QOpenGLFunctions_4_3_Compatibility Class

The QOpenGLFunctions_4_3_Compatibility class provides all functions for OpenGL 4.3 compatibility profile. 更多...

头: #include <QOpenGLFunctions_4_3_Compatibility>
qmake: QT += gui
Since: Qt 5.1
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_4_3_Compatibility ()
virtual ~QOpenGLFunctions_4_3_Compatibility ()
void glAccum (GLenum op , GLfloat value )
void glActiveShaderProgram (GLuint pipeline , GLuint program )
void glActiveTexture (GLenum texture )
void glAlphaFunc (GLenum func , GLfloat ref )
GLboolean glAreTexturesResident (GLsizei n , const GLuint * textures , GLboolean * residences )
void glArrayElement (GLint i )
void glAttachShader (GLuint program , GLuint shader )
void glBegin (GLenum mode )
void glBeginConditionalRender (GLuint id , GLenum mode )
void glBeginQuery (GLenum target , GLuint id )
void glBeginQueryIndexed (GLenum target , GLuint index , GLuint id )
void glBeginTransformFeedback (GLenum primitiveMode )
void glBindAttribLocation (GLuint program , GLuint index , const GLchar * name )
void glBindBuffer (GLenum target , GLuint buffer )
void glBindBufferBase (GLenum target , GLuint index , GLuint buffer )
void glBindBufferRange (GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )
void glBindFragDataLocation (GLuint program , GLuint color , const GLchar * name )
void glBindFragDataLocationIndexed (GLuint program , GLuint colorNumber , GLuint index , const GLchar * name )
void glBindFramebuffer (GLenum target , GLuint framebuffer )
void glBindImageTexture (GLuint unit , GLuint texture , GLint level , GLboolean layered , GLint layer , GLenum access , GLenum format )
void glBindProgramPipeline (GLuint pipeline )
void glBindRenderbuffer (GLenum target , GLuint renderbuffer )
void glBindSampler (GLuint unit , GLuint sampler )
void glBindTexture (GLenum target , GLuint texture )
void glBindTransformFeedback (GLenum target , GLuint id )
void glBindVertexArray (GLuint array )
void glBindVertexBuffer (GLuint bindingindex , GLuint buffer , GLintptr offset , GLsizei stride )
void glBitmap (GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )
void glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glBlendEquation (GLenum mode )
void glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha )
void glBlendEquationSeparatei (GLuint buf , GLenum modeRGB , GLenum modeAlpha )
void glBlendEquationi (GLuint buf , GLenum mode )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glBlendFuncSeparate (GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )
void glBlendFuncSeparatei (GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )
void glBlendFunci (GLuint buf , GLenum src , GLenum dst )
void glBlitFramebuffer (GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )
void glBufferData (GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )
void glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )
void glCallList (GLuint list )
void glCallLists (GLsizei n , GLenum type , const GLvoid * lists )
GLenum glCheckFramebufferStatus (GLenum target )
void glClampColor (GLenum target , GLenum clamp )
void glClear (GLbitfield mask )
void glClearAccum (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearBufferData (GLenum target , GLenum internalformat , GLenum format , GLenum type , const void * data )
void glClearBufferSubData (GLenum target , GLenum internalformat , GLintptr offset , GLsizeiptr size , GLenum format , GLenum type , const void * data )
void glClearBufferfi (GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )
void glClearBufferfv (GLenum buffer , GLint drawbuffer , const GLfloat * value )
void glClearBufferiv (GLenum buffer , GLint drawbuffer , const GLint * value )
void glClearBufferuiv (GLenum buffer , GLint drawbuffer , const GLuint * value )
void glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearDepth (GLdouble depth )
void glClearDepthf (GLfloat dd )
void glClearIndex (GLfloat c )
void glClearStencil (GLint s )
void glClientActiveTexture (GLenum texture )
GLenum glClientWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout )
void glClipPlane (GLenum plane , const GLdouble * equation )
void glColor3b (GLbyte red , GLbyte green , GLbyte blue )
void glColor3bv (const GLbyte * v )
void glColor3d (GLdouble red , GLdouble green , GLdouble blue )
void glColor3dv (const GLdouble * v )
void glColor3f (GLfloat red , GLfloat green , GLfloat blue )
void glColor3fv (const GLfloat * v )
void glColor3i (GLint red , GLint green , GLint blue )
void glColor3iv (const GLint * v )
void glColor3s (GLshort red , GLshort green , GLshort blue )
void glColor3sv (const GLshort * v )
void glColor3ub (GLubyte red , GLubyte green , GLubyte blue )
void glColor3ubv (const GLubyte * v )
void glColor3ui (GLuint red , GLuint green , GLuint blue )
void glColor3uiv (const GLuint * v )
void glColor3us (GLushort red , GLushort green , GLushort blue )
void glColor3usv (const GLushort * v )
void glColor4b (GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )
void glColor4bv (const GLbyte * v )
void glColor4d (GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )
void glColor4dv (const GLdouble * v )
void glColor4f (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glColor4fv (const GLfloat * v )
void glColor4i (GLint red , GLint green , GLint blue , GLint alpha )
void glColor4iv (const GLint * v )
void glColor4s (GLshort red , GLshort green , GLshort blue , GLshort alpha )
void glColor4sv (const GLshort * v )
void glColor4ub (GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )
void glColor4ubv (const GLubyte * v )
void glColor4ui (GLuint red , GLuint green , GLuint blue , GLuint alpha )
void glColor4uiv (const GLuint * v )
void glColor4us (GLushort red , GLushort green , GLushort blue , GLushort alpha )
void glColor4usv (const GLushort * v )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glColorMaski (GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )
void glColorMaterial (GLenum face , GLenum mode )
void glColorP3ui (GLenum type , GLuint color )
void glColorP3uiv (GLenum type , const GLuint * color )
void glColorP4ui (GLenum type , GLuint color )
void glColorP4uiv (GLenum type , const GLuint * color )
void glColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glColorSubTable (GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data )
void glColorTable (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table )
void glColorTableParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glColorTableParameteriv (GLenum target , GLenum pname , const GLint * params )
void glCompileShader (GLuint shader )
void glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )
void glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )
void glConvolutionFilter1D (GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image )
void glConvolutionFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image )
void glConvolutionParameterf (GLenum target , GLenum pname , GLfloat params )
void glConvolutionParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glConvolutionParameteri (GLenum target , GLenum pname , GLint params )
void glConvolutionParameteriv (GLenum target , GLenum pname , const GLint * params )
void glCopyBufferSubData (GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )
void glCopyColorSubTable (GLenum target , GLsizei start , GLint x , GLint y , GLsizei width )
void glCopyColorTable (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )
void glCopyConvolutionFilter1D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )
void glCopyConvolutionFilter2D (GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyImageSubData (GLuint srcName , GLenum srcTarget , GLint srcLevel , GLint srcX , GLint srcY , GLint srcZ , GLuint dstName , GLenum dstTarget , GLint dstLevel , GLint dstX , GLint dstY , GLint dstZ , GLsizei srcWidth , GLsizei srcHeight , GLsizei srcDepth )
void glCopyPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )
void glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )
GLuint glCreateProgram ()
GLuint glCreateShader (GLenum type )
GLuint glCreateShaderProgramv (GLenum type , GLsizei count , const GLchar *const * strings )
void glCullFace (GLenum mode )
void glDeleteBuffers (GLsizei n , const GLuint * buffers )
void glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers )
void glDeleteLists (GLuint list , GLsizei range )
void glDeleteProgram (GLuint program )
void glDeleteProgramPipelines (GLsizei n , const GLuint * pipelines )
void glDeleteQueries (GLsizei n , const GLuint * ids )
void glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers )
void glDeleteSamplers (GLsizei count , const GLuint * samplers )
void glDeleteShader (GLuint shader )
void glDeleteSync (GLsync sync )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDeleteTransformFeedbacks (GLsizei n , const GLuint * ids )
void glDeleteVertexArrays (GLsizei n , const GLuint * arrays )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRange (GLdouble nearVal , GLdouble farVal )
void glDepthRangeArrayv (GLuint first , GLsizei count , const GLdouble * v )
void glDepthRangeIndexed (GLuint index , GLdouble n , GLdouble f )
void glDepthRangef (GLfloat n , GLfloat f )
void glDetachShader (GLuint program , GLuint shader )
void glDisable (GLenum cap )
void glDisableClientState (GLenum array )
void glDisableVertexAttribArray (GLuint index )
void glDisablei (GLenum target , GLuint index )
void glDispatchCompute (GLuint num_groups_x , GLuint num_groups_y , GLuint num_groups_z )
void glDispatchComputeIndirect (GLintptr indirect )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawArraysIndirect (GLenum mode , const GLvoid * indirect )
void glDrawArraysInstanced (GLenum mode , GLint first , GLsizei count , GLsizei instancecount )
void glDrawArraysInstancedBaseInstance (GLenum mode , GLint first , GLsizei count , GLsizei instancecount , GLuint baseinstance )
void glDrawBuffer (GLenum mode )
void glDrawBuffers (GLsizei n , const GLenum * bufs )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawElementsBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )
void glDrawElementsIndirect (GLenum mode , GLenum type , const GLvoid * indirect )
void glDrawElementsInstanced (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount )
void glDrawElementsInstancedBaseInstance (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLuint baseinstance )
void glDrawElementsInstancedBaseVertex (GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount , GLint basevertex )
void glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLint basevertex , GLuint baseinstance )
void glDrawPixels (GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )
void glDrawRangeElementsBaseVertex (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )
void glDrawTransformFeedback (GLenum mode , GLuint id )
void glDrawTransformFeedbackInstanced (GLenum mode , GLuint id , GLsizei instancecount )
void glDrawTransformFeedbackStream (GLenum mode , GLuint id , GLuint stream )
void glDrawTransformFeedbackStreamInstanced (GLenum mode , GLuint id , GLuint stream , GLsizei instancecount )
void glEdgeFlag (GLboolean flag )
void glEdgeFlagPointer (GLsizei stride , const GLvoid * pointer )
void glEdgeFlagv (const GLboolean * flag )
void glEnable (GLenum cap )
void glEnableClientState (GLenum array )
void glEnableVertexAttribArray (GLuint index )
void glEnablei (GLenum target , GLuint index )
void glEnd ()
void glEndConditionalRender ()
void glEndList ()
void glEndQuery (GLenum target )
void glEndQueryIndexed (GLenum target , GLuint index )
void glEndTransformFeedback ()
void glEvalCoord1d (GLdouble u )
void glEvalCoord1dv (const GLdouble * u )
void glEvalCoord1f (GLfloat u )
void glEvalCoord1fv (const GLfloat * u )
void glEvalCoord2d (GLdouble u , GLdouble v )
void glEvalCoord2dv (const GLdouble * u )
void glEvalCoord2f (GLfloat u , GLfloat v )
void glEvalCoord2fv (const GLfloat * u )
void glEvalMesh1 (GLenum mode , GLint i1 , GLint i2 )
void glEvalMesh2 (GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )
void glEvalPoint1 (GLint i )
void glEvalPoint2 (GLint i , GLint j )
void glFeedbackBuffer (GLsizei size , GLenum type , GLfloat * buffer )
GLsync glFenceSync (GLenum 条件 , GLbitfield flags )
void glFinish ()
void glFlush ()
void glFlushMappedBufferRange (GLenum target , GLintptr offset , GLsizeiptr length )
void glFogCoordPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glFogCoordd (GLdouble coord )
void glFogCoorddv (const GLdouble * coord )
void glFogCoordf (GLfloat coord )
void glFogCoordfv (const GLfloat * coord )
void glFogf (GLenum pname , GLfloat param )
void glFogfv (GLenum pname , const GLfloat * params )
void glFogi (GLenum pname , GLint param )
void glFogiv (GLenum pname , const GLint * params )
void glFramebufferParameteri (GLenum target , GLenum pname , GLint param )
void glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )
void glFramebufferTexture (GLenum target , GLenum attachment , GLuint texture , GLint level )
void glFramebufferTexture1D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture3D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )
void glFramebufferTextureLayer (GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )
void glFrontFace (GLenum mode )
void glFrustum (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
void glGenBuffers (GLsizei n , GLuint * buffers )
void glGenFramebuffers (GLsizei n , GLuint * framebuffers )
GLuint glGenLists (GLsizei range )
void glGenProgramPipelines (GLsizei n , GLuint * pipelines )
void glGenQueries (GLsizei n , GLuint * ids )
void glGenRenderbuffers (GLsizei n , GLuint * renderbuffers )
void glGenSamplers (GLsizei count , GLuint * samplers )
