLdouble y , GLdouble z ) |
void | glRasterPos3dv (const GLdouble * v ) |
void | glRasterPos3f (GLfloat x , GLfloat y , GLfloat z ) |
void | glRasterPos3fv (const GLfloat * v ) |
void | glRasterPos3i (GLint x , GLint y , GLint z ) |
void | glRasterPos3iv (const GLint * v ) |
void | glRasterPos3s (GLshort x , GLshort y , GLshort z ) |
void | glRasterPos3sv (const GLshort * v ) |
void | glRasterPos4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glRasterPos4dv (const GLdouble * v ) |
void | glRasterPos4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
void | glRasterPos4fv (const GLfloat * v ) |
void | glRasterPos4i (GLint x , GLint y , GLint z , GLint w ) |
void | glRasterPos4iv (const GLint * v ) |
void | glRasterPos4s (GLshort x , GLshort y , GLshort z , GLshort w ) |
void | glRasterPos4sv (const GLshort * v ) |
void | glReadBuffer (GLenum mode ) |
void | glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) |
void | glRectd (GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) |
void | glRectdv (const GLdouble * v1 , const GLdouble * v2 ) |
void | glRectf (GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) |
void | glRectfv (const GLfloat * v1 , const GLfloat * v2 ) |
void | glRecti (GLint x1 , GLint y1 , GLint x2 , GLint y2 ) |
void | glRectiv (const GLint * v1 , const GLint * v2 ) |
void | glRects (GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) |
void | glRectsv (const GLshort * v1 , const GLshort * v2 ) |
void | glReleaseShaderCompiler () |
GLint | glRenderMode (GLenum mode ) |
void | glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height ) |
void | glRenderbufferStorageMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height ) |
void | glResetHistogram (GLenum target ) |
void | glResetMinmax (GLenum target ) |
void | glResumeTransformFeedback () |
void | glRotated (GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) |
void | glRotatef (GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) |
void | glSampleCoverage (GLfloat value , GLboolean invert ) |
void | glSampleMaski (GLuint index , GLbitfield mask ) |
void | glSamplerParameterIiv (GLuint sampler , GLenum pname , const GLint * param ) |
void | glSamplerParameterIuiv (GLuint sampler , GLenum pname , const GLuint * param ) |
void | glSamplerParameterf (GLuint sampler , GLenum pname , GLfloat param ) |
void | glSamplerParameterfv (GLuint sampler , GLenum pname , const GLfloat * param ) |
void | glSamplerParameteri (GLuint sampler , GLenum pname , GLint param ) |
void | glSamplerParameteriv (GLuint sampler , GLenum pname , const GLint * param ) |
void | glScaled (GLdouble x , GLdouble y , GLdouble z ) |
void | glScalef (GLfloat x , GLfloat y , GLfloat z ) |
void | glScissor (GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glScissorArrayv (GLuint first , GLsizei count , const GLint * v ) |
void | glScissorIndexed (GLuint index , GLint left , GLint bottom , GLsizei width , GLsizei height ) |
void | glScissorIndexedv (GLuint index , const GLint * v ) |
void | glSecondaryColor3b (GLbyte red , GLbyte green , GLbyte blue ) |
void | glSecondaryColor3bv (const GLbyte * v ) |
void | glSecondaryColor3d (GLdouble red , GLdouble green , GLdouble blue ) |
void | glSecondaryColor3dv (const GLdouble * v ) |
void | glSecondaryColor3f (GLfloat red , GLfloat green , GLfloat blue ) |
void | glSecondaryColor3fv (const GLfloat * v ) |
void | glSecondaryColor3i (GLint red , GLint green , GLint blue ) |
void | glSecondaryColor3iv (const GLint * v ) |
void | glSecondaryColor3s (GLshort red , GLshort green , GLshort blue ) |
void | glSecondaryColor3sv (const GLshort * v ) |
void | glSecondaryColor3ub (GLubyte red , GLubyte green , GLubyte blue ) |
void | glSecondaryColor3ubv (const GLubyte * v ) |
void | glSecondaryColor3ui (GLuint red , GLuint green , GLuint blue ) |
void | glSecondaryColor3uiv (const GLuint * v ) |
void | glSecondaryColor3us (GLushort red , GLushort green , GLushort blue ) |
void | glSecondaryColor3usv (const GLushort * v ) |
void | glSecondaryColorP3ui (GLenum type , GLuint color ) |
void | glSecondaryColorP3uiv (GLenum type , const GLuint * color ) |
void | glSecondaryColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glSelectBuffer (GLsizei size , GLuint * buffer ) |
void | glSeparableFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) |
void | glShadeModel (GLenum mode ) |
void | glShaderBinary (GLsizei count , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length ) |
void | glShaderSource (GLuint shader , GLsizei count , const GLchar *const * string , const GLint * length ) |
void | glStencilFunc (GLenum func , GLint ref , GLuint mask ) |
void | glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask ) |
void | glStencilMask (GLuint mask ) |
void | glStencilMaskSeparate (GLenum face , GLuint mask ) |
void | glStencilOp (GLenum fail , GLenum zfail , GLenum zpass ) |
void | glStencilOpSeparate (GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass ) |
void | glTexBuffer (GLenum target , GLenum internalformat , GLuint buffer ) |
void | glTexCoord1d (GLdouble s ) |
void | glTexCoord1dv (const GLdouble * v ) |
void | glTexCoord1f (GLfloat s ) |
void | glTexCoord1fv (const GLfloat * v ) |
void | glTexCoord1i (GLint s ) |
void | glTexCoord1iv (const GLint * v ) |
void | glTexCoord1s (GLshort s ) |
void | glTexCoord1sv (const GLshort * v ) |
void | glTexCoord2d (GLdouble s , GLdouble t ) |
void | glTexCoord2dv (const GLdouble * v ) |
void | glTexCoord2f (GLfloat s , GLfloat t ) |
void | glTexCoord2fv (const GLfloat * v ) |
void | glTexCoord2i (GLint s , GLint t ) |
void | glTexCoord2iv (const GLint * v ) |
void | glTexCoord2s (GLshort s , GLshort t ) |
void | glTexCoord2sv (const GLshort * v ) |
void | glTexCoord3d (GLdouble s , GLdouble t , GLdouble r ) |
void | glTexCoord3dv (const GLdouble * v ) |
void | glTexCoord3f (GLfloat s , GLfloat t , GLfloat r ) |
void | glTexCoord3fv (const GLfloat * v ) |
void | glTexCoord3i (GLint s , GLint t , GLint r ) |
void | glTexCoord3iv (const GLint * v ) |
void | glTexCoord3s (GLshort s , GLshort t , GLshort r ) |
void | glTexCoord3sv (const GLshort * v ) |
void | glTexCoord4d (GLdouble s , GLdouble t , GLdouble r , GLdouble q ) |
void | glTexCoord4dv (const GLdouble * v ) |
void | glTexCoord4f (GLfloat s , GLfloat t , GLfloat r , GLfloat q ) |
void | glTexCoord4fv (const GLfloat * v ) |
void | glTexCoord4i (GLint s , GLint t , GLint r , GLint q ) |
void | glTexCoord4iv (const GLint * v ) |
void | glTexCoord4s (GLshort s , GLshort t , GLshort r , GLshort q ) |
void | glTexCoord4sv (const GLshort * v ) |
void | glTexCoordP1ui (GLenum type , GLuint coords ) |
void | glTexCoordP1uiv (GLenum type , const GLuint * coords ) |
void | glTexCoordP2ui (GLenum type , GLuint coords ) |
void | glTexCoordP2uiv (GLenum type , const GLuint * coords ) |
void | glTexCoordP3ui (GLenum type , GLuint coords ) |
void | glTexCoordP3uiv (GLenum type , const GLuint * coords ) |
void | glTexCoordP4ui (GLenum type , GLuint coords ) |
void | glTexCoordP4uiv (GLenum type , const GLuint * coords ) |
void | glTexCoordPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glTexEnvf (GLenum target , GLenum pname , GLfloat param ) |
void | glTexEnvfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glTexEnvi (GLenum target , GLenum pname , GLint param ) |
void | glTexEnviv (GLenum target , GLenum pname , const GLint * params ) |
void | glTexGend (GLenum coord , GLenum pname , GLdouble param ) |
void | glTexGendv (GLenum coord , GLenum pname , const GLdouble * params ) |
void | glTexGenf (GLenum coord , GLenum pname , GLfloat param ) |
void | glTexGenfv (GLenum coord , GLenum pname , const GLfloat * params ) |
void | glTexGeni (GLenum coord , GLenum pname , GLint param ) |
void | glTexGeniv (GLenum coord , GLenum pname , const GLint * params ) |
void | glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexImage2DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations ) |
void | glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexImage3DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations ) |
void | glTexParameterIiv (GLenum target , GLenum pname , const GLint * params ) |
void | glTexParameterIuiv (GLenum target , GLenum pname , const GLuint * params ) |
