QOpenGLFunctions_4_4_Core Class

The QOpenGLFunctions_4_4_Core class provides all functions for OpenGL 4.4 core profile. 更多...

头: #include <QOpenGLFunctions_4_4_Core>
qmake: QT += gui
Since: Qt 5.5
继承: QAbstractOpenGLFunctions

公共函数

QOpenGLFunctions_4_4_Core ()
virtual ~QOpenGLFunctions_4_4_Core ()
void glActiveShaderProgram (GLuint pipeline , GLuint program )
void glActiveTexture (GLenum texture )
void glAttachShader (GLuint program , GLuint shader )
void glBeginConditionalRender (GLuint id , GLenum mode )
void glBeginQuery (GLenum target , GLuint id )
void glBeginQueryIndexed (GLenum target , GLuint index , GLuint id )
void glBeginTransformFeedback (GLenum primitiveMode )
void glBindAttribLocation (GLuint program , GLuint index , const GLchar * name )
void glBindBuffer (GLenum target , GLuint buffer )
void glBindBufferBase (GLenum target , GLuint index , GLuint buffer )
void glBindBufferRange (GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )
void glBindBuffersBase (GLenum target , GLuint first , GLsizei count , const GLuint * buffers )
void glBindBuffersRange (GLenum target , GLuint first , GLsizei count , const GLuint * buffers , const GLintptr * offsets , const GLsizeiptr * sizes )
void glBindFragDataLocation (GLuint program , GLuint color , const GLchar * name )
void glBindFragDataLocationIndexed (GLuint program , GLuint colorNumber , GLuint index , const GLchar * name )
void glBindFramebuffer (GLenum target , GLuint framebuffer )
void glBindImageTexture (GLuint unit , GLuint texture , GLint level , GLboolean layered , GLint layer , GLenum access , GLenum format )
void glBindImageTextures (GLuint first , GLsizei count , const GLuint * textures )
void glBindProgramPipeline (GLuint pipeline )
void glBindRenderbuffer (GLenum target , GLuint renderbuffer )
void glBindSampler (GLuint unit , GLuint sampler )
void glBindSamplers (GLuint first , GLsizei count , const GLuint * samplers )
void glBindTexture (GLenum target , GLuint texture )
void glBindTextures (GLuint first , GLsizei count , const GLuint * textures )
void glBindTransformFeedback (GLenum target , GLuint id )
void glBindVertexArray (GLuint array )
void glBindVertexBuffer (GLuint bindingindex , GLuint buffer , GLintptr offset , GLsizei stride )
void glBindVertexBuffers (GLuint first , GLsizei count , const GLuint * buffers , const GLintptr * offsets , const GLsizei * strides )
void glBlendColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glBlendEquation (GLenum mode )
void glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha )
void glBlendEquationSeparatei (GLuint buf , GLenum modeRGB , GLenum modeAlpha )
void glBlendEquationi (GLuint buf , GLenum mode )
void glBlendFunc (GLenum sfactor , GLenum dfactor )
void glBlendFuncSeparate (GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )
void glBlendFuncSeparatei (GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )
void glBlendFunci (GLuint buf , GLenum src , GLenum dst )
void glBlitFramebuffer (GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )
void glBufferData (GLenum target , GLsizeiptr size , const void * data , GLenum usage )
void glBufferStorage (GLenum target , GLsizeiptr size , const void * data , GLbitfield flags )
void glBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , const void * data )
GLenum glCheckFramebufferStatus (GLenum target )
void glClampColor (GLenum target , GLenum clamp )
void glClear (GLbitfield mask )
void glClearBufferData (GLenum target , GLenum internalformat , GLenum format , GLenum type , const void * data )
void glClearBufferSubData (GLenum target , GLenum internalformat , GLintptr offset , GLsizeiptr size , GLenum format , GLenum type , const void * data )
void glClearBufferfi (GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )
void glClearBufferfv (GLenum buffer , GLint drawbuffer , const GLfloat * value )
void glClearBufferiv (GLenum buffer , GLint drawbuffer , const GLint * value )
void glClearBufferuiv (GLenum buffer , GLint drawbuffer , const GLuint * value )
void glClearColor (GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )
void glClearDepth (GLdouble depth )
void glClearDepthf (GLfloat dd )
void glClearStencil (GLint s )
void glClearTexImage (GLuint texture , GLint level , GLenum format , GLenum type , const void * data )
void glClearTexSubImage (GLuint texture , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const void * data )
GLenum glClientWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout )
void glColorMask (GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )
void glColorMaski (GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )
void glCompileShader (GLuint shader )
void glCompressedTexImage1D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const void * data )
void glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const void * data )
void glCompressedTexImage3D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const void * data )
void glCompressedTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const void * data )
void glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const void * data )
void glCompressedTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const void * data )
void glCopyBufferSubData (GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )
void glCopyImageSubData (GLuint srcName , GLenum srcTarget , GLint srcLevel , GLint srcX , GLint srcY , GLint srcZ , GLuint dstName , GLenum dstTarget , GLint dstLevel , GLint dstX , GLint dstY , GLint dstZ , GLsizei srcWidth , GLsizei srcHeight , GLsizei srcDepth )
void glCopyTexImage1D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )
void glCopyTexImage2D (GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )
void glCopyTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )
void glCopyTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )
void glCopyTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )
GLuint glCreateProgram ()
GLuint glCreateShader (GLenum type )
GLuint glCreateShaderProgramv (GLenum type , GLsizei count , const GLchar *const * strings )
void glCullFace (GLenum mode )
void glDebugMessageCallback (GLDEBUGPROC callback , const void * userParam )
void glDebugMessageControl (GLenum source , GLenum type , GLenum severity , GLsizei count , const GLuint * ids , GLboolean enabled )