void glGenTextures (GLsizei n , GLuint * textures )
void glGenTransformFeedbacks (GLsizei n , GLuint * ids )
void glGenVertexArrays (GLsizei n , GLuint * arrays )
void glGenerateMipmap (GLenum target )
void glGetActiveAtomicCounterBufferiv (GLuint program , GLuint bufferIndex , GLenum pname , GLint * params )
void glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveSubroutineName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )
void glGetActiveSubroutineUniformName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )
void glGetActiveSubroutineUniformiv (GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * )
void glGetActiveUniform (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveUniformBlockName (GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )
void glGetActiveUniformBlockiv (GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )
void glGetActiveUniformName (GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )
void glGetActiveUniformsiv (GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )
void glGetAttachedShaders (GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )
GLint glGetAttribLocation (GLuint program , const GLchar * name )
void glGetBooleani_v (GLenum target , GLuint index , GLboolean * data )
void glGetBooleanv (GLenum pname , GLboolean * params )
void glGetBufferParameteri64v (GLenum target , GLenum pname , GLint64 * params )
void glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetBufferPointerv (GLenum target , GLenum pname , GLvoid ** params )
void glGetBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )
void glGetClipPlane (GLenum plane , GLdouble * equation )
void glGetColorTable (GLenum target , GLenum format , GLenum type , GLvoid * table )
void glGetColorTableParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetColorTableParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetCompressedTexImage (GLenum target , GLint level , GLvoid * img )
void glGetConvolutionFilter (GLenum target , GLenum format , GLenum type , GLvoid * image )
void glGetConvolutionParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetConvolutionParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetDoublei_v (GLenum target , GLuint index , GLdouble * data )
void glGetDoublev (GLenum pname , GLdouble * params )
GLenum glGetError ()
void glGetFloati_v (GLenum target , GLuint index , GLfloat * data )
void glGetFloatv (GLenum pname , GLfloat * params )
GLint glGetFragDataIndex (GLuint program , const GLchar * name )
GLint glGetFragDataLocation (GLuint program , const GLchar * name )
void glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params )
void glGetFramebufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetHistogram (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )
void glGetHistogramParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetHistogramParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetInteger64i_v (GLenum target , GLuint index , GLint64 * data )
void glGetInteger64v (GLenum pname , GLint64 * params )
void glGetIntegeri_v (GLenum target , GLuint index , GLint * data )
void glGetIntegerv (GLenum pname , GLint * params )
void glGetInternalformati64v (GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint64 * params )
void glGetInternalformativ (GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint * params )
void glGetLightfv (GLenum light , GLenum pname , GLfloat * params )
void glGetLightiv (GLenum light , GLenum pname , GLint * params )
void glGetMapdv (GLenum target , GLenum query , GLdouble * v )
void glGetMapfv (GLenum target , GLenum query , GLfloat * v )
void glGetMapiv (GLenum target , GLenum query , GLint * v )
void glGetMaterialfv (GLenum face , GLenum pname , GLfloat * params )
void glGetMaterialiv (GLenum face , GLenum pname , GLint * params )
void glGetMinmax (GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )
void glGetMinmaxParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetMinmaxParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetMultisamplefv (GLenum pname , GLuint index , GLfloat * val )
void glGetPixelMapfv (GLenum map , GLfloat * )
void glGetPixelMapuiv (GLenum map , GLuint * )
void glGetPixelMapusv (GLenum map , GLushort * )
void glGetPointerv (GLenum pname , GLvoid ** params )
void glGetPolygonStipple (GLubyte * mask )
void glGetProgramBinary (GLuint program , GLsizei bufSize , GLsizei * length , GLenum * binaryFormat , GLvoid * binary )
void glGetProgramInfoLog (GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetProgramInterfaceiv (GLuint program , GLenum programInterface , GLenum pname , GLint * params )
void glGetProgramPipelineInfoLog (GLuint pipeline , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetProgramPipelineiv (GLuint pipeline , GLenum pname , GLint * params )
GLuint glGetProgramResourceIndex (GLuint program , GLenum programInterface , const GLchar * name )
GLint glGetProgramResourceLocation (GLuint program , GLenum programInterface , const GLchar * name )
GLint glGetProgramResourceLocationIndex (GLuint program , GLenum programInterface , const GLchar * name )
void glGetProgramResourceName (GLuint program , GLenum programInterface , GLuint index , GLsizei bufSize , GLsizei * length , GLchar * name )
void glGetProgramResourceiv (GLuint program , GLenum programInterface , GLuint index , GLsizei propCount , const GLenum * props , GLsizei bufSize , GLsizei * length , GLint * params )
void glGetProgramStageiv (GLuint program , GLenum shadertype , GLenum pname , GLint * )
void glGetProgramiv (GLuint program , GLenum pname , GLint * params )
void glGetQueryIndexediv (GLenum target , GLuint index , GLenum pname , GLint * params )
void glGetQueryObjecti64v (GLuint id , GLenum pname , GLint64 * params )
void glGetQueryObjectiv (GLuint id , GLenum pname , GLint * params )
void glGetQueryObjectui64v (GLuint id , GLenum pname , GLuint64 * params )
void glGetQueryObjectuiv (GLuint id , GLenum pname , GLuint * params )
void glGetQueryiv (GLenum target , GLenum pname , GLint * params )
void glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetSamplerParameterIiv (GLuint sampler , GLenum pname , GLint * params )
void glGetSamplerParameterIuiv (GLuint sampler , GLenum pname , GLuint * params )
void glGetSamplerParameterfv (GLuint sampler , GLenum pname , GLfloat * params )
void glGetSamplerParameteriv (GLuint sampler , GLenum pname , GLint * params )
void glGetSeparableFilter (GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span )
void glGetShaderInfoLog (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetShaderPrecisionFormat (GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision )
void glGetShaderSource (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )
void glGetShaderiv (GLuint shader , GLenum pname , GLint * params )
const GLubyte * glGetString (GLenum name )
const GLubyte * glGetStringi (GLenum name , GLuint index )
GLuint glGetSubroutineIndex (GLuint program , GLenum shadertype , const GLchar * name )
GLint glGetSubroutineUniformLocation (GLuint program , GLenum shadertype , const GLchar * name )
void glGetSynciv (GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * )
void glGetTexEnvfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexEnviv (GLenum target , GLenum pname , GLint * params )
void glGetTexGendv (GLenum coord , GLenum pname , GLdouble * params )
void glGetTexGenfv (GLenum coord , GLenum pname , GLfloat * params )
void glGetTexGeniv (GLenum coord , GLenum pname , GLint * params )
void glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )
void glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params )
void glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params )
void glGetTexParameterIiv (GLenum target , GLenum pname , GLint * params )
void glGetTexParameterIuiv (GLenum target , GLenum pname , GLuint * params )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetTransformFeedbackVarying (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )
GLuint glGetUniformBlockIndex (GLuint program , const GLchar * uniformBlockName )
void glGetUniformIndices (GLuint program , GLsizei uniformCount , const GLchar *const * uniformNames , GLuint * uniformIndices )
GLint glGetUniformLocation (GLuint program , const GLchar * name )
void glGetUniformSubroutineuiv (GLenum shadertype , GLint location , GLuint * params )
void glGetUniformdv (GLuint program , GLint location , GLdouble * params )
void glGetUniformfv (GLuint program , GLint location , GLfloat * params )
void glGetUniformiv (GLuint program , GLint location , GLint * params )
void glGetUniformuiv (GLuint program , GLint location , GLuint * params )
void glGetVertexAttribIiv (GLuint index , GLenum pname , GLint * params )
void glGetVertexAttribIuiv (GLuint index , GLenum pname , GLuint * params )
void glGetVertexAttribLdv (GLuint index , GLenum pname , GLdouble * params )
void glGetVertexAttribPointerv (GLuint index , GLenum pname , GLvoid ** pointer )
void glGetVertexAttribdv (GLuint index , GLenum pname , GLdouble * params )
void glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params )
void glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
void glHistogram (GLenum target , GLsizei width , GLenum internalformat , GLboolean sink )
void glIndexMask (GLuint mask )
void glIndexPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glIndexd (GLdouble c )
void glIndexdv (const GLdouble * c )
void glIndexf (GLfloat c )
void glIndexfv (const GLfloat * c )
void glIndexi (GLint c )
void glIndexiv (const GLint * c )
void glIndexs (GLshort c )
void glIndexsv (const GLshort * c )
void glIndexub (GLubyte c )
void glIndexubv (const GLubyte * c )
void glInitNames ()
void glInterleavedArrays (GLenum format , GLsizei stride , const GLvoid * pointer )
void glInvalidateBufferData (GLuint buffer )
void glInvalidateBufferSubData (GLuint buffer , GLintptr offset , GLsizeiptr length )
void glInvalidateFramebuffer (GLenum target , GLsizei numAttachments , const GLenum * attachments )
void glInvalidateSubFramebuffer (GLenum target , GLsizei numAttachments , const GLenum * attachments , GLint x , GLint y , GLsizei width , GLsizei height )
void glInvalidateTexImage (GLuint texture , GLint level )
void glInvalidateTexSubImage (GLuint texture , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth )
GLboolean glIsBuffer (GLuint buffer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsEnabledi (GLenum target , GLuint index )
GLboolean glIsFramebuffer (GLuint framebuffer )
GLboolean glIsList (GLuint list )
GLboolean glIsProgram (GLuint program )
GLboolean glIsProgramPipeline (GLuint pipeline )
GLboolean glIsQuery (GLuint id )
GLboolean glIsRenderbuffer (GLuint renderbuffer )
GLboolean glIsSampler (GLuint sampler )
GLboolean glIsShader (GLuint shader )
GLboolean glIsSync (GLsync sync )
GLboolean glIsTexture (GLuint texture )
GLboolean glIsTransformFeedback (GLuint id )
GLboolean glIsVertexArray (GLuint array )
void glLightModelf (GLenum pname , GLfloat param )
void glLightModelfv (GLenum pname , const GLfloat * params )
void glLightModeli (GLenum pname , GLint param )
void glLightModeliv (GLenum pname , const GLint * params )
void glLightf (GLenum light , GLenum pname , GLfloat param )
void glLightfv (GLenum light , GLenum pname , const GLfloat * params )
void glLighti (GLenum light , GLenum pname , GLint param )
void glLightiv (GLenum light , GLenum pname , const GLint * params )
void glLineStipple (GLint factor , GLushort pattern )
void glLineWidth (GLfloat width )
void glLinkProgram (GLuint program )
void glListBase (GLuint base )
void glLoadIdentity ()
void glLoadMatrixd (const GLdouble * m )
void glLoadMatrixf (const GLfloat * m )
void glLoadName (GLuint name )
void glLoadTransposeMatrixd (const GLdouble * m )
void glLoadTransposeMatrixf (const GLfloat * m )
void glLogicOp (GLenum opcode )
void glMap1d (GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )
void glMap1f (GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )
void glMap2d (GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )
void glMap2f (GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )
GLvoid * glMapBuffer (GLenum target , GLenum access )
GLvoid * glMapBufferRange (GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )
void glMapGrid1d (GLint un , GLdouble u1 , GLdouble u2 )
void glMapGrid1f (GLint un , GLfloat u1 , GLfloat u2 )
void glMapGrid2d (GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )
void glMapGrid2f (GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )
void glMaterialf (GLenum face , GLenum pname , GLfloat param )
void glMaterialfv (GLenum face , GLenum pname , const GLfloat * params )
void glMateriali (GLenum face , GLenum pname , GLint param )
void glMaterialiv (GLenum face , GLenum pname , const GLint * params )
void glMatrixMode (GLenum mode )
void glMemoryBarrier (GLbitfield barriers )
void glMinSampleShading (GLfloat value )
void glMinmax (GLenum target , GLenum internalformat , GLboolean sink )
void glMultMatrixd (const GLdouble * m )
void glMultMatrixf (const GLfloat * m )
void glMultTransposeMatrixd (const GLdouble * m )
void glMultTransposeMatrixf (const GLfloat * m )
void glMultiDrawArrays (GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )
void glMultiDrawArraysIndirect (GLenum mode , const void * indirect , GLsizei drawcount , GLsizei stride )
void glMultiDrawElements (GLenum mode , const GLsizei * count , GLenum type , const GLvoid *const * indices , GLsizei drawcount )
void glMultiDrawElementsBaseVertex (GLenum mode , const GLsizei * count , GLenum type , const GLvoid *const * indices , GLsizei drawcount , const GLint * basevertex )