void | glTexParameterf (GLenum target , GLenum pname , GLfloat param ) |
void | glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params ) |
void | glTexParameteri (GLenum target , GLenum pname , GLint param ) |
void | glTexParameteriv (GLenum target , GLenum pname , const GLint * params ) |
void | glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) |
void | glTransformFeedbackVaryings (GLuint program , GLsizei count , const GLchar *const * varyings , GLenum bufferMode ) |
void | glTranslated (GLdouble x , GLdouble y , GLdouble z ) |
void | glTranslatef (GLfloat x , GLfloat y , GLfloat z ) |
void | glUniform1d (GLint location , GLdouble x ) |
void | glUniform1dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform1f (GLint location , GLfloat v0 ) |
void | glUniform1fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform1i (GLint location , GLint v0 ) |
void | glUniform1iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform1ui (GLint location , GLuint v0 ) |
void | glUniform1uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniform2d (GLint location , GLdouble x , GLdouble y ) |
void | glUniform2dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform2f (GLint location , GLfloat v0 , GLfloat v1 ) |
void | glUniform2fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform2i (GLint location , GLint v0 , GLint v1 ) |
void | glUniform2iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform2ui (GLint location , GLuint v0 , GLuint v1 ) |
void | glUniform2uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniform3d (GLint location , GLdouble x , GLdouble y , GLdouble z ) |
void | glUniform3dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform3f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 ) |
void | glUniform3fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform3i (GLint location , GLint v0 , GLint v1 , GLint v2 ) |
void | glUniform3iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform3ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 ) |
void | glUniform3uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniform4d (GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glUniform4dv (GLint location , GLsizei count , const GLdouble * value ) |
void | glUniform4f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 ) |
void | glUniform4fv (GLint location , GLsizei count , const GLfloat * value ) |
void | glUniform4i (GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 ) |
void | glUniform4iv (GLint location , GLsizei count , const GLint * value ) |
void | glUniform4ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 ) |
void | glUniform4uiv (GLint location , GLsizei count , const GLuint * value ) |
void | glUniformBlockBinding (GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding ) |
void | glUniformMatrix2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix2x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix2x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix2x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix2x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix3x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix3x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix3x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix3x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix4x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix4x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformMatrix4x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value ) |
void | glUniformMatrix4x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
void | glUniformSubroutinesuiv (GLenum shadertype , GLsizei count , const GLuint * indices ) |
GLboolean | glUnmapBuffer (GLenum target ) |
void | glUseProgram (GLuint program ) |
void | glUseProgramStages (GLuint pipeline , GLbitfield stages , GLuint program ) |
void | glValidateProgram (GLuint program ) |
void | glValidateProgramPipeline (GLuint pipeline ) |
void | glVertex2d (GLdouble x , GLdouble y ) |
void | glVertex2dv (const GLdouble * v ) |
void | glVertex2f (GLfloat x , GLfloat y ) |
void | glVertex2fv (const GLfloat * v ) |