void glDebugMessageInsert (GLenum source , GLenum type , GLuint id , GLenum severity , GLsizei length , const GLchar * buf )
void glDeleteBuffers (GLsizei n , const GLuint * buffers )
void glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers )
void glDeleteProgram (GLuint program )
void glDeleteProgramPipelines (GLsizei n , const GLuint * pipelines )
void glDeleteQueries (GLsizei n , const GLuint * ids )
void glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers )
void glDeleteSamplers (GLsizei count , const GLuint * samplers )
void glDeleteShader (GLuint shader )
void glDeleteSync (GLsync sync )
void glDeleteTextures (GLsizei n , const GLuint * textures )
void glDeleteTransformFeedbacks (GLsizei n , const GLuint * ids )
void glDeleteVertexArrays (GLsizei n , const GLuint * arrays )
void glDepthFunc (GLenum func )
void glDepthMask (GLboolean flag )
void glDepthRange (GLdouble nearVal , GLdouble farVal )
void glDepthRangeArrayv (GLuint first , GLsizei count , const GLdouble * v )
void glDepthRangeIndexed (GLuint index , GLdouble n , GLdouble f )
void glDepthRangef (GLfloat n , GLfloat f )
void glDetachShader (GLuint program , GLuint shader )
void glDisable (GLenum cap )
void glDisableVertexAttribArray (GLuint index )
void glDisablei (GLenum target , GLuint index )
void glDispatchCompute (GLuint num_groups_x , GLuint num_groups_y , GLuint num_groups_z )
void glDispatchComputeIndirect (GLintptr indirect )
void glDrawArrays (GLenum mode , GLint first , GLsizei count )
void glDrawArraysIndirect (GLenum mode , const void * indirect )
void glDrawArraysInstanced (GLenum mode , GLint first , GLsizei count , GLsizei instancecount )
void glDrawArraysInstancedBaseInstance (GLenum mode , GLint first , GLsizei count , GLsizei instancecount , GLuint baseinstance )
void glDrawBuffer (GLenum buf )
void glDrawBuffers (GLsizei n , const GLenum * bufs )
void glDrawElements (GLenum mode , GLsizei count , GLenum type , const void * indices )
void glDrawElementsBaseVertex (GLenum mode , GLsizei count , GLenum type , const void * indices , GLint basevertex )
void glDrawElementsIndirect (GLenum mode , GLenum type , const void * indirect )
void glDrawElementsInstanced (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount )
void glDrawElementsInstancedBaseInstance (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLuint baseinstance )
void glDrawElementsInstancedBaseVertex (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLint basevertex )
void glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLint basevertex , GLuint baseinstance )
void glDrawRangeElements (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const void * indices )
void glDrawRangeElementsBaseVertex (GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const void * indices , GLint basevertex )
void glDrawTransformFeedback (GLenum mode , GLuint id )
void glDrawTransformFeedbackInstanced (GLenum mode , GLuint id , GLsizei instancecount )
void glDrawTransformFeedbackStream (GLenum mode , GLuint id , GLuint stream )
void glDrawTransformFeedbackStreamInstanced (GLenum mode , GLuint id , GLuint stream , GLsizei instancecount )
void glEnable (GLenum cap )
void glEnableVertexAttribArray (GLuint index )
void glEnablei (GLenum target , GLuint index )
void glEndConditionalRender ()
void glEndQuery (GLenum target )
void glEndQueryIndexed (GLenum target , GLuint index )
void glEndTransformFeedback ()
GLsync glFenceSync (GLenum 条件 , GLbitfield flags )
void glFinish ()
void glFlush ()
void glFlushMappedBufferRange (GLenum target , GLintptr offset , GLsizeiptr length )
void glFramebufferParameteri (GLenum target , GLenum pname , GLint param )
void glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )
void glFramebufferTexture (GLenum target , GLenum attachment , GLuint texture , GLint level )
void glFramebufferTexture1D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )
void glFramebufferTexture3D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )
void glFramebufferTextureLayer (GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )
void glFrontFace (GLenum mode )
void glGenBuffers (GLsizei n , GLuint * buffers )
void glGenFramebuffers (GLsizei n , GLuint * framebuffers )
void glGenProgramPipelines (GLsizei n , GLuint * pipelines )
void glGenQueries (GLsizei n , GLuint * ids )
void glGenRenderbuffers (GLsizei n , GLuint * renderbuffers )
void glGenSamplers (GLsizei count , GLuint * samplers )
void glGenTextures (GLsizei n , GLuint * textures )
void glGenTransformFeedbacks (GLsizei n , GLuint * ids )
void glGenVertexArrays (GLsizei n , GLuint * arrays )
void glGenerateMipmap (GLenum target )
void glGetActiveAtomicCounterBufferiv (GLuint program , GLuint bufferIndex , GLenum pname , GLint * params )
void glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveSubroutineName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )
void glGetActiveSubroutineUniformName (GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )
void glGetActiveSubroutineUniformiv (GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * )
void glGetActiveUniform (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )
void glGetActiveUniformBlockName (GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )
void glGetActiveUniformBlockiv (GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )
void glGetActiveUniformName (GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )
void glGetActiveUniformsiv (GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )
void glGetAttachedShaders (GLuint program , GLsizei maxCount , GLsizei * count , GLuint * shaders )
GLint glGetAttribLocation (GLuint program , const GLchar * name )
void glGetBooleani_v (GLenum target , GLuint index , GLboolean * data )
void glGetBooleanv (GLenum pname , GLboolean * data )
void glGetBufferParameteri64v (GLenum target , GLenum pname , GLint64 * params )
void glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetBufferPointerv (GLenum target , GLenum pname , void ** params )
void glGetBufferSubData (GLenum target , GLintptr offset , GLsizeiptr size , void * data )
void glGetCompressedTexImage (GLenum target , GLint level , void * img )
GLuint glGetDebugMessageLog (GLuint count , GLsizei bufSize , GLenum * sources , GLenum * 类型 , GLuint * ids , GLenum * severities , GLsizei * lengths , GLchar * messageLog )