void glMultiDrawElementsIndirect (GLenum mode , GLenum type , const void * indirect , GLsizei drawcount , GLsizei stride )
void glMultiTexCoord1d (GLenum target , GLdouble s )
void glMultiTexCoord1dv (GLenum target , const GLdouble * v )
void glMultiTexCoord1f (GLenum target , GLfloat s )
void glMultiTexCoord1fv (GLenum target , const GLfloat * v )
void glMultiTexCoord1i (GLenum target , GLint s )
void glMultiTexCoord1iv (GLenum target , const GLint * v )
void glMultiTexCoord1s (GLenum target , GLshort s )
void glMultiTexCoord1sv (GLenum target , const GLshort * v )
void glMultiTexCoord2d (GLenum target , GLdouble s , GLdouble t )
void glMultiTexCoord2dv (GLenum target , const GLdouble * v )
void glMultiTexCoord2f (GLenum target , GLfloat s , GLfloat t )
void glMultiTexCoord2fv (GLenum target , const GLfloat * v )
void glMultiTexCoord2i (GLenum target , GLint s , GLint t )
void glMultiTexCoord2iv (GLenum target , const GLint * v )
void glMultiTexCoord2s (GLenum target , GLshort s , GLshort t )
void glMultiTexCoord2sv (GLenum target , const GLshort * v )
void glMultiTexCoord3d (GLenum target , GLdouble s , GLdouble t , GLdouble r )
void glMultiTexCoord3dv (GLenum target , const GLdouble * v )
void glMultiTexCoord3f (GLenum target , GLfloat s , GLfloat t , GLfloat r )
void glMultiTexCoord3fv (GLenum target , const GLfloat * v )
void glMultiTexCoord3i (GLenum target , GLint s , GLint t , GLint r )
void glMultiTexCoord3iv (GLenum target , const GLint * v )
void glMultiTexCoord3s (GLenum target , GLshort s , GLshort t , GLshort r )
void glMultiTexCoord3sv (GLenum target , const GLshort * v )
void glMultiTexCoord4d (GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q )
void glMultiTexCoord4dv (GLenum target , const GLdouble * v )
void glMultiTexCoord4f (GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q )
void glMultiTexCoord4fv (GLenum target , const GLfloat * v )
void glMultiTexCoord4i (GLenum target , GLint s , GLint t , GLint r , GLint q )
void glMultiTexCoord4iv (GLenum target , const GLint * v )
void glMultiTexCoord4s (GLenum target , GLshort s , GLshort t , GLshort r , GLshort q )
void glMultiTexCoord4sv (GLenum target , const GLshort * v )
void glMultiTexCoordP1ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP1uiv (GLenum texture , GLenum type , const GLuint * coords )
void glMultiTexCoordP2ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP2uiv (GLenum texture , GLenum type , const GLuint * coords )
void glMultiTexCoordP3ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP3uiv (GLenum texture , GLenum type , const GLuint * coords )
void glMultiTexCoordP4ui (GLenum texture , GLenum type , GLuint coords )
void glMultiTexCoordP4uiv (GLenum texture , GLenum type , const GLuint * coords )
void glNewList (GLuint list , GLenum mode )
void glNormal3b (GLbyte nx , GLbyte ny , GLbyte nz )
void glNormal3bv (const GLbyte * v )
void glNormal3d (GLdouble nx , GLdouble ny , GLdouble nz )
void glNormal3dv (const GLdouble * v )
void glNormal3f (GLfloat nx , GLfloat ny , GLfloat nz )
void glNormal3fv (const GLfloat * v )
void glNormal3i (GLint nx , GLint ny , GLint nz )
void glNormal3iv (const GLint * v )
void glNormal3s (GLshort nx , GLshort ny , GLshort nz )
void glNormal3sv (const GLshort * v )
void glNormalP3ui (GLenum type , GLuint coords )
void glNormalP3uiv (GLenum type , const GLuint * coords )
void glNormalPointer (GLenum type , GLsizei stride , const GLvoid * pointer )
void glOrtho (GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )
void glPassThrough (GLfloat token )
void glPatchParameterfv (GLenum pname , const GLfloat * )
void glPatchParameteri (GLenum pname , GLint value )
void glPauseTransformFeedback ()
void glPixelMapfv (GLenum map , GLint mapsize , const GLfloat * )
void glPixelMapuiv (GLenum map , GLint mapsize , const GLuint * )
void glPixelMapusv (GLenum map , GLint mapsize , const GLushort * )
void glPixelStoref (GLenum pname , GLfloat param )
void glPixelStorei (GLenum pname , GLint param )
void glPixelTransferf (GLenum pname , GLfloat param )
void glPixelTransferi (GLenum pname , GLint param )
void glPixelZoom (GLfloat xfactor , GLfloat yfactor )
void glPointParameterf (GLenum pname , GLfloat param )
void glPointParameterfv (GLenum pname , const GLfloat * params )
void glPointParameteri (GLenum pname , GLint param )
void glPointParameteriv (GLenum pname , const GLint * params )
void glPointSize (GLfloat size )
void glPolygonMode (GLenum face , GLenum mode )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glPolygonStipple (const GLubyte * mask )
void glPopAttrib ()
void glPopClientAttrib ()
void glPopMatrix ()
void glPopName ()
void glPrimitiveRestartIndex (GLuint index )
void glPrioritizeTextures (GLsizei n , const GLuint * textures , const GLfloat * priorities )
void glProgramBinary (GLuint program , GLenum binaryFormat , const GLvoid * binary , GLsizei length )
void glProgramParameteri (GLuint program , GLenum pname , GLint value )
void glProgramUniform1d (GLuint program , GLint location , GLdouble v0 )
void glProgramUniform1dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform1f (GLuint program , GLint location , GLfloat v0 )
void glProgramUniform1fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform1i (GLuint program , GLint location , GLint v0 )
void glProgramUniform1iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform1ui (GLuint program , GLint location , GLuint v0 )
void glProgramUniform1uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniform2d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 )
void glProgramUniform2dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform2f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 )
void glProgramUniform2fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform2i (GLuint program , GLint location , GLint v0 , GLint v1 )
void glProgramUniform2iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform2ui (GLuint program , GLint location , GLuint v0 , GLuint v1 )
void glProgramUniform2uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniform3d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 )
void glProgramUniform3dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform3f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )
void glProgramUniform3fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform3i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 )
void glProgramUniform3iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform3ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 )
void glProgramUniform3uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniform4d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 , GLdouble v3 )
void glProgramUniform4dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform4f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )
void glProgramUniform4fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform4i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )
void glProgramUniform4iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform4ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )
void glProgramUniform4uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniformMatrix2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix2x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix2x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix2x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix2x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix3x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix3x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix3x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix3x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix4x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix4x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix4x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix4x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProvokingVertex (GLenum mode )
void glPushAttrib (GLbitfield mask )
void glPushClientAttrib (GLbitfield mask )
void glPushMatrix ()
void glPushName (GLuint name )
void glQueryCounter (GLuint id , GLenum target )
void glRasterPos2d (GLdouble x , GLdouble y )
void glRasterPos2dv (const GLdouble * v )
void glRasterPos2f (GLfloat x , GLfloat y )
void glRasterPos2fv (const GLfloat * v )
void glRasterPos2i (GLint x , GLint y )
void glRasterPos2iv (const GLint * v )
void glRasterPos2s (GLshort x , GLshort y )
void glRasterPos2sv (const GLshort * v )
void glRasterPos3d (GLdouble x , GLdouble y , GLdouble z )
void glRasterPos3dv (const GLdouble * v )
void glRasterPos3f (GLfloat x , GLfloat y , GLfloat z )
void glRasterPos3fv (const GLfloat * v )
void glRasterPos3i (GLint x , GLint y , GLint z )
void glRasterPos3iv (const GLint * v )
void glRasterPos3s (GLshort x , GLshort y , GLshort z )
void glRasterPos3sv (const GLshort * v )
void glRasterPos4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glRasterPos4dv (const GLdouble * v )
void glRasterPos4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glRasterPos4fv (const GLfloat * v )
void glRasterPos4i (GLint x , GLint y , GLint z , GLint w )
void glRasterPos4iv (const GLint * v )
void glRasterPos4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glRasterPos4sv (const GLshort * v )
void glReadBuffer (GLenum mode )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )
void glRectd (GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )
void glRectdv (const GLdouble * v1 , const GLdouble * v2 )
void glRectf (GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )
void glRectfv (const GLfloat * v1 , const GLfloat * v2 )
void glRecti (GLint x1 , GLint y1 , GLint x2 , GLint y2 )
void glRectiv (const GLint * v1 , const GLint * v2 )
void glRects (GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )
void glRectsv (const GLshort * v1 , const GLshort * v2 )
void glReleaseShaderCompiler ()
GLint glRenderMode (GLenum mode )
void glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height )
void glRenderbufferStorageMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )
void glResetHistogram (GLenum target )
void glResetMinmax (GLenum target )
void glResumeTransformFeedback ()
void glRotated (GLdouble angle , GLdouble x , GLdouble y , GLdouble z )
void glRotatef (GLfloat angle , GLfloat x , GLfloat y , GLfloat z )
void glSampleCoverage (GLfloat value , GLboolean invert )
void glSampleMaski (GLuint index , GLbitfield mask )
void glSamplerParameterIiv (GLuint sampler , GLenum pname , const GLint * param )
void glSamplerParameterIuiv (GLuint sampler , GLenum pname , const GLuint * param )
void glSamplerParameterf (GLuint sampler , GLenum pname , GLfloat param )
void glSamplerParameterfv (GLuint sampler , GLenum pname , const GLfloat * param )
void glSamplerParameteri (GLuint sampler , GLenum pname , GLint param )
void glSamplerParameteriv (GLuint sampler , GLenum pname , const GLint * param )
void glScaled (GLdouble x , GLdouble y , GLdouble z )
void glScalef (GLfloat x , GLfloat y , GLfloat z )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glScissorArrayv (GLuint first , GLsizei count , const GLint * v )
void glScissorIndexed (GLuint index , GLint left , GLint bottom , GLsizei width , GLsizei height )
void glScissorIndexedv (GLuint index , const GLint * v )
void glSecondaryColor3b (GLbyte red , GLbyte green , GLbyte blue )
void glSecondaryColor3bv (const GLbyte * v )
void glSecondaryColor3d (GLdouble red , GLdouble green , GLdouble blue )
void glSecondaryColor3dv (const GLdouble * v )
void glSecondaryColor3f (GLfloat red , GLfloat green , GLfloat blue )
void glSecondaryColor3fv (const GLfloat * v )
void glSecondaryColor3i (GLint red , GLint green , GLint blue )
void glSecondaryColor3iv (const GLint * v )
void glSecondaryColor3s (GLshort red , GLshort green , GLshort blue )
void glSecondaryColor3sv (const GLshort * v )
void glSecondaryColor3ub (GLubyte red , GLubyte green , GLubyte blue )
void glSecondaryColor3ubv (const GLubyte * v )
void glSecondaryColor3ui (GLuint red , GLuint green , GLuint blue )
void glSecondaryColor3uiv (const GLuint * v )
void glSecondaryColor3us (GLushort red , GLushort green , GLushort blue )
void glSecondaryColor3usv (const GLushort * v )
void glSecondaryColorP3ui (GLenum type , GLuint color )
void glSecondaryColorP3uiv (GLenum type , const GLuint * color )
void glSecondaryColorPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glSelectBuffer (GLsizei size , GLuint * buffer )
void glSeparableFilter2D (GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column )
void glShadeModel (GLenum mode )
void glShaderBinary (GLsizei count , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length )
void glShaderSource (GLuint shader , GLsizei count , const GLchar *const * string , const GLint * length )
void glShaderStorageBlockBinding (GLuint program , GLuint storageBlockIndex , GLuint storageBlockBinding )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilMaskSeparate (GLenum face , GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glStencilOpSeparate (GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )
void glTexBuffer (GLenum target , GLenum internalformat , GLuint buffer )
void glTexBufferRange (GLenum target , GLenum internalformat , GLuint buffer , GLintptr offset , GLsizeiptr size )
void glTexCoord1d (GLdouble s )
void glTexCoord1dv (const GLdouble * v )
void glTexCoord1f (GLfloat s )
void glTexCoord1fv (const GLfloat * v )
void glTexCoord1i (GLint s )
void glTexCoord1iv (const GLint * v )
void glTexCoord1s (GLshort s )
void glTexCoord1sv (const GLshort * v )
void glTexCoord2d (GLdouble s , GLdouble t )
void glTexCoord2dv (const GLdouble * v )
void glTexCoord2f (GLfloat s , GLfloat t )