void | glVertex2i (GLint x , GLint y ) |
void | glVertex2iv (const GLint * v ) |
void | glVertex2s (GLshort x , GLshort y ) |
void | glVertex2sv (const GLshort * v ) |
void | glVertex3d (GLdouble x , GLdouble y , GLdouble z ) |
void | glVertex3dv (const GLdouble * v ) |
void | glVertex3f (GLfloat x , GLfloat y , GLfloat z ) |
void | glVertex3fv (const GLfloat * v ) |
void | glVertex3i (GLint x , GLint y , GLint z ) |
void | glVertex3iv (const GLint * v ) |
void | glVertex3s (GLshort x , GLshort y , GLshort z ) |
void | glVertex3sv (const GLshort * v ) |
void | glVertex4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glVertex4dv (const GLdouble * v ) |
void | glVertex4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
void | glVertex4fv (const GLfloat * v ) |
void | glVertex4i (GLint x , GLint y , GLint z , GLint w ) |
void | glVertex4iv (const GLint * v ) |
void | glVertex4s (GLshort x , GLshort y , GLshort z , GLshort w ) |
void | glVertex4sv (const GLshort * v ) |
void | glVertexAttrib1d (GLuint index , GLdouble x ) |
void | glVertexAttrib1dv (GLuint index , const GLdouble * v ) |
void | glVertexAttrib1f (GLuint index , GLfloat x ) |
void | glVertexAttrib1fv (GLuint index , const GLfloat * v ) |
void | glVertexAttrib1s (GLuint index , GLshort x ) |
void | glVertexAttrib1sv (GLuint index , const GLshort * v ) |
void | glVertexAttrib2d (GLuint index , GLdouble x , GLdouble y ) |
void | glVertexAttrib2dv (GLuint index , const GLdouble * v ) |
void | glVertexAttrib2f (GLuint index , GLfloat x , GLfloat y ) |
void | glVertexAttrib2fv (GLuint index , const GLfloat * v ) |
void | glVertexAttrib2s (GLuint index , GLshort x , GLshort y ) |
void | glVertexAttrib2sv (GLuint index , const GLshort * v ) |
void | glVertexAttrib3d (GLuint index , GLdouble x , GLdouble y , GLdouble z ) |
void | glVertexAttrib3dv (GLuint index , const GLdouble * v ) |
void | glVertexAttrib3f (GLuint index , GLfloat x , GLfloat y , GLfloat z ) |
void | glVertexAttrib3fv (GLuint index , const GLfloat * v ) |
void | glVertexAttrib3s (GLuint index , GLshort x , GLshort y , GLshort z ) |
void | glVertexAttrib3sv (GLuint index , const GLshort * v ) |
void | glVertexAttrib4Nbv (GLuint index , const GLbyte * v ) |
void | glVertexAttrib4Niv (GLuint index , const GLint * v ) |
void | glVertexAttrib4Nsv (GLuint index , const GLshort * v ) |
void | glVertexAttrib4Nub (GLuint index , GLubyte x , GLubyte y , GLubyte z , GLubyte w ) |
void | glVertexAttrib4Nubv (GLuint index , const GLubyte * v ) |
void | glVertexAttrib4Nuiv (GLuint index , const GLuint * v ) |
void | glVertexAttrib4Nusv (GLuint index , const GLushort * v ) |
void | glVertexAttrib4bv (GLuint index , const GLbyte * v ) |
void | glVertexAttrib4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glVertexAttrib4dv (GLuint index , const GLdouble * v ) |
void | glVertexAttrib4f (GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
void | glVertexAttrib4fv (GLuint index , const GLfloat * v ) |
void | glVertexAttrib4iv (GLuint index , const GLint * v ) |
void | glVertexAttrib4s (GLuint index , GLshort x , GLshort y , GLshort z , GLshort w ) |
void | glVertexAttrib4sv (GLuint index , const GLshort * v ) |
void | glVertexAttrib4ubv (GLuint index , const GLubyte * v ) |
void | glVertexAttrib4uiv (GLuint index , const GLuint * v ) |
void | glVertexAttrib4usv (GLuint index , const GLushort * v ) |
void | glVertexAttribDivisor (GLuint index , GLuint divisor ) |
void | glVertexAttribI1i (GLuint index , GLint x ) |
void | glVertexAttribI1iv (GLuint index , const GLint * v ) |
void | glVertexAttribI1ui (GLuint index , GLuint x ) |
void | glVertexAttribI1uiv (GLuint index , const GLuint * v ) |
void | glVertexAttribI2i (GLuint index , GLint x , GLint y ) |
void | glVertexAttribI2iv (GLuint index , const GLint * v ) |
void | glVertexAttribI2ui (GLuint index , GLuint x , GLuint y ) |
void | glVertexAttribI2uiv (GLuint index , const GLuint * v ) |
void | glVertexAttribI3i (GLuint index , GLint x , GLint y , GLint z ) |
void | glVertexAttribI3iv (GLuint index , const GLint * v ) |
void | glVertexAttribI3ui (GLuint index , GLuint x , GLuint y , GLuint z ) |