void glGetDoublei_v (GLenum target , GLuint index , GLdouble * data )
void glGetDoublev (GLenum pname , GLdouble * data )
GLenum glGetError ()
void glGetFloati_v (GLenum target , GLuint index , GLfloat * data )
void glGetFloatv (GLenum pname , GLfloat * data )
GLint glGetFragDataIndex (GLuint program , const GLchar * name )
GLint glGetFragDataLocation (GLuint program , const GLchar * name )
void glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params )
void glGetFramebufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetInteger64i_v (GLenum target , GLuint index , GLint64 * data )
void glGetInteger64v (GLenum pname , GLint64 * data )
void glGetIntegeri_v (GLenum target , GLuint index , GLint * data )
void glGetIntegerv (GLenum pname , GLint * data )
void glGetInternalformati64v (GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint64 * params )
void glGetInternalformativ (GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint * params )
void glGetMultisamplefv (GLenum pname , GLuint index , GLfloat * val )
void glGetObjectLabel (GLenum 标识符 , GLuint name , GLsizei bufSize , GLsizei * length , GLchar * label )
void glGetObjectPtrLabel (const void * ptr , GLsizei bufSize , GLsizei * length , GLchar * label )
void glGetProgramBinary (GLuint program , GLsizei bufSize , GLsizei * length , GLenum * binaryFormat , void * binary )
void glGetProgramInfoLog (GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetProgramInterfaceiv (GLuint program , GLenum programInterface , GLenum pname , GLint * params )
void glGetProgramPipelineInfoLog (GLuint pipeline , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetProgramPipelineiv (GLuint pipeline , GLenum pname , GLint * params )
GLuint glGetProgramResourceIndex (GLuint program , GLenum programInterface , const GLchar * name )
GLint glGetProgramResourceLocation (GLuint program , GLenum programInterface , const GLchar * name )
GLint glGetProgramResourceLocationIndex (GLuint program , GLenum programInterface , const GLchar * name )
void glGetProgramResourceName (GLuint program , GLenum programInterface , GLuint index , GLsizei bufSize , GLsizei * length , GLchar * name )
void glGetProgramResourceiv (GLuint program , GLenum programInterface , GLuint index , GLsizei propCount , const GLenum * props , GLsizei bufSize , GLsizei * length , GLint * params )
void glGetProgramStageiv (GLuint program , GLenum shadertype , GLenum pname , GLint * )
void glGetProgramiv (GLuint program , GLenum pname , GLint * params )
void glGetQueryIndexediv (GLenum target , GLuint index , GLenum pname , GLint * params )
void glGetQueryObjecti64v (GLuint id , GLenum pname , GLint64 * params )
void glGetQueryObjectiv (GLuint id , GLenum pname , GLint * params )
void glGetQueryObjectui64v (GLuint id , GLenum pname , GLuint64 * params )
void glGetQueryObjectuiv (GLuint id , GLenum pname , GLuint * params )
void glGetQueryiv (GLenum target , GLenum pname , GLint * params )
void glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetSamplerParameterIiv (GLuint sampler , GLenum pname , GLint * params )
void glGetSamplerParameterIuiv (GLuint sampler , GLenum pname , GLuint * params )
void glGetSamplerParameterfv (GLuint sampler , GLenum pname , GLfloat * params )
void glGetSamplerParameteriv (GLuint sampler , GLenum pname , GLint * params )
void glGetShaderInfoLog (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )
void glGetShaderPrecisionFormat (GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision )
void glGetShaderSource (GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )
void glGetShaderiv (GLuint shader , GLenum pname , GLint * params )
const GLubyte * glGetString (GLenum name )
const GLubyte * glGetStringi (GLenum name , GLuint index )
GLuint glGetSubroutineIndex (GLuint program , GLenum shadertype , const GLchar * name )
GLint glGetSubroutineUniformLocation (GLuint program , GLenum shadertype , const GLchar * name )
void glGetSynciv (GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * )
void glGetTexImage (GLenum target , GLint level , GLenum format , GLenum type , void * pixels )
void glGetTexLevelParameterfv (GLenum target , GLint level , GLenum pname , GLfloat * params )
void glGetTexLevelParameteriv (GLenum target , GLint level , GLenum pname , GLint * params )
void glGetTexParameterIiv (GLenum target , GLenum pname , GLint * params )
void glGetTexParameterIuiv (GLenum target , GLenum pname , GLuint * params )
void glGetTexParameterfv (GLenum target , GLenum pname , GLfloat * params )
void glGetTexParameteriv (GLenum target , GLenum pname , GLint * params )
void glGetTransformFeedbackVarying (GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )
GLuint glGetUniformBlockIndex (GLuint program , const GLchar * uniformBlockName )
void glGetUniformIndices (GLuint program , GLsizei uniformCount , const GLchar *const * uniformNames , GLuint * uniformIndices )
GLint glGetUniformLocation (GLuint program , const GLchar * name )
void glGetUniformSubroutineuiv (GLenum shadertype , GLint location , GLuint * params )
void glGetUniformdv (GLuint program , GLint location , GLdouble * params )
void glGetUniformfv (GLuint program , GLint location , GLfloat * params )
void glGetUniformiv (GLuint program , GLint location , GLint * params )
void glGetUniformuiv (GLuint program , GLint location , GLuint * params )
void glGetVertexAttribIiv (GLuint index , GLenum pname , GLint * params )
void glGetVertexAttribIuiv (GLuint index , GLenum pname , GLuint * params )
void glGetVertexAttribLdv (GLuint index , GLenum pname , GLdouble * params )
void glGetVertexAttribPointerv (GLuint index , GLenum pname , void ** pointer )
void glGetVertexAttribdv (GLuint index , GLenum pname , GLdouble * params )
void glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params )
void glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params )
void glHint (GLenum target , GLenum mode )
void glInvalidateBufferData (GLuint buffer )
void glInvalidateBufferSubData (GLuint buffer , GLintptr offset , GLsizeiptr length )
void glInvalidateFramebuffer (GLenum target , GLsizei numAttachments , const GLenum * attachments )
void glInvalidateSubFramebuffer (GLenum target , GLsizei numAttachments , const GLenum * attachments , GLint x , GLint y , GLsizei width , GLsizei height )