void glTexCoord2fv (const GLfloat * v )
void glTexCoord2i (GLint s , GLint t )
void glTexCoord2iv (const GLint * v )
void glTexCoord2s (GLshort s , GLshort t )
void glTexCoord2sv (const GLshort * v )
void glTexCoord3d (GLdouble s , GLdouble t , GLdouble r )
void glTexCoord3dv (const GLdouble * v )
void glTexCoord3f (GLfloat s , GLfloat t , GLfloat r )
void glTexCoord3fv (const GLfloat * v )
void glTexCoord3i (GLint s , GLint t , GLint r )
void glTexCoord3iv (const GLint * v )
void glTexCoord3s (GLshort s , GLshort t , GLshort r )
void glTexCoord3sv (const GLshort * v )
void glTexCoord4d (GLdouble s , GLdouble t , GLdouble r , GLdouble q )
void glTexCoord4dv (const GLdouble * v )
void glTexCoord4f (GLfloat s , GLfloat t , GLfloat r , GLfloat q )
void glTexCoord4fv (const GLfloat * v )
void glTexCoord4i (GLint s , GLint t , GLint r , GLint q )
void glTexCoord4iv (const GLint * v )
void glTexCoord4s (GLshort s , GLshort t , GLshort r , GLshort q )
void glTexCoord4sv (const GLshort * v )
void glTexCoordP1ui (GLenum type , GLuint coords )
void glTexCoordP1uiv (GLenum type , const GLuint * coords )
void glTexCoordP2ui (GLenum type , GLuint coords )
void glTexCoordP2uiv (GLenum type , const GLuint * coords )
void glTexCoordP3ui (GLenum type , GLuint coords )
void glTexCoordP3uiv (GLenum type , const GLuint * coords )
void glTexCoordP4ui (GLenum type , GLuint coords )
void glTexCoordP4uiv (GLenum type , const GLuint * coords )
void glTexCoordPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glTexEnvf (GLenum target , GLenum pname , GLfloat param )
void glTexEnvfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexEnvi (GLenum target , GLenum pname , GLint param )
void glTexEnviv (GLenum target , GLenum pname , const GLint * params )
void glTexGend (GLenum coord , GLenum pname , GLdouble param )
void glTexGendv (GLenum coord , GLenum pname , const GLdouble * params )
void glTexGenf (GLenum coord , GLenum pname , GLfloat param )
void glTexGenfv (GLenum coord , GLenum pname , const GLfloat * params )
void glTexGeni (GLenum coord , GLenum pname , GLint param )
void glTexGeniv (GLenum coord , GLenum pname , const GLint * params )
void glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage2DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )
void glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )
void glTexImage3DMultisample (GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )
void glTexParameterIiv (GLenum target , GLenum pname , const GLint * params )
void glTexParameterIuiv (GLenum target , GLenum pname , const GLuint * params )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexStorage1D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width )
void glTexStorage2D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height )
void glTexStorage2DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )
void glTexStorage3D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth )
void glTexStorage3DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )
void glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )
void glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )
void glTextureView (GLuint texture , GLenum target , GLuint origtexture , GLenum internalformat , GLuint minlevel , GLuint numlevels , GLuint minlayer , GLuint numlayers )
void glTransformFeedbackVaryings (GLuint program , GLsizei count , const GLchar *const * varyings , GLenum bufferMode )
void glTranslated (GLdouble x , GLdouble y , GLdouble z )
void glTranslatef (GLfloat x , GLfloat y , GLfloat z )
void glUniform1d (GLint location , GLdouble x )
void glUniform1dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform1f (GLint location , GLfloat v0 )
void glUniform1fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform1i (GLint location , GLint v0 )
void glUniform1iv (GLint location , GLsizei count , const GLint * value )
void glUniform1ui (GLint location , GLuint v0 )
void glUniform1uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform2d (GLint location , GLdouble x , GLdouble y )
void glUniform2dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform2f (GLint location , GLfloat v0 , GLfloat v1 )
void glUniform2fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform2i (GLint location , GLint v0 , GLint v1 )
void glUniform2iv (GLint location , GLsizei count , const GLint * value )
void glUniform2ui (GLint location , GLuint v0 , GLuint v1 )
void glUniform2uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform3d (GLint location , GLdouble x , GLdouble y , GLdouble z )
void glUniform3dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform3f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )
void glUniform3fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform3i (GLint location , GLint v0 , GLint v1 , GLint v2 )
void glUniform3iv (GLint location , GLsizei count , const GLint * value )
void glUniform3ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 )
void glUniform3uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform4d (GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glUniform4dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform4f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )
void glUniform4fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform4i (GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )
void glUniform4iv (GLint location , GLsizei count , const GLint * value )
void glUniform4ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )
void glUniform4uiv (GLint location , GLsizei count , const GLuint * value )
void glUniformBlockBinding (GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )
void glUniformMatrix2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformSubroutinesuiv (GLenum shadertype , GLsizei count , const GLuint * indices )
GLboolean glUnmapBuffer (GLenum target )
void glUseProgram (GLuint program )
void glUseProgramStages (GLuint pipeline , GLbitfield stages , GLuint program )
void glValidateProgram (GLuint program )
void glValidateProgramPipeline (GLuint pipeline )
void glVertex2d (GLdouble x , GLdouble y )
void glVertex2dv (const GLdouble * v )
void glVertex2f (GLfloat x , GLfloat y )
void glVertex2fv (const GLfloat * v )
void glVertex2i (GLint x , GLint y )
void glVertex2iv (const GLint * v )
void glVertex2s (GLshort x , GLshort y )
void glVertex2sv (const GLshort * v )
void glVertex3d (GLdouble x , GLdouble y , GLdouble z )
void glVertex3dv (const GLdouble * v )
void glVertex3f (GLfloat x , GLfloat y , GLfloat z )
void glVertex3fv (const GLfloat * v )
void glVertex3i (GLint x , GLint y , GLint z )
void glVertex3iv (const GLint * v )
void glVertex3s (GLshort x , GLshort y , GLshort z )
void glVertex3sv (const GLshort * v )
void glVertex4d (GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertex4dv (const GLdouble * v )
void glVertex4f (GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertex4fv (const GLfloat * v )
void glVertex4i (GLint x , GLint y , GLint z , GLint w )
void glVertex4iv (const GLint * v )
void glVertex4s (GLshort x , GLshort y , GLshort z , GLshort w )
void glVertex4sv (const GLshort * v )
void glVertexAttrib1d (GLuint index , GLdouble x )
void glVertexAttrib1dv (GLuint index , const GLdouble * v )
void glVertexAttrib1f (GLuint index , GLfloat x )
void glVertexAttrib1fv (GLuint index , const GLfloat * v )
void glVertexAttrib1s (GLuint index , GLshort x )
void glVertexAttrib1sv (GLuint index , const GLshort * v )
void glVertexAttrib2d (GLuint index , GLdouble x , GLdouble y )
void glVertexAttrib2dv (GLuint index , const GLdouble * v )
void glVertexAttrib2f (GLuint index , GLfloat x , GLfloat y )
void glVertexAttrib2fv (GLuint index , const GLfloat * v )
void glVertexAttrib2s (GLuint index , GLshort x , GLshort y )
void glVertexAttrib2sv (GLuint index , const GLshort * v )
void glVertexAttrib3d (GLuint index , GLdouble x , GLdouble y , GLdouble z )
void glVertexAttrib3dv (GLuint index , const GLdouble * v )
void glVertexAttrib3f (GLuint index , GLfloat x , GLfloat y , GLfloat z )
void glVertexAttrib3fv (GLuint index , const GLfloat * v )
void glVertexAttrib3s (GLuint index , GLshort x , GLshort y , GLshort z )
void glVertexAttrib3sv (GLuint index , const GLshort * v )
void glVertexAttrib4Nbv (GLuint index , const GLbyte * v )
void glVertexAttrib4Niv (GLuint index , const GLint * v )
void glVertexAttrib4Nsv (GLuint index , const GLshort * v )
void glVertexAttrib4Nub (GLuint index , GLubyte x , GLubyte y , GLubyte z , GLubyte w )
void glVertexAttrib4Nubv (GLuint index , const GLubyte * v )
void glVertexAttrib4Nuiv (GLuint index , const GLuint * v )
void glVertexAttrib4Nusv (GLuint index , const GLushort * v )
void glVertexAttrib4bv (GLuint index , const GLbyte * v )
void glVertexAttrib4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertexAttrib4dv (GLuint index , const GLdouble * v )
void glVertexAttrib4f (GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertexAttrib4fv (GLuint index , const GLfloat * v )
void glVertexAttrib4iv (GLuint index , const GLint * v )
void glVertexAttrib4s (GLuint index , GLshort x , GLshort y , GLshort z , GLshort w )
void glVertexAttrib4sv (GLuint index , const GLshort * v )
void glVertexAttrib4ubv (GLuint index , const GLubyte * v )
void glVertexAttrib4uiv (GLuint index , const GLuint * v )
void glVertexAttrib4usv (GLuint index , const GLushort * v )
void glVertexAttribBinding (GLuint attribindex , GLuint bindingindex )
void glVertexAttribDivisor (GLuint index , GLuint divisor )
void glVertexAttribFormat (GLuint attribindex , GLint size , GLenum type , GLboolean normalized , GLuint relativeoffset )
void glVertexAttribI1i (GLuint index , GLint x )
void glVertexAttribI1iv (GLuint index , const GLint * v )
void glVertexAttribI1ui (GLuint index , GLuint x )
void glVertexAttribI1uiv (GLuint index , const GLuint * v )
void glVertexAttribI2i (GLuint index , GLint x , GLint y )
void glVertexAttribI2iv (GLuint index , const GLint * v )
void glVertexAttribI2ui (GLuint index , GLuint x , GLuint y )
void glVertexAttribI2uiv (GLuint index , const GLuint * v )
void glVertexAttribI3i (GLuint index , GLint x , GLint y , GLint z )
void glVertexAttribI3iv (GLuint index , const GLint * v )
void glVertexAttribI3ui (GLuint index , GLuint x , GLuint y , GLuint z )
void glVertexAttribI3uiv (GLuint index , const GLuint * v )
void glVertexAttribI4bv (GLuint index , const GLbyte * v )
void glVertexAttribI4i (GLuint index , GLint x , GLint y , GLint z , GLint w )
void glVertexAttribI4iv (GLuint index , const GLint * v )
void glVertexAttribI4sv (GLuint index , const GLshort * v )
void glVertexAttribI4ubv (GLuint index , const GLubyte * v )
void glVertexAttribI4ui (GLuint index , GLuint x , GLuint y , GLuint z , GLuint w )
void glVertexAttribI4uiv (GLuint index , const GLuint * v )
void glVertexAttribI4usv (GLuint index , const GLushort * v )
void glVertexAttribIFormat (GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )
void glVertexAttribIPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glVertexAttribL1d (GLuint index , GLdouble x )
void glVertexAttribL1dv (GLuint index , const GLdouble * v )
void glVertexAttribL2d (GLuint index , GLdouble x , GLdouble y )
void glVertexAttribL2dv (GLuint index , const GLdouble * v )
void glVertexAttribL3d (GLuint index , GLdouble x , GLdouble y , GLdouble z )
void glVertexAttribL3dv (GLuint index , const GLdouble * v )
void glVertexAttribL4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertexAttribL4dv (GLuint index , const GLdouble * v )
void glVertexAttribLFormat (GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )
void glVertexAttribLPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glVertexAttribP1ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP1uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP2ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP2uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP3ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP3uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP4ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP4uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribPointer (GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )
void glVertexBindingDivisor (GLuint bindingindex , GLuint divisor )
void glVertexP2ui (GLenum type , GLuint value )
void glVertexP2uiv (GLenum type , const GLuint * value )
void glVertexP3ui (GLenum type , GLuint value )
void glVertexP3uiv (GLenum type , const GLuint * value )
void glVertexP4ui (GLenum type , GLuint value )
void glVertexP4uiv (GLenum type , const GLuint * value )
void glVertexPointer (GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )
void glViewportArrayv (GLuint first , GLsizei count , const GLfloat * v )
void glViewportIndexedf (GLuint index , GLfloat x , GLfloat y , GLfloat w , GLfloat h )
void glViewportIndexedfv (GLuint index , const GLfloat * v )
void glWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout )
void glWindowPos2d (GLdouble x , GLdouble y )
void glWindowPos2dv (const GLdouble * v )
void glWindowPos2f (GLfloat x , GLfloat y )
void glWindowPos2fv (const GLfloat * v )
void glWindowPos2i (GLint x , GLint y )
void glWindowPos2iv (const GLint * v )
void glWindowPos2s (GLshort x , GLshort y )
void glWindowPos2sv (const GLshort * v )
void glWindowPos3d (GLdouble x , GLdouble y , GLdouble z )
void glWindowPos3dv (const GLdouble * v )
void glWindowPos3f (GLfloat x , GLfloat y , GLfloat z )
void glWindowPos3fv (const GLfloat * v )
void glWindowPos3i (GLint x , GLint y , GLint z )
void glWindowPos3iv (const GLint * v )
void glWindowPos3s (GLshort x , GLshort y , GLshort z )
void glWindowPos3sv (const GLshort * v )