void | glVertexAttribI3uiv (GLuint index , const GLuint * v ) |
void | glVertexAttribI4bv (GLuint index , const GLbyte * v ) |
void | glVertexAttribI4i (GLuint index , GLint x , GLint y , GLint z , GLint w ) |
void | glVertexAttribI4iv (GLuint index , const GLint * v ) |
void | glVertexAttribI4sv (GLuint index , const GLshort * v ) |
void | glVertexAttribI4ubv (GLuint index , const GLubyte * v ) |
void | glVertexAttribI4ui (GLuint index , GLuint x , GLuint y , GLuint z , GLuint w ) |
void | glVertexAttribI4uiv (GLuint index , const GLuint * v ) |
void | glVertexAttribI4usv (GLuint index , const GLushort * v ) |
void | glVertexAttribIPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glVertexAttribL1d (GLuint index , GLdouble x ) |
void | glVertexAttribL1dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribL2d (GLuint index , GLdouble x , GLdouble y ) |
void | glVertexAttribL2dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribL3d (GLuint index , GLdouble x , GLdouble y , GLdouble z ) |
void | glVertexAttribL3dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribL4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w ) |
void | glVertexAttribL4dv (GLuint index , const GLdouble * v ) |
void | glVertexAttribLPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glVertexAttribP1ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP1uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribP2ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP2uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribP3ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP3uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribP4ui (GLuint index , GLenum type , GLboolean normalized , GLuint value ) |
void | glVertexAttribP4uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value ) |
void | glVertexAttribPointer (GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer ) |
void | glVertexP2ui (GLenum type , GLuint value ) |
void | glVertexP2uiv (GLenum type , const GLuint * value ) |
void | glVertexP3ui (GLenum type , GLuint value ) |
void | glVertexP3uiv (GLenum type , const GLuint * value ) |
void | glVertexP4ui (GLenum type , GLuint value ) |
void | glVertexP4uiv (GLenum type , const GLuint * value ) |
void | glVertexPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) |
void | glViewport (GLint x , GLint y , GLsizei width , GLsizei height ) |
void | glViewportArrayv (GLuint first , GLsizei count , const GLfloat * v ) |
void | glViewportIndexedf (GLuint index , GLfloat x , GLfloat y , GLfloat w , GLfloat h ) |
void | glViewportIndexedfv (GLuint index , const GLfloat * v ) |
void | glWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout ) |
void | glWindowPos2d (GLdouble x , GLdouble y ) |
void | glWindowPos2dv (const GLdouble * v ) |
void | glWindowPos2f (GLfloat x , GLfloat y ) |
void | glWindowPos2fv (const GLfloat * v ) |
void | glWindowPos2i (GLint x , GLint y ) |
void | glWindowPos2iv (const GLint * v ) |
void | glWindowPos2s (GLshort x , GLshort y ) |
void | glWindowPos2sv (const GLshort * v ) |
void | glWindowPos3d (GLdouble x , GLdouble y , GLdouble z ) |
void | glWindowPos3dv (const GLdouble * v ) |
void | glWindowPos3f (GLfloat x , GLfloat y , GLfloat z ) |
void | glWindowPos3fv (const GLfloat * v ) |
void | glWindowPos3i (GLint x , GLint y , GLint z ) |
void | glWindowPos3iv (const GLint * v ) |
void | glWindowPos3s (GLshort x , GLshort y , GLshort z ) |
void | glWindowPos3sv (const GLshort * v ) |
virtual bool | initializeOpenGLFunctions () override |
The QOpenGLFunctions_4_1_Compatibility class provides all functions for OpenGL 4.1 compatibility profile.
This class is a wrapper for functions from OpenGL 4.1 compatibility profile. See reference pages on opengl.org for function documentation.
另请参阅 QAbstractOpenGLFunctions .
Default constructs an instance of QOpenGLFunctions_4_1_Compatibility.
[虚拟]
QOpenGLFunctions_4_1_Compatibility::
~QOpenGLFunctions_4_1_Compatibility
()
Destroys the instance of QOpenGLFunctions_4_1_Compatibility. The destructor is virtual.
[override virtual]
bool
QOpenGLFunctions_4_1_Compatibility::
initializeOpenGLFunctions
()