void glInvalidateTexImage (GLuint texture , GLint level )
void glInvalidateTexSubImage (GLuint texture , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth )
GLboolean glIsBuffer (GLuint buffer )
GLboolean glIsEnabled (GLenum cap )
GLboolean glIsEnabledi (GLenum target , GLuint index )
GLboolean glIsFramebuffer (GLuint framebuffer )
GLboolean glIsProgram (GLuint program )
GLboolean glIsProgramPipeline (GLuint pipeline )
GLboolean glIsQuery (GLuint id )
GLboolean glIsRenderbuffer (GLuint renderbuffer )
GLboolean glIsSampler (GLuint sampler )
GLboolean glIsShader (GLuint shader )
GLboolean glIsSync (GLsync sync )
GLboolean glIsTexture (GLuint texture )
GLboolean glIsTransformFeedback (GLuint id )
GLboolean glIsVertexArray (GLuint array )
void glLineWidth (GLfloat width )
void glLinkProgram (GLuint program )
void glLogicOp (GLenum opcode )
void * glMapBuffer (GLenum target , GLenum access )
void * glMapBufferRange (GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )
void glMemoryBarrier (GLbitfield barriers )
void glMinSampleShading (GLfloat value )
void glMultiDrawArrays (GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )
void glMultiDrawArraysIndirect (GLenum mode , const void * indirect , GLsizei drawcount , GLsizei stride )
void glMultiDrawElements (GLenum mode , const GLsizei * count , GLenum type , const void *const * indices , GLsizei drawcount )
void glMultiDrawElementsBaseVertex (GLenum mode , const GLsizei * count , GLenum type , const void *const * indices , GLsizei drawcount , const GLint * basevertex )
void glMultiDrawElementsIndirect (GLenum mode , GLenum type , const void * indirect , GLsizei drawcount , GLsizei stride )
void glObjectLabel (GLenum 标识符 , GLuint name , GLsizei length , const GLchar * label )
void glObjectPtrLabel (const void * ptr , GLsizei length , const GLchar * label )
void glPatchParameterfv (GLenum pname , const GLfloat * )
void glPatchParameteri (GLenum pname , GLint value )
void glPauseTransformFeedback ()
void glPixelStoref (GLenum pname , GLfloat param )
void glPixelStorei (GLenum pname , GLint param )
void glPointParameterf (GLenum pname , GLfloat param )
void glPointParameterfv (GLenum pname , const GLfloat * params )
void glPointParameteri (GLenum pname , GLint param )
void glPointParameteriv (GLenum pname , const GLint * params )
void glPointSize (GLfloat size )
void glPolygonMode (GLenum face , GLenum mode )
void glPolygonOffset (GLfloat factor , GLfloat units )
void glPopDebugGroup ()
void glPrimitiveRestartIndex (GLuint index )
void glProgramBinary (GLuint program , GLenum binaryFormat , const void * binary , GLsizei length )
void glProgramParameteri (GLuint program , GLenum pname , GLint value )
void glProgramUniform1d (GLuint program , GLint location , GLdouble v0 )
void glProgramUniform1dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform1f (GLuint program , GLint location , GLfloat v0 )
void glProgramUniform1fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform1i (GLuint program , GLint location , GLint v0 )
void glProgramUniform1iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform1ui (GLuint program , GLint location , GLuint v0 )
void glProgramUniform1uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniform2d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 )
void glProgramUniform2dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform2f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 )
void glProgramUniform2fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform2i (GLuint program , GLint location , GLint v0 , GLint v1 )
void glProgramUniform2iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform2ui (GLuint program , GLint location , GLuint v0 , GLuint v1 )
void glProgramUniform2uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniform3d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 )
void glProgramUniform3dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform3f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )
void glProgramUniform3fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform3i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 )
void glProgramUniform3iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform3ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 )
void glProgramUniform3uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniform4d (GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 , GLdouble v3 )
void glProgramUniform4dv (GLuint program , GLint location , GLsizei count , const GLdouble * value )
void glProgramUniform4f (GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )
void glProgramUniform4fv (GLuint program , GLint location , GLsizei count , const GLfloat * value )
void glProgramUniform4i (GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )
void glProgramUniform4iv (GLuint program , GLint location , GLsizei count , const GLint * value )
void glProgramUniform4ui (GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )
void glProgramUniform4uiv (GLuint program , GLint location , GLsizei count , const GLuint * value )
void glProgramUniformMatrix2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix2x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix2x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix2x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix2x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix3x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix3x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix3x4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix3x4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix4dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix4fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix4x2dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix4x2fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProgramUniformMatrix4x3dv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glProgramUniformMatrix4x3fv (GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glProvokingVertex (GLenum mode )
void glPushDebugGroup (GLenum source , GLuint id , GLsizei length , const GLchar * message )
void glQueryCounter (GLuint id , GLenum target )
void glReadBuffer (GLenum src )
void glReadPixels (GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , void * pixels )