重实现公共函数

virtual bool initializeOpenGLFunctions () override

详细描述

The QOpenGLFunctions_4_3_Compatibility class provides all functions for OpenGL 4.3 compatibility profile.

This class is a wrapper for functions from OpenGL 4.3 compatibility profile. See reference pages on opengl.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_4_3_Compatibility:: QOpenGLFunctions_4_3_Compatibility ()

Default constructs an instance of QOpenGLFunctions_4_3_Compatibility.

[虚拟] QOpenGLFunctions_4_3_Compatibility:: ~QOpenGLFunctions_4_3_Compatibility ()

Destroys the instance of QOpenGLFunctions_4_3_Compatibility. The destructor is virtual.

void QOpenGLFunctions_4_3_Compatibility:: glAccum ( GLenum op , GLfloat value )

void QOpenGLFunctions_4_3_Compatibility:: glActiveShaderProgram ( GLuint pipeline , GLuint program )

void QOpenGLFunctions_4_3_Compatibility:: glActiveTexture ( GLenum texture )

void QOpenGLFunctions_4_3_Compatibility:: glAlphaFunc ( GLenum func , GLfloat ref )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences )

void QOpenGLFunctions_4_3_Compatibility:: glArrayElement ( GLint i )

void QOpenGLFunctions_4_3_Compatibility:: glAttachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_4_3_Compatibility:: glBegin ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glBeginConditionalRender ( GLuint id , GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glBeginQuery ( GLenum target , GLuint id )

void QOpenGLFunctions_4_3_Compatibility:: glBeginQueryIndexed ( GLenum target , GLuint index , GLuint id )

void QOpenGLFunctions_4_3_Compatibility:: glBeginTransformFeedback ( GLenum primitiveMode )

void QOpenGLFunctions_4_3_Compatibility:: glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glBindBuffer ( GLenum target , GLuint buffer )

void QOpenGLFunctions_4_3_Compatibility:: glBindBufferBase ( GLenum target , GLuint index , GLuint buffer )

void QOpenGLFunctions_4_3_Compatibility:: glBindBufferRange ( GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )

void QOpenGLFunctions_4_3_Compatibility:: glBindFragDataLocation ( GLuint program , GLuint color , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glBindFragDataLocationIndexed ( GLuint program , GLuint colorNumber , GLuint index , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glBindFramebuffer ( GLenum target , GLuint framebuffer )

void QOpenGLFunctions_4_3_Compatibility:: glBindImageTexture ( GLuint unit , GLuint texture , GLint level , GLboolean layered , GLint layer , GLenum access , GLenum format )

void QOpenGLFunctions_4_3_Compatibility:: glBindProgramPipeline ( GLuint pipeline )

void QOpenGLFunctions_4_3_Compatibility:: glBindRenderbuffer ( GLenum target , GLuint renderbuffer )

void QOpenGLFunctions_4_3_Compatibility:: glBindSampler ( GLuint unit , GLuint sampler )

void QOpenGLFunctions_4_3_Compatibility:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_4_3_Compatibility:: glBindTransformFeedback ( GLenum target , GLuint id )

void QOpenGLFunctions_4_3_Compatibility:: glBindVertexArray ( GLuint array )

void QOpenGLFunctions_4_3_Compatibility:: glBindVertexBuffer ( GLuint bindingindex , GLuint buffer , GLintptr offset , GLsizei stride )

void QOpenGLFunctions_4_3_Compatibility:: glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap )

void QOpenGLFunctions_4_3_Compatibility:: glBlendColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_3_Compatibility:: glBlendEquation ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_4_3_Compatibility:: glBlendEquationSeparatei ( GLuint buf , GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_4_3_Compatibility:: glBlendEquationi ( GLuint buf , GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_4_3_Compatibility:: glBlendFuncSeparate ( GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )

void QOpenGLFunctions_4_3_Compatibility:: glBlendFuncSeparatei ( GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )

void QOpenGLFunctions_4_3_Compatibility:: glBlendFunci ( GLuint buf , GLenum src , GLenum dst )

void QOpenGLFunctions_4_3_Compatibility:: glBlitFramebuffer ( GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )

void QOpenGLFunctions_4_3_Compatibility:: glBufferData ( GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage )

void QOpenGLFunctions_4_3_Compatibility:: glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glCallList ( GLuint list )

void QOpenGLFunctions_4_3_Compatibility:: glCallLists ( GLsizei n , GLenum type , const GLvoid * lists )

GLenum QOpenGLFunctions_4_3_Compatibility:: glCheckFramebufferStatus ( GLenum target )

void QOpenGLFunctions_4_3_Compatibility:: glClampColor ( GLenum target , GLenum clamp )

void QOpenGLFunctions_4_3_Compatibility:: glClear ( GLbitfield mask )

void QOpenGLFunctions_4_3_Compatibility:: glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_3_Compatibility:: glClearBufferData ( GLenum target , GLenum internalformat , GLenum format , GLenum type , const void * data )

void QOpenGLFunctions_4_3_Compatibility:: glClearBufferSubData ( GLenum target , GLenum internalformat , GLintptr offset , GLsizeiptr size , GLenum format , GLenum type , const void * data )

void QOpenGLFunctions_4_3_Compatibility:: glClearBufferfi ( GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )

void QOpenGLFunctions_4_3_Compatibility:: glClearBufferfv ( GLenum buffer , GLint drawbuffer , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glClearBufferiv ( GLenum buffer , GLint drawbuffer , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glClearBufferuiv ( GLenum buffer , GLint drawbuffer , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_3_Compatibility:: glClearDepth ( GLdouble depth )

void QOpenGLFunctions_4_3_Compatibility:: glClearDepthf ( GLfloat dd )

void QOpenGLFunctions_4_3_Compatibility:: glClearIndex ( GLfloat c )

void QOpenGLFunctions_4_3_Compatibility:: glClearStencil ( GLint s )

void QOpenGLFunctions_4_3_Compatibility:: glClientActiveTexture ( GLenum texture )

GLenum QOpenGLFunctions_4_3_Compatibility:: glClientWaitSync ( GLsync sync , GLbitfield flags , GLuint64 timeout )

void QOpenGLFunctions_4_3_Compatibility:: glClipPlane ( GLenum plane , const GLdouble * equation )

void QOpenGLFunctions_4_3_Compatibility:: glColor3b ( GLbyte red , GLbyte green , GLbyte blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3bv (const GLbyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor3d ( GLdouble red , GLdouble green , GLdouble blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor3f ( GLfloat red , GLfloat green , GLfloat blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor3i ( GLint red , GLint green , GLint blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor3s ( GLshort red , GLshort green , GLshort blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor3ub ( GLubyte red , GLubyte green , GLubyte blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3ubv (const GLubyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor3ui ( GLuint red , GLuint green , GLuint blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3uiv (const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor3us ( GLushort red , GLushort green , GLushort blue )

void QOpenGLFunctions_4_3_Compatibility:: glColor3usv (const GLushort * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4bv (const GLbyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4i ( GLint red , GLint green , GLint blue , GLint alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4ubv (const GLubyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4uiv (const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColor4usv (const GLushort * v )

void QOpenGLFunctions_4_3_Compatibility:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_4_3_Compatibility:: glColorMaski ( GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )

void QOpenGLFunctions_4_3_Compatibility:: glColorMaterial ( GLenum face , GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glColorP3ui ( GLenum type , GLuint color )

void QOpenGLFunctions_4_3_Compatibility:: glColorP3uiv ( GLenum type , const GLuint * color )

void QOpenGLFunctions_4_3_Compatibility:: glColorP4ui ( GLenum type , GLuint color )

void QOpenGLFunctions_4_3_Compatibility:: glColorP4uiv ( GLenum type , const GLuint * color )

void QOpenGLFunctions_4_3_Compatibility:: glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table )

void QOpenGLFunctions_4_3_Compatibility:: glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glCompileShader ( GLuint shader )

void QOpenGLFunctions_4_3_Compatibility:: glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image )

void QOpenGLFunctions_4_3_Compatibility:: glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image )

void QOpenGLFunctions_4_3_Compatibility:: glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params )

void QOpenGLFunctions_4_3_Compatibility:: glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glConvolutionParameteri ( GLenum target , GLenum pname , GLint params )

void QOpenGLFunctions_4_3_Compatibility:: glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glCopyBufferSubData ( GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )

void QOpenGLFunctions_4_3_Compatibility:: glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_4_3_Compatibility:: glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_4_3_Compatibility:: glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_4_3_Compatibility:: glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glCopyImageSubData ( GLuint srcName , GLenum srcTarget , GLint srcLevel , GLint srcX , GLint srcY , GLint srcZ , GLuint dstName , GLenum dstTarget , GLint dstLevel , GLint dstX , GLint dstY , GLint dstZ , GLsizei srcWidth , GLsizei srcHeight , GLsizei srcDepth )

void QOpenGLFunctions_4_3_Compatibility:: glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type )

void QOpenGLFunctions_4_3_Compatibility:: glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )

void QOpenGLFunctions_4_3_Compatibility:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_4_3_Compatibility:: glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_4_3_Compatibility:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )

GLuint QOpenGLFunctions_4_3_Compatibility:: glCreateProgram ()

GLuint QOpenGLFunctions_4_3_Compatibility:: glCreateShader ( GLenum type )

GLuint QOpenGLFunctions_4_3_Compatibility:: glCreateShaderProgramv ( GLenum type , GLsizei count , const GLchar *const * strings )

void QOpenGLFunctions_4_3_Compatibility:: glCullFace ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteBuffers ( GLsizei n , const GLuint * buffers )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteFramebuffers ( GLsizei n , const GLuint * framebuffers )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteLists ( GLuint list , GLsizei range )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteProgram ( GLuint program )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteProgramPipelines ( GLsizei n , const GLuint * pipelines )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteQueries ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteRenderbuffers ( GLsizei n , const GLuint * renderbuffers )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteSamplers ( GLsizei count , const GLuint * samplers )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteShader ( GLuint shader )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteSync ( GLsync sync )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteTransformFeedbacks ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_4_3_Compatibility:: glDeleteVertexArrays ( GLsizei n , const GLuint * arrays )

void QOpenGLFunctions_4_3_Compatibility:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_4_3_Compatibility:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_4_3_Compatibility:: glDepthRange ( GLdouble nearVal , GLdouble farVal )

void QOpenGLFunctions_4_3_Compatibility:: glDepthRangeArrayv ( GLuint first , GLsizei count , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glDepthRangeIndexed ( GLuint index , GLdouble n , GLdouble f )

void QOpenGLFunctions_4_3_Compatibility:: glDepthRangef ( GLfloat n , GLfloat f )

void QOpenGLFunctions_4_3_Compatibility:: glDetachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_4_3_Compatibility:: glDisable ( GLenum cap )

void QOpenGLFunctions_4_3_Compatibility:: glDisableClientState ( GLenum array )

void QOpenGLFunctions_4_3_Compatibility:: glDisableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_4_3_Compatibility:: glDisablei ( GLenum target , GLuint index )

void QOpenGLFunctions_4_3_Compatibility:: glDispatchCompute ( GLuint num_groups_x , GLuint num_groups_y , GLuint num_groups_z )

void QOpenGLFunctions_4_3_Compatibility:: glDispatchComputeIndirect ( GLintptr indirect )

void QOpenGLFunctions_4_3_Compatibility:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_4_3_Compatibility:: glDrawArraysIndirect ( GLenum mode , const GLvoid * indirect )

void QOpenGLFunctions_4_3_Compatibility:: glDrawArraysInstanced ( GLenum mode , GLint first , GLsizei count , GLsizei instancecount )

void QOpenGLFunctions_4_3_Compatibility:: glDrawArraysInstancedBaseInstance ( GLenum mode , GLint first , GLsizei count , GLsizei instancecount , GLuint baseinstance )

void QOpenGLFunctions_4_3_Compatibility:: glDrawBuffer ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glDrawBuffers ( GLsizei n , const GLenum * bufs )

void QOpenGLFunctions_4_3_Compatibility:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_4_3_Compatibility:: glDrawElementsBaseVertex ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )

void QOpenGLFunctions_4_3_Compatibility:: glDrawElementsIndirect ( GLenum mode , GLenum type , const GLvoid * indirect )

void QOpenGLFunctions_4_3_Compatibility:: glDrawElementsInstanced ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount )

void QOpenGLFunctions_4_3_Compatibility:: glDrawElementsInstancedBaseInstance ( GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLuint baseinstance )

void QOpenGLFunctions_4_3_Compatibility:: glDrawElementsInstancedBaseVertex ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices , GLsizei instancecount , GLint basevertex )

void QOpenGLFunctions_4_3_Compatibility:: glDrawElementsInstancedBaseVertexBaseInstance ( GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLint basevertex , GLuint baseinstance )

void QOpenGLFunctions_4_3_Compatibility:: glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )

void QOpenGLFunctions_4_3_Compatibility:: glDrawRangeElementsBaseVertex ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices , GLint basevertex )

void QOpenGLFunctions_4_3_Compatibility:: glDrawTransformFeedback ( GLenum mode , GLuint id )

void QOpenGLFunctions_4_3_Compatibility:: glDrawTransformFeedbackInstanced ( GLenum mode , GLuint id , GLsizei instancecount )

void QOpenGLFunctions_4_3_Compatibility:: glDrawTransformFeedbackStream ( GLenum mode , GLuint id , GLuint stream )

void QOpenGLFunctions_4_3_Compatibility:: glDrawTransformFeedbackStreamInstanced ( GLenum mode , GLuint id , GLuint stream , GLsizei instancecount )

void QOpenGLFunctions_4_3_Compatibility:: glEdgeFlag ( GLboolean flag )

void QOpenGLFunctions_4_3_Compatibility:: glEdgeFlagPointer ( GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glEdgeFlagv (const GLboolean * flag )

void QOpenGLFunctions_4_3_Compatibility:: glEnable ( GLenum cap )

void QOpenGLFunctions_4_3_Compatibility:: glEnableClientState ( GLenum array )

void QOpenGLFunctions_4_3_Compatibility:: glEnableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_4_3_Compatibility:: glEnablei ( GLenum target , GLuint index )

void QOpenGLFunctions_4_3_Compatibility:: glEnd ()

void QOpenGLFunctions_4_3_Compatibility:: glEndConditionalRender ()

void QOpenGLFunctions_4_3_Compatibility:: glEndList ()

void QOpenGLFunctions_4_3_Compatibility:: glEndQuery ( GLenum target )

void QOpenGLFunctions_4_3_Compatibility:: glEndQueryIndexed ( GLenum target , GLuint index )

void QOpenGLFunctions_4_3_Compatibility:: glEndTransformFeedback ()

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord1d ( GLdouble u )

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord1dv (const GLdouble * u )

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord1f ( GLfloat u )

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord1fv (const GLfloat * u )

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord2d ( GLdouble u , GLdouble v )

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord2dv (const GLdouble * u )

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord2f ( GLfloat u , GLfloat v )

void QOpenGLFunctions_4_3_Compatibility:: glEvalCoord2fv (const GLfloat * u )

void QOpenGLFunctions_4_3_Compatibility:: glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 )

void QOpenGLFunctions_4_3_Compatibility:: glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 )

void QOpenGLFunctions_4_3_Compatibility:: glEvalPoint1 ( GLint i )

void QOpenGLFunctions_4_3_Compatibility:: glEvalPoint2 ( GLint i , GLint j )

void QOpenGLFunctions_4_3_Compatibility:: glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer )

GLsync QOpenGLFunctions_4_3_Compatibility:: glFenceSync ( GLenum 条件 , GLbitfield flags )

void QOpenGLFunctions_4_3_Compatibility:: glFinish ()

void QOpenGLFunctions_4_3_Compatibility:: glFlush ()

void QOpenGLFunctions_4_3_Compatibility:: glFlushMappedBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length )

void QOpenGLFunctions_4_3_Compatibility:: glFogCoordPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glFogCoordd ( GLdouble coord )

void QOpenGLFunctions_4_3_Compatibility:: glFogCoorddv (const GLdouble * coord )

void QOpenGLFunctions_4_3_Compatibility:: glFogCoordf ( GLfloat coord )

void QOpenGLFunctions_4_3_Compatibility:: glFogCoordfv (const GLfloat * coord )

void QOpenGLFunctions_4_3_Compatibility:: glFogf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glFogfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glFogi ( GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glFogiv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glFramebufferParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glFramebufferRenderbuffer ( GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )

void QOpenGLFunctions_4_3_Compatibility:: glFramebufferTexture ( GLenum target , GLenum attachment , GLuint texture , GLint level )

void QOpenGLFunctions_4_3_Compatibility:: glFramebufferTexture1D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_4_3_Compatibility:: glFramebufferTexture2D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_4_3_Compatibility:: glFramebufferTexture3D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )

void QOpenGLFunctions_4_3_Compatibility:: glFramebufferTextureLayer ( GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )

void QOpenGLFunctions_4_3_Compatibility:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

void QOpenGLFunctions_4_3_Compatibility:: glGenBuffers ( GLsizei n , GLuint * buffers )

void QOpenGLFunctions_4_3_Compatibility:: glGenFramebuffers ( GLsizei n , GLuint * framebuffers )

GLuint QOpenGLFunctions_4_3_Compatibility:: glGenLists ( GLsizei range )

void QOpenGLFunctions_4_3_Compatibility:: glGenProgramPipelines ( GLsizei n , GLuint * pipelines )

void QOpenGLFunctions_4_3_Compatibility:: glGenQueries ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_4_3_Compatibility:: glGenRenderbuffers ( GLsizei n , GLuint * renderbuffers )

void QOpenGLFunctions_4_3_Compatibility:: glGenSamplers ( GLsizei count , GLuint * samplers )

void QOpenGLFunctions_4_3_Compatibility:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_4_3_Compatibility:: glGenTransformFeedbacks ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_4_3_Compatibility:: glGenVertexArrays ( GLsizei n , GLuint * arrays )

void QOpenGLFunctions_4_3_Compatibility:: glGenerateMipmap ( GLenum target )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveAtomicCounterBufferiv ( GLuint program , GLuint bufferIndex , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveSubroutineName ( GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveSubroutineUniformName ( GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveSubroutineUniformiv ( GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveUniformBlockName ( GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveUniformBlockiv ( GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveUniformName ( GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )

void QOpenGLFunctions_4_3_Compatibility:: glGetActiveUniformsiv ( GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetAttachedShaders ( GLuint program , GLsizei maxCount , GLsizei * count , GLuint * obj )

GLint QOpenGLFunctions_4_3_Compatibility:: glGetAttribLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetBooleani_v ( GLenum target , GLuint index , GLboolean * data )

void QOpenGLFunctions_4_3_Compatibility:: glGetBooleanv ( GLenum pname , GLboolean * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetBufferParameteri64v ( GLenum target , GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetBufferPointerv ( GLenum target , GLenum pname , GLvoid ** params )

void QOpenGLFunctions_4_3_Compatibility:: glGetBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , GLvoid * data )

void QOpenGLFunctions_4_3_Compatibility:: glGetClipPlane ( GLenum plane , GLdouble * equation )

void QOpenGLFunctions_4_3_Compatibility:: glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table )

void QOpenGLFunctions_4_3_Compatibility:: glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetCompressedTexImage ( GLenum target , GLint level , GLvoid * img )

void QOpenGLFunctions_4_3_Compatibility:: glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image )

void QOpenGLFunctions_4_3_Compatibility:: glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetDoublei_v ( GLenum target , GLuint index , GLdouble * data )

void QOpenGLFunctions_4_3_Compatibility:: glGetDoublev ( GLenum pname , GLdouble * params )

GLenum QOpenGLFunctions_4_3_Compatibility:: glGetError ()

void QOpenGLFunctions_4_3_Compatibility:: glGetFloati_v ( GLenum target , GLuint index , GLfloat * data )

void QOpenGLFunctions_4_3_Compatibility:: glGetFloatv ( GLenum pname , GLfloat * params )

GLint QOpenGLFunctions_4_3_Compatibility:: glGetFragDataIndex ( GLuint program , const GLchar * name )

GLint QOpenGLFunctions_4_3_Compatibility:: glGetFragDataLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetFramebufferAttachmentParameteriv ( GLenum target , GLenum attachment , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetFramebufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )

void QOpenGLFunctions_4_3_Compatibility:: glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetInteger64i_v ( GLenum target , GLuint index , GLint64 * data )

void QOpenGLFunctions_4_3_Compatibility:: glGetInteger64v ( GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetIntegeri_v ( GLenum target , GLuint index , GLint * data )

void QOpenGLFunctions_4_3_Compatibility:: glGetIntegerv ( GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetInternalformati64v ( GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint64 * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetInternalformativ ( GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetLightfv ( GLenum light , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetLightiv ( GLenum light , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetMapdv ( GLenum target , GLenum query , GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glGetMapfv ( GLenum target , GLenum query , GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glGetMapiv ( GLenum target , GLenum query , GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetMaterialiv ( GLenum face , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * )

void QOpenGLFunctions_4_3_Compatibility:: glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetMultisamplefv ( GLenum pname , GLuint index , GLfloat * val )

void QOpenGLFunctions_4_3_Compatibility:: glGetPixelMapfv ( GLenum map , GLfloat * )

void QOpenGLFunctions_4_3_Compatibility:: glGetPixelMapuiv ( GLenum map , GLuint * )

void QOpenGLFunctions_4_3_Compatibility:: glGetPixelMapusv ( GLenum map , GLushort * )

void QOpenGLFunctions_4_3_Compatibility:: glGetPointerv ( GLenum pname , GLvoid ** params )

void QOpenGLFunctions_4_3_Compatibility:: glGetPolygonStipple ( GLubyte * mask )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramBinary ( GLuint program , GLsizei bufSize , GLsizei * length , GLenum * binaryFormat , GLvoid * binary )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramInfoLog ( GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramInterfaceiv ( GLuint program , GLenum programInterface , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramPipelineInfoLog ( GLuint pipeline , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramPipelineiv ( GLuint pipeline , GLenum pname , GLint * params )

GLuint QOpenGLFunctions_4_3_Compatibility:: glGetProgramResourceIndex ( GLuint program , GLenum programInterface , const GLchar * name )

GLint QOpenGLFunctions_4_3_Compatibility:: glGetProgramResourceLocation ( GLuint program , GLenum programInterface , const GLchar * name )

GLint QOpenGLFunctions_4_3_Compatibility:: glGetProgramResourceLocationIndex ( GLuint program , GLenum programInterface , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramResourceName ( GLuint program , GLenum programInterface , GLuint index , GLsizei bufSize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramResourceiv ( GLuint program , GLenum programInterface , GLuint index , GLsizei propCount , const GLenum * props , GLsizei bufSize , GLsizei * length , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramStageiv ( GLuint program , GLenum shadertype , GLenum pname , GLint * )

void QOpenGLFunctions_4_3_Compatibility:: glGetProgramiv ( GLuint program , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetQueryIndexediv ( GLenum target , GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetQueryObjecti64v ( GLuint id , GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetQueryObjectiv ( GLuint id , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetQueryObjectui64v ( GLuint id , GLenum pname , GLuint64 * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetQueryObjectuiv ( GLuint id , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetQueryiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetRenderbufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetSamplerParameterIiv ( GLuint sampler , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetSamplerParameterIuiv ( GLuint sampler , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetSamplerParameterfv ( GLuint sampler , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetSamplerParameteriv ( GLuint sampler , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span )

void QOpenGLFunctions_4_3_Compatibility:: glGetShaderInfoLog ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_3_Compatibility:: glGetShaderPrecisionFormat ( GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision )

void QOpenGLFunctions_4_3_Compatibility:: glGetShaderSource ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )

void QOpenGLFunctions_4_3_Compatibility:: glGetShaderiv ( GLuint shader , GLenum pname , GLint * params )

const GLubyte *QOpenGLFunctions_4_3_Compatibility:: glGetString ( GLenum name )

const GLubyte *QOpenGLFunctions_4_3_Compatibility:: glGetStringi ( GLenum name , GLuint index )