void glReleaseShaderCompiler ()
void glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height )
void glRenderbufferStorageMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )
void glResumeTransformFeedback ()
void glSampleCoverage (GLfloat value , GLboolean invert )
void glSampleMaski (GLuint maskNumber , GLbitfield mask )
void glSamplerParameterIiv (GLuint sampler , GLenum pname , const GLint * param )
void glSamplerParameterIuiv (GLuint sampler , GLenum pname , const GLuint * param )
void glSamplerParameterf (GLuint sampler , GLenum pname , GLfloat param )
void glSamplerParameterfv (GLuint sampler , GLenum pname , const GLfloat * param )
void glSamplerParameteri (GLuint sampler , GLenum pname , GLint param )
void glSamplerParameteriv (GLuint sampler , GLenum pname , const GLint * param )
void glScissor (GLint x , GLint y , GLsizei width , GLsizei height )
void glScissorArrayv (GLuint first , GLsizei count , const GLint * v )
void glScissorIndexed (GLuint index , GLint left , GLint bottom , GLsizei width , GLsizei height )
void glScissorIndexedv (GLuint index , const GLint * v )
void glShaderBinary (GLsizei count , const GLuint * shaders , GLenum binaryformat , const void * binary , GLsizei length )
void glShaderSource (GLuint shader , GLsizei count , const GLchar *const * string , const GLint * length )
void glShaderStorageBlockBinding (GLuint program , GLuint storageBlockIndex , GLuint storageBlockBinding )
void glStencilFunc (GLenum func , GLint ref , GLuint mask )
void glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask )
void glStencilMask (GLuint mask )
void glStencilMaskSeparate (GLenum face , GLuint mask )
void glStencilOp (GLenum fail , GLenum zfail , GLenum zpass )
void glStencilOpSeparate (GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )
void glTexBuffer (GLenum target , GLenum internalformat , GLuint buffer )
void glTexBufferRange (GLenum target , GLenum internalformat , GLuint buffer , GLintptr offset , GLsizeiptr size )
void glTexImage1D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const void * pixels )
void glTexImage2D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const void * pixels )
void glTexImage2DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )
void glTexImage3D (GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const void * pixels )
void glTexImage3DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )
void glTexParameterIiv (GLenum target , GLenum pname , const GLint * params )
void glTexParameterIuiv (GLenum target , GLenum pname , const GLuint * params )
void glTexParameterf (GLenum target , GLenum pname , GLfloat param )
void glTexParameterfv (GLenum target , GLenum pname , const GLfloat * params )
void glTexParameteri (GLenum target , GLenum pname , GLint param )
void glTexParameteriv (GLenum target , GLenum pname , const GLint * params )
void glTexStorage1D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width )
void glTexStorage2D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height )
void glTexStorage2DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )
void glTexStorage3D (GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth )
void glTexStorage3DMultisample (GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )
void glTexSubImage1D (GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const void * pixels )
void glTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const void * pixels )
void glTexSubImage3D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const void * pixels )
void glTextureView (GLuint texture , GLenum target , GLuint origtexture , GLenum internalformat , GLuint minlevel , GLuint numlevels , GLuint minlayer , GLuint numlayers )
void glTransformFeedbackVaryings (GLuint program , GLsizei count , const GLchar *const * varyings , GLenum bufferMode )
void glUniform1d (GLint location , GLdouble x )
void glUniform1dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform1f (GLint location , GLfloat v0 )
void glUniform1fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform1i (GLint location , GLint v0 )
void glUniform1iv (GLint location , GLsizei count , const GLint * value )
void glUniform1ui (GLint location , GLuint v0 )
void glUniform1uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform2d (GLint location , GLdouble x , GLdouble y )
void glUniform2dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform2f (GLint location , GLfloat v0 , GLfloat v1 )
void glUniform2fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform2i (GLint location , GLint v0 , GLint v1 )
void glUniform2iv (GLint location , GLsizei count , const GLint * value )
void glUniform2ui (GLint location , GLuint v0 , GLuint v1 )
void glUniform2uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform3d (GLint location , GLdouble x , GLdouble y , GLdouble z )
void glUniform3dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform3f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )
void glUniform3fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform3i (GLint location , GLint v0 , GLint v1 , GLint v2 )
void glUniform3iv (GLint location , GLsizei count , const GLint * value )
void glUniform3ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 )
void glUniform3uiv (GLint location , GLsizei count , const GLuint * value )
void glUniform4d (GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glUniform4dv (GLint location , GLsizei count , const GLdouble * value )
void glUniform4f (GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )
void glUniform4fv (GLint location , GLsizei count , const GLfloat * value )
void glUniform4i (GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )
void glUniform4iv (GLint location , GLsizei count , const GLint * value )
void glUniform4ui (GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )
void glUniform4uiv (GLint location , GLsizei count , const GLuint * value )
void glUniformBlockBinding (GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )
void glUniformMatrix2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix2x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix2x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix3x4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix3x4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x2dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4x2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformMatrix4x3dv (GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )
void glUniformMatrix4x3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )
void glUniformSubroutinesuiv (GLenum shadertype , GLsizei count , const GLuint * indices )
GLboolean glUnmapBuffer (GLenum target )
void glUseProgram (GLuint program )
void glUseProgramStages (GLuint pipeline , GLbitfield stages , GLuint program )
void glValidateProgram (GLuint program )
void glValidateProgramPipeline (GLuint pipeline )
void glVertexAttrib1d (GLuint index , GLdouble x )
void glVertexAttrib1dv (GLuint index , const GLdouble * v )
void glVertexAttrib1f (GLuint index , GLfloat x )
void glVertexAttrib1fv (GLuint index , const GLfloat * v )
void glVertexAttrib1s (GLuint index , GLshort x )
void glVertexAttrib1sv (GLuint index , const GLshort * v )
void glVertexAttrib2d (GLuint index , GLdouble x , GLdouble y )
void glVertexAttrib2dv (GLuint index , const GLdouble * v )
void glVertexAttrib2f (GLuint index , GLfloat x , GLfloat y )
void glVertexAttrib2fv (GLuint index , const GLfloat * v )
void glVertexAttrib2s (GLuint index , GLshort x , GLshort y )
void glVertexAttrib2sv (GLuint index , const GLshort * v )
void glVertexAttrib3d (GLuint index , GLdouble x , GLdouble y , GLdouble z )
void glVertexAttrib3dv (GLuint index , const GLdouble * v )
void glVertexAttrib3f (GLuint index , GLfloat x , GLfloat y , GLfloat z )
void glVertexAttrib3fv (GLuint index , const GLfloat * v )
void glVertexAttrib3s (GLuint index , GLshort x , GLshort y , GLshort z )
void glVertexAttrib3sv (GLuint index , const GLshort * v )
void glVertexAttrib4Nbv (GLuint index , const GLbyte * v )
void glVertexAttrib4Niv (GLuint index , const GLint * v )
void glVertexAttrib4Nsv (GLuint index , const GLshort * v )
void glVertexAttrib4Nub (GLuint index , GLubyte x , GLubyte y , GLubyte z , GLubyte w )
void glVertexAttrib4Nubv (GLuint index , const GLubyte * v )
void glVertexAttrib4Nuiv (GLuint index , const GLuint * v )
void glVertexAttrib4Nusv (GLuint index , const GLushort * v )
void glVertexAttrib4bv (GLuint index , const GLbyte * v )
void glVertexAttrib4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertexAttrib4dv (GLuint index , const GLdouble * v )
void glVertexAttrib4f (GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w )
void glVertexAttrib4fv (GLuint index , const GLfloat * v )
void glVertexAttrib4iv (GLuint index , const GLint * v )
void glVertexAttrib4s (GLuint index , GLshort x , GLshort y , GLshort z , GLshort w )
void glVertexAttrib4sv (GLuint index , const GLshort * v )
void glVertexAttrib4ubv (GLuint index , const GLubyte * v )
void glVertexAttrib4uiv (GLuint index , const GLuint * v )
void glVertexAttrib4usv (GLuint index , const GLushort * v )
void glVertexAttribBinding (GLuint attribindex , GLuint bindingindex )
void glVertexAttribDivisor (GLuint index , GLuint divisor )
void glVertexAttribFormat (GLuint attribindex , GLint size , GLenum type , GLboolean normalized , GLuint relativeoffset )
void glVertexAttribI1i (GLuint index , GLint x )
void glVertexAttribI1iv (GLuint index , const GLint * v )
void glVertexAttribI1ui (GLuint index , GLuint x )
void glVertexAttribI1uiv (GLuint index , const GLuint * v )
void glVertexAttribI2i (GLuint index , GLint x , GLint y )
void glVertexAttribI2iv (GLuint index , const GLint * v )
void glVertexAttribI2ui (GLuint index , GLuint x , GLuint y )
void glVertexAttribI2uiv (GLuint index , const GLuint * v )
void glVertexAttribI3i (GLuint index , GLint x , GLint y , GLint z )
void glVertexAttribI3iv (GLuint index , const GLint * v )
void glVertexAttribI3ui (GLuint index , GLuint x , GLuint y , GLuint z )
void glVertexAttribI3uiv (GLuint index , const GLuint * v )
void glVertexAttribI4bv (GLuint index , const GLbyte * v )
void glVertexAttribI4i (GLuint index , GLint x , GLint y , GLint z , GLint w )
void glVertexAttribI4iv (GLuint index , const GLint * v )
void glVertexAttribI4sv (GLuint index , const GLshort * v )
void glVertexAttribI4ubv (GLuint index , const GLubyte * v )
void glVertexAttribI4ui (GLuint index , GLuint x , GLuint y , GLuint z , GLuint w )
void glVertexAttribI4uiv (GLuint index , const GLuint * v )
void glVertexAttribI4usv (GLuint index , const GLushort * v )
void glVertexAttribIFormat (GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )
void glVertexAttribIPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const void * pointer )
void glVertexAttribL1d (GLuint index , GLdouble x )
void glVertexAttribL1dv (GLuint index , const GLdouble * v )
void glVertexAttribL2d (GLuint index , GLdouble x , GLdouble y )
void glVertexAttribL2dv (GLuint index , const GLdouble * v )
void glVertexAttribL3d (GLuint index , GLdouble x , GLdouble y , GLdouble z )
void glVertexAttribL3dv (GLuint index , const GLdouble * v )
void glVertexAttribL4d (GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )
void glVertexAttribL4dv (GLuint index , const GLdouble * v )
void glVertexAttribLFormat (GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )
void glVertexAttribLPointer (GLuint index , GLint size , GLenum type , GLsizei stride , const void * pointer )
void glVertexAttribP1ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP1uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP2ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP2uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP3ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP3uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribP4ui (GLuint index , GLenum type , GLboolean normalized , GLuint value )
void glVertexAttribP4uiv (GLuint index , GLenum type , GLboolean normalized , const GLuint * value )
void glVertexAttribPointer (GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const void * pointer )
void glVertexBindingDivisor (GLuint bindingindex , GLuint divisor )
void glViewport (GLint x , GLint y , GLsizei width , GLsizei height )
void glViewportArrayv (GLuint first , GLsizei count , const GLfloat * v )
void glViewportIndexedf (GLuint index , GLfloat x , GLfloat y , GLfloat w , GLfloat h )
void glViewportIndexedfv (GLuint index , const GLfloat * v )
void glWaitSync (GLsync sync , GLbitfield flags , GLuint64 timeout )