GLuint QOpenGLFunctions_4_3_Compatibility:: glGetSubroutineIndex ( GLuint program , GLenum shadertype , const GLchar * name )

GLint QOpenGLFunctions_4_3_Compatibility:: glGetSubroutineUniformLocation ( GLuint program , GLenum shadertype , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetSynciv ( GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexEnviv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexParameterIiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexParameterIuiv ( GLenum target , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetTransformFeedbackVarying ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )

GLuint QOpenGLFunctions_4_3_Compatibility:: glGetUniformBlockIndex ( GLuint program , const GLchar * uniformBlockName )

void QOpenGLFunctions_4_3_Compatibility:: glGetUniformIndices ( GLuint program , GLsizei uniformCount , const GLchar *const * uniformNames , GLuint * uniformIndices )

GLint QOpenGLFunctions_4_3_Compatibility:: glGetUniformLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_3_Compatibility:: glGetUniformSubroutineuiv ( GLenum shadertype , GLint location , GLuint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetUniformdv ( GLuint program , GLint location , GLdouble * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetUniformfv ( GLuint program , GLint location , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetUniformiv ( GLuint program , GLint location , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetUniformuiv ( GLuint program , GLint location , GLuint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetVertexAttribIiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetVertexAttribIuiv ( GLuint index , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetVertexAttribLdv ( GLuint index , GLenum pname , GLdouble * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetVertexAttribPointerv ( GLuint index , GLenum pname , GLvoid ** pointer )

void QOpenGLFunctions_4_3_Compatibility:: glGetVertexAttribdv ( GLuint index , GLenum pname , GLdouble * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glHint ( GLenum target , GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink )

void QOpenGLFunctions_4_3_Compatibility:: glIndexMask ( GLuint mask )

void QOpenGLFunctions_4_3_Compatibility:: glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glIndexd ( GLdouble c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexdv (const GLdouble * c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexf ( GLfloat c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexfv (const GLfloat * c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexi ( GLint c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexiv (const GLint * c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexs ( GLshort c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexsv (const GLshort * c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexub ( GLubyte c )

void QOpenGLFunctions_4_3_Compatibility:: glIndexubv (const GLubyte * c )

void QOpenGLFunctions_4_3_Compatibility:: glInitNames ()

void QOpenGLFunctions_4_3_Compatibility:: glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glInvalidateBufferData ( GLuint buffer )

void QOpenGLFunctions_4_3_Compatibility:: glInvalidateBufferSubData ( GLuint buffer , GLintptr offset , GLsizeiptr length )

void QOpenGLFunctions_4_3_Compatibility:: glInvalidateFramebuffer ( GLenum target , GLsizei numAttachments , const GLenum * attachments )

void QOpenGLFunctions_4_3_Compatibility:: glInvalidateSubFramebuffer ( GLenum target , GLsizei numAttachments , const GLenum * attachments , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glInvalidateTexImage ( GLuint texture , GLint level )

void QOpenGLFunctions_4_3_Compatibility:: glInvalidateTexSubImage ( GLuint texture , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsBuffer ( GLuint buffer )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsEnabledi ( GLenum target , GLuint index )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsFramebuffer ( GLuint framebuffer )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsList ( GLuint list )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsProgram ( GLuint program )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsProgramPipeline ( GLuint pipeline )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsQuery ( GLuint id )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsRenderbuffer ( GLuint renderbuffer )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsSampler ( GLuint sampler )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsShader ( GLuint shader )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsSync ( GLsync sync )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsTexture ( GLuint texture )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsTransformFeedback ( GLuint id )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glIsVertexArray ( GLuint array )

void QOpenGLFunctions_4_3_Compatibility:: glLightModelf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glLightModelfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glLightModeli ( GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glLightModeliv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glLightf ( GLenum light , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glLightfv ( GLenum light , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glLighti ( GLenum light , GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glLightiv ( GLenum light , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glLineStipple ( GLint factor , GLushort pattern )

void QOpenGLFunctions_4_3_Compatibility:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_4_3_Compatibility:: glLinkProgram ( GLuint program )

void QOpenGLFunctions_4_3_Compatibility:: glListBase ( GLuint base )

void QOpenGLFunctions_4_3_Compatibility:: glLoadIdentity ()

void QOpenGLFunctions_4_3_Compatibility:: glLoadMatrixd (const GLdouble * m )

void QOpenGLFunctions_4_3_Compatibility:: glLoadMatrixf (const GLfloat * m )

void QOpenGLFunctions_4_3_Compatibility:: glLoadName ( GLuint name )

void QOpenGLFunctions_4_3_Compatibility:: glLoadTransposeMatrixd (const GLdouble * m )

void QOpenGLFunctions_4_3_Compatibility:: glLoadTransposeMatrixf (const GLfloat * m )

void QOpenGLFunctions_4_3_Compatibility:: glLogicOp ( GLenum opcode )

void QOpenGLFunctions_4_3_Compatibility:: glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points )

void QOpenGLFunctions_4_3_Compatibility:: glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points )

void QOpenGLFunctions_4_3_Compatibility:: glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points )

void QOpenGLFunctions_4_3_Compatibility:: glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points )

GLvoid *QOpenGLFunctions_4_3_Compatibility:: glMapBuffer ( GLenum target , GLenum access )

GLvoid *QOpenGLFunctions_4_3_Compatibility:: glMapBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )

void QOpenGLFunctions_4_3_Compatibility:: glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 )

void QOpenGLFunctions_4_3_Compatibility:: glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 )

void QOpenGLFunctions_4_3_Compatibility:: glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 )

void QOpenGLFunctions_4_3_Compatibility:: glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_4_3_Compatibility:: glMaterialf ( GLenum face , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glMateriali ( GLenum face , GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glMaterialiv ( GLenum face , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glMatrixMode ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glMemoryBarrier ( GLbitfield barriers )

void QOpenGLFunctions_4_3_Compatibility:: glMinSampleShading ( GLfloat value )

void QOpenGLFunctions_4_3_Compatibility:: glMinmax ( GLenum target , GLenum internalformat , GLboolean sink )

void QOpenGLFunctions_4_3_Compatibility:: glMultMatrixd (const GLdouble * m )

void QOpenGLFunctions_4_3_Compatibility:: glMultMatrixf (const GLfloat * m )

void QOpenGLFunctions_4_3_Compatibility:: glMultTransposeMatrixd (const GLdouble * m )

void QOpenGLFunctions_4_3_Compatibility:: glMultTransposeMatrixf (const GLfloat * m )

void QOpenGLFunctions_4_3_Compatibility:: glMultiDrawArrays ( GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )

void QOpenGLFunctions_4_3_Compatibility:: glMultiDrawArraysIndirect ( GLenum mode , const void * indirect , GLsizei drawcount , GLsizei stride )

void QOpenGLFunctions_4_3_Compatibility:: glMultiDrawElements ( GLenum mode , const GLsizei * count , GLenum type , const GLvoid *const * indices , GLsizei drawcount )

void QOpenGLFunctions_4_3_Compatibility:: glMultiDrawElementsBaseVertex ( GLenum mode , const GLsizei * count , GLenum type , const GLvoid *const * indices , GLsizei drawcount , const GLint * basevertex )

void QOpenGLFunctions_4_3_Compatibility:: glMultiDrawElementsIndirect ( GLenum mode , GLenum type , const void * indirect , GLsizei drawcount , GLsizei stride )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1d ( GLenum target , GLdouble s )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1f ( GLenum target , GLfloat s )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1i ( GLenum target , GLint s )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1s ( GLenum target , GLshort s )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord1sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2i ( GLenum target , GLint s , GLint t )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord2sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord3sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4dv ( GLenum target , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4fv ( GLenum target , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4iv ( GLenum target , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoord4sv ( GLenum target , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP1ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP1uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP2ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP2uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP3ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP3uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP4ui ( GLenum texture , GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glMultiTexCoordP4uiv ( GLenum texture , GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glNewList ( GLuint list , GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3bv (const GLbyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3i ( GLint nx , GLint ny , GLint nz )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3s ( GLshort nx , GLshort ny , GLshort nz )

void QOpenGLFunctions_4_3_Compatibility:: glNormal3sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glNormalP3ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glNormalP3uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar )

void QOpenGLFunctions_4_3_Compatibility:: glPassThrough ( GLfloat token )

void QOpenGLFunctions_4_3_Compatibility:: glPatchParameterfv ( GLenum pname , const GLfloat * )

void QOpenGLFunctions_4_3_Compatibility:: glPatchParameteri ( GLenum pname , GLint value )

void QOpenGLFunctions_4_3_Compatibility:: glPauseTransformFeedback ()

void QOpenGLFunctions_4_3_Compatibility:: glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * )

void QOpenGLFunctions_4_3_Compatibility:: glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * )

void QOpenGLFunctions_4_3_Compatibility:: glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * )

void QOpenGLFunctions_4_3_Compatibility:: glPixelStoref ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glPixelTransferf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glPixelTransferi ( GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glPixelZoom ( GLfloat xfactor , GLfloat yfactor )

void QOpenGLFunctions_4_3_Compatibility:: glPointParameterf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glPointParameterfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glPointParameteri ( GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glPointParameteriv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glPointSize ( GLfloat size )

void QOpenGLFunctions_4_3_Compatibility:: glPolygonMode ( GLenum face , GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_4_3_Compatibility:: glPolygonStipple (const GLubyte * mask )

void QOpenGLFunctions_4_3_Compatibility:: glPopAttrib ()

void QOpenGLFunctions_4_3_Compatibility:: glPopClientAttrib ()

void QOpenGLFunctions_4_3_Compatibility:: glPopMatrix ()

void QOpenGLFunctions_4_3_Compatibility:: glPopName ()

void QOpenGLFunctions_4_3_Compatibility:: glPrimitiveRestartIndex ( GLuint index )

void QOpenGLFunctions_4_3_Compatibility:: glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLfloat * priorities )

void QOpenGLFunctions_4_3_Compatibility:: glProgramBinary ( GLuint program , GLenum binaryFormat , const GLvoid * binary , GLsizei length )

void QOpenGLFunctions_4_3_Compatibility:: glProgramParameteri ( GLuint program , GLenum pname , GLint value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1d ( GLuint program , GLint location , GLdouble v0 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1f ( GLuint program , GLint location , GLfloat v0 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1i ( GLuint program , GLint location , GLint v0 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1ui ( GLuint program , GLint location , GLuint v0 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform1uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2d ( GLuint program , GLint location , GLdouble v0 , GLdouble v1 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2f ( GLuint program , GLint location , GLfloat v0 , GLfloat v1 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2i ( GLuint program , GLint location , GLint v0 , GLint v1 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2ui ( GLuint program , GLint location , GLuint v0 , GLuint v1 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform2uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3d ( GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3f ( GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3i ( GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3ui ( GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform3uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4d ( GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 , GLdouble v3 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4f ( GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4i ( GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4ui ( GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniform4uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix2dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix2fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix2x3dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix2x3fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix2x4dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix2x4fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix3dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix3fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix3x2dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix3x2fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix3x4dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix3x4fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix4dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix4fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix4x2dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix4x2fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix4x3dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glProgramUniformMatrix4x3fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glProvokingVertex ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glPushAttrib ( GLbitfield mask )

void QOpenGLFunctions_4_3_Compatibility:: glPushClientAttrib ( GLbitfield mask )

void QOpenGLFunctions_4_3_Compatibility:: glPushMatrix ()

void QOpenGLFunctions_4_3_Compatibility:: glPushName ( GLuint name )

void QOpenGLFunctions_4_3_Compatibility:: glQueryCounter ( GLuint id , GLenum target )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2i ( GLint x , GLint y )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2s ( GLshort x , GLshort y )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos2sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos3sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_4_3_Compatibility:: glRasterPos4sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glReadBuffer ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 )

void QOpenGLFunctions_4_3_Compatibility:: glRectdv (const GLdouble * v1 , const GLdouble * v2 )

void QOpenGLFunctions_4_3_Compatibility:: glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 )

void QOpenGLFunctions_4_3_Compatibility:: glRectfv (const GLfloat * v1 , const GLfloat * v2 )

void QOpenGLFunctions_4_3_Compatibility:: glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 )

void QOpenGLFunctions_4_3_Compatibility:: glRectiv (const GLint * v1 , const GLint * v2 )

void QOpenGLFunctions_4_3_Compatibility:: glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 )

void QOpenGLFunctions_4_3_Compatibility:: glRectsv (const GLshort * v1 , const GLshort * v2 )

void QOpenGLFunctions_4_3_Compatibility:: glReleaseShaderCompiler ()

GLint QOpenGLFunctions_4_3_Compatibility:: glRenderMode ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glRenderbufferStorage ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glRenderbufferStorageMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glResetHistogram ( GLenum target )

void QOpenGLFunctions_4_3_Compatibility:: glResetMinmax ( GLenum target )

void QOpenGLFunctions_4_3_Compatibility:: glResumeTransformFeedback ()

void QOpenGLFunctions_4_3_Compatibility:: glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_3_Compatibility:: glSampleCoverage ( GLfloat value , GLboolean invert )

void QOpenGLFunctions_4_3_Compatibility:: glSampleMaski ( GLuint index , GLbitfield mask )

void QOpenGLFunctions_4_3_Compatibility:: glSamplerParameterIiv ( GLuint sampler , GLenum pname , const GLint * param )

void QOpenGLFunctions_4_3_Compatibility:: glSamplerParameterIuiv ( GLuint sampler , GLenum pname , const GLuint * param )

void QOpenGLFunctions_4_3_Compatibility:: glSamplerParameterf ( GLuint sampler , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glSamplerParameterfv ( GLuint sampler , GLenum pname , const GLfloat * param )

void QOpenGLFunctions_4_3_Compatibility:: glSamplerParameteri ( GLuint sampler , GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glSamplerParameteriv ( GLuint sampler , GLenum pname , const GLint * param )

void QOpenGLFunctions_4_3_Compatibility:: glScaled ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glScalef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_3_Compatibility:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glScissorArrayv ( GLuint first , GLsizei count , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glScissorIndexed ( GLuint index , GLint left , GLint bottom , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glScissorIndexedv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3b ( GLbyte red , GLbyte green , GLbyte blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3bv (const GLbyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3d ( GLdouble red , GLdouble green , GLdouble blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3f ( GLfloat red , GLfloat green , GLfloat blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3i ( GLint red , GLint green , GLint blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3s ( GLshort red , GLshort green , GLshort blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3ub ( GLubyte red , GLubyte green , GLubyte blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3ubv (const GLubyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3ui ( GLuint red , GLuint green , GLuint blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3uiv (const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3us ( GLushort red , GLushort green , GLushort blue )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColor3usv (const GLushort * v )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColorP3ui ( GLenum type , GLuint color )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColorP3uiv ( GLenum type , const GLuint * color )

void QOpenGLFunctions_4_3_Compatibility:: glSecondaryColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glSelectBuffer ( GLsizei size , GLuint * buffer )

void QOpenGLFunctions_4_3_Compatibility:: glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column )

void QOpenGLFunctions_4_3_Compatibility:: glShadeModel ( GLenum mode )

void QOpenGLFunctions_4_3_Compatibility:: glShaderBinary ( GLsizei count , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length )

void QOpenGLFunctions_4_3_Compatibility:: glShaderSource ( GLuint shader , GLsizei count , const GLchar *const * string , const GLint * length )

void QOpenGLFunctions_4_3_Compatibility:: glShaderStorageBlockBinding ( GLuint program , GLuint storageBlockIndex , GLuint storageBlockBinding )

void QOpenGLFunctions_4_3_Compatibility:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_4_3_Compatibility:: glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_4_3_Compatibility:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_4_3_Compatibility:: glStencilMaskSeparate ( GLenum face , GLuint mask )

void QOpenGLFunctions_4_3_Compatibility:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_4_3_Compatibility:: glStencilOpSeparate ( GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )

void QOpenGLFunctions_4_3_Compatibility:: glTexBuffer ( GLenum target , GLenum internalformat , GLuint buffer )

void QOpenGLFunctions_4_3_Compatibility:: glTexBufferRange ( GLenum target , GLenum internalformat , GLuint buffer , GLintptr offset , GLsizeiptr size )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1d ( GLdouble s )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1f ( GLfloat s )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1i ( GLint s )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1s ( GLshort s )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord1sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2d ( GLdouble s , GLdouble t )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2f ( GLfloat s , GLfloat t )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2i ( GLint s , GLint t )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2s ( GLshort s , GLshort t )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord2sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3i ( GLint s , GLint t , GLint r )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3s ( GLshort s , GLshort t , GLshort r )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord3sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4i ( GLint s , GLint t , GLint r , GLint q )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoord4sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP1ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP1uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP2ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP2uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP3ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP3uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP4ui ( GLenum type , GLuint coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordP4uiv ( GLenum type , const GLuint * coords )

void QOpenGLFunctions_4_3_Compatibility:: glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glTexEnvf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexEnvi ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glTexEnviv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexGend ( GLenum coord , GLenum pname , GLdouble param )

void QOpenGLFunctions_4_3_Compatibility:: glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexGenf ( GLenum coord , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexGeni ( GLenum coord , GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glTexGeniv ( GLenum coord , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexImage1D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glTexImage2DMultisample ( GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_3_Compatibility:: glTexImage3D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glTexImage3DMultisample ( GLenum target , GLsizei samples , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_3_Compatibility:: glTexParameterIiv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexParameterIuiv ( GLenum target , GLenum pname , const GLuint * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_3_Compatibility:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_4_3_Compatibility:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_3_Compatibility:: glTexStorage1D ( GLenum target , GLsizei levels , GLenum internalformat , GLsizei width )

void QOpenGLFunctions_4_3_Compatibility:: glTexStorage2D ( GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glTexStorage2DMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_3_Compatibility:: glTexStorage3D ( GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth )

void QOpenGLFunctions_4_3_Compatibility:: glTexStorage3DMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_3_Compatibility:: glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels )

void QOpenGLFunctions_4_3_Compatibility:: glTextureView ( GLuint texture , GLenum target , GLuint origtexture , GLenum internalformat , GLuint minlevel , GLuint numlevels , GLuint minlayer , GLuint numlayers )

void QOpenGLFunctions_4_3_Compatibility:: glTransformFeedbackVaryings ( GLuint program , GLsizei count , const GLchar *const * varyings , GLenum bufferMode )

void QOpenGLFunctions_4_3_Compatibility:: glTranslated ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glTranslatef ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1d ( GLint location , GLdouble x )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1f ( GLint location , GLfloat v0 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1i ( GLint location , GLint v0 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1ui ( GLint location , GLuint v0 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform1uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2d ( GLint location , GLdouble x , GLdouble y )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2f ( GLint location , GLfloat v0 , GLfloat v1 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2i ( GLint location , GLint v0 , GLint v1 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2ui ( GLint location , GLuint v0 , GLuint v1 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform2uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3d ( GLint location , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3i ( GLint location , GLint v0 , GLint v1 , GLint v2 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform3uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4d ( GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4i ( GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )

void QOpenGLFunctions_4_3_Compatibility:: glUniform4uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformBlockBinding ( GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix2x3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix2x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix2x4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix2x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix3x2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix3x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix3x4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix3x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix4x2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix4x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix4x3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformMatrix4x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_3_Compatibility:: glUniformSubroutinesuiv ( GLenum shadertype , GLsizei count , const GLuint * indices )

GLboolean QOpenGLFunctions_4_3_Compatibility:: glUnmapBuffer ( GLenum target )

void QOpenGLFunctions_4_3_Compatibility:: glUseProgram ( GLuint program )

void QOpenGLFunctions_4_3_Compatibility:: glUseProgramStages ( GLuint pipeline , GLbitfield stages , GLuint program )

void QOpenGLFunctions_4_3_Compatibility:: glValidateProgram ( GLuint program )

void QOpenGLFunctions_4_3_Compatibility:: glValidateProgramPipeline ( GLuint pipeline )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2i ( GLint x , GLint y )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2s ( GLshort x , GLshort y )

void QOpenGLFunctions_4_3_Compatibility:: glVertex2sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_4_3_Compatibility:: glVertex3sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4i ( GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_4_3_Compatibility:: glVertex4sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib1d ( GLuint index , GLdouble x )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib1dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib1f ( GLuint index , GLfloat x )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib1fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib1s ( GLuint index , GLshort x )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib1sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib2d ( GLuint index , GLdouble x , GLdouble y )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib2dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib2f ( GLuint index , GLfloat x , GLfloat y )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib2fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib2s ( GLuint index , GLshort x , GLshort y )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib2sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib3d ( GLuint index , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib3dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib3f ( GLuint index , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib3fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib3s ( GLuint index , GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib3sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4Nbv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4Niv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4Nsv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4Nub ( GLuint index , GLubyte x , GLubyte y , GLubyte z , GLubyte w )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4Nubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4Nuiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4Nusv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4bv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4d ( GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4f ( GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4s ( GLuint index , GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4ubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttrib4usv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribBinding ( GLuint attribindex , GLuint bindingindex )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribDivisor ( GLuint index , GLuint divisor )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribFormat ( GLuint attribindex , GLint size , GLenum type , GLboolean normalized , GLuint relativeoffset )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI1i ( GLuint index , GLint x )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI1iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI1ui ( GLuint index , GLuint x )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI1uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI2i ( GLuint index , GLint x , GLint y )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI2iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI2ui ( GLuint index , GLuint x , GLuint y )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI2uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI3i ( GLuint index , GLint x , GLint y , GLint z )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI3iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI3ui ( GLuint index , GLuint x , GLuint y , GLuint z )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI3uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4bv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4i ( GLuint index , GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4ubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4ui ( GLuint index , GLuint x , GLuint y , GLuint z , GLuint w )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribI4usv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribIFormat ( GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribIPointer ( GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL1d ( GLuint index , GLdouble x )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL1dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL2d ( GLuint index , GLdouble x , GLdouble y )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL2dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL3d ( GLuint index , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL3dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL4d ( GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribL4dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribLFormat ( GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribLPointer ( GLuint index , GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP1ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP1uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP2ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP2uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP3ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP3uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP4ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribP4uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexAttribPointer ( GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glVertexBindingDivisor ( GLuint bindingindex , GLuint divisor )

void QOpenGLFunctions_4_3_Compatibility:: glVertexP2ui ( GLenum type , GLuint value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexP2uiv ( GLenum type , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexP3ui ( GLenum type , GLuint value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexP3uiv ( GLenum type , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexP4ui ( GLenum type , GLuint value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexP4uiv ( GLenum type , const GLuint * value )

void QOpenGLFunctions_4_3_Compatibility:: glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer )

void QOpenGLFunctions_4_3_Compatibility:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_3_Compatibility:: glViewportArrayv ( GLuint first , GLsizei count , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glViewportIndexedf ( GLuint index , GLfloat x , GLfloat y , GLfloat w , GLfloat h )

void QOpenGLFunctions_4_3_Compatibility:: glViewportIndexedfv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glWaitSync ( GLsync sync , GLbitfield flags , GLuint64 timeout )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2d ( GLdouble x , GLdouble y )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2f ( GLfloat x , GLfloat y )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2i ( GLint x , GLint y )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2s ( GLshort x , GLshort y )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos2sv (const GLshort * v )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3d ( GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3dv (const GLdouble * v )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3f ( GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3fv (const GLfloat * v )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3i ( GLint x , GLint y , GLint z )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3iv (const GLint * v )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3s ( GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_4_3_Compatibility:: glWindowPos3sv (const GLshort * v )

[override virtual] bool QOpenGLFunctions_4_3_Compatibility:: initializeOpenGLFunctions ()