重实现公共函数

virtual bool initializeOpenGLFunctions () override

详细描述

The QOpenGLFunctions_4_4_Core class provides all functions for OpenGL 4.4 core profile.

This class is a wrapper for functions from OpenGL 4.4 core profile. See reference pages on opengl.org for function documentation.

另请参阅 QAbstractOpenGLFunctions .

成员函数文档编制

QOpenGLFunctions_4_4_Core:: QOpenGLFunctions_4_4_Core ()

Default constructs an instance of QOpenGLFunctions_4_4_Core.

[虚拟] QOpenGLFunctions_4_4_Core:: ~QOpenGLFunctions_4_4_Core ()

Destroys the instance of QOpenGLFunctions_4_4_Core. The destructor is virtual.

void QOpenGLFunctions_4_4_Core:: glActiveShaderProgram ( GLuint pipeline , GLuint program )

void QOpenGLFunctions_4_4_Core:: glActiveTexture ( GLenum texture )

void QOpenGLFunctions_4_4_Core:: glAttachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_4_4_Core:: glBeginConditionalRender ( GLuint id , GLenum mode )

void QOpenGLFunctions_4_4_Core:: glBeginQuery ( GLenum target , GLuint id )

void QOpenGLFunctions_4_4_Core:: glBeginQueryIndexed ( GLenum target , GLuint index , GLuint id )

void QOpenGLFunctions_4_4_Core:: glBeginTransformFeedback ( GLenum primitiveMode )

void QOpenGLFunctions_4_4_Core:: glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glBindBuffer ( GLenum target , GLuint buffer )

void QOpenGLFunctions_4_4_Core:: glBindBufferBase ( GLenum target , GLuint index , GLuint buffer )

void QOpenGLFunctions_4_4_Core:: glBindBufferRange ( GLenum target , GLuint index , GLuint buffer , GLintptr offset , GLsizeiptr size )

void QOpenGLFunctions_4_4_Core:: glBindBuffersBase ( GLenum target , GLuint first , GLsizei count , const GLuint * buffers )

void QOpenGLFunctions_4_4_Core:: glBindBuffersRange ( GLenum target , GLuint first , GLsizei count , const GLuint * buffers , const GLintptr * offsets , const GLsizeiptr * sizes )

void QOpenGLFunctions_4_4_Core:: glBindFragDataLocation ( GLuint program , GLuint color , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glBindFragDataLocationIndexed ( GLuint program , GLuint colorNumber , GLuint index , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glBindFramebuffer ( GLenum target , GLuint framebuffer )

void QOpenGLFunctions_4_4_Core:: glBindImageTexture ( GLuint unit , GLuint texture , GLint level , GLboolean layered , GLint layer , GLenum access , GLenum format )

void QOpenGLFunctions_4_4_Core:: glBindImageTextures ( GLuint first , GLsizei count , const GLuint * textures )

void QOpenGLFunctions_4_4_Core:: glBindProgramPipeline ( GLuint pipeline )

void QOpenGLFunctions_4_4_Core:: glBindRenderbuffer ( GLenum target , GLuint renderbuffer )

void QOpenGLFunctions_4_4_Core:: glBindSampler ( GLuint unit , GLuint sampler )

void QOpenGLFunctions_4_4_Core:: glBindSamplers ( GLuint first , GLsizei count , const GLuint * samplers )

void QOpenGLFunctions_4_4_Core:: glBindTexture ( GLenum target , GLuint texture )

void QOpenGLFunctions_4_4_Core:: glBindTextures ( GLuint first , GLsizei count , const GLuint * textures )

void QOpenGLFunctions_4_4_Core:: glBindTransformFeedback ( GLenum target , GLuint id )

void QOpenGLFunctions_4_4_Core:: glBindVertexArray ( GLuint array )

void QOpenGLFunctions_4_4_Core:: glBindVertexBuffer ( GLuint bindingindex , GLuint buffer , GLintptr offset , GLsizei stride )

void QOpenGLFunctions_4_4_Core:: glBindVertexBuffers ( GLuint first , GLsizei count , const GLuint * buffers , const GLintptr * offsets , const GLsizei * strides )

void QOpenGLFunctions_4_4_Core:: glBlendColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_4_Core:: glBlendEquation ( GLenum mode )

void QOpenGLFunctions_4_4_Core:: glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_4_4_Core:: glBlendEquationSeparatei ( GLuint buf , GLenum modeRGB , GLenum modeAlpha )

void QOpenGLFunctions_4_4_Core:: glBlendEquationi ( GLuint buf , GLenum mode )

void QOpenGLFunctions_4_4_Core:: glBlendFunc ( GLenum sfactor , GLenum dfactor )

void QOpenGLFunctions_4_4_Core:: glBlendFuncSeparate ( GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha )

void QOpenGLFunctions_4_4_Core:: glBlendFuncSeparatei ( GLuint buf , GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha )

void QOpenGLFunctions_4_4_Core:: glBlendFunci ( GLuint buf , GLenum src , GLenum dst )

void QOpenGLFunctions_4_4_Core:: glBlitFramebuffer ( GLint srcX0 , GLint srcY0 , GLint srcX1 , GLint srcY1 , GLint dstX0 , GLint dstY0 , GLint dstX1 , GLint dstY1 , GLbitfield mask , GLenum filter )

void QOpenGLFunctions_4_4_Core:: glBufferData ( GLenum target , GLsizeiptr size , const void * data , GLenum usage )

void QOpenGLFunctions_4_4_Core:: glBufferStorage ( GLenum target , GLsizeiptr size , const void * data , GLbitfield flags )

void QOpenGLFunctions_4_4_Core:: glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const void * data )

GLenum QOpenGLFunctions_4_4_Core:: glCheckFramebufferStatus ( GLenum target )

void QOpenGLFunctions_4_4_Core:: glClampColor ( GLenum target , GLenum clamp )

void QOpenGLFunctions_4_4_Core:: glClear ( GLbitfield mask )

void QOpenGLFunctions_4_4_Core:: glClearBufferData ( GLenum target , GLenum internalformat , GLenum format , GLenum type , const void * data )

void QOpenGLFunctions_4_4_Core:: glClearBufferSubData ( GLenum target , GLenum internalformat , GLintptr offset , GLsizeiptr size , GLenum format , GLenum type , const void * data )

void QOpenGLFunctions_4_4_Core:: glClearBufferfi ( GLenum buffer , GLint drawbuffer , GLfloat depth , GLint stencil )

void QOpenGLFunctions_4_4_Core:: glClearBufferfv ( GLenum buffer , GLint drawbuffer , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glClearBufferiv ( GLenum buffer , GLint drawbuffer , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glClearBufferuiv ( GLenum buffer , GLint drawbuffer , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha )

void QOpenGLFunctions_4_4_Core:: glClearDepth ( GLdouble depth )

void QOpenGLFunctions_4_4_Core:: glClearDepthf ( GLfloat dd )

void QOpenGLFunctions_4_4_Core:: glClearStencil ( GLint s )

void QOpenGLFunctions_4_4_Core:: glClearTexImage ( GLuint texture , GLint level , GLenum format , GLenum type , const void * data )

void QOpenGLFunctions_4_4_Core:: glClearTexSubImage ( GLuint texture , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const void * data )

GLenum QOpenGLFunctions_4_4_Core:: glClientWaitSync ( GLsync sync , GLbitfield flags , GLuint64 timeout )

void QOpenGLFunctions_4_4_Core:: glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha )

void QOpenGLFunctions_4_4_Core:: glColorMaski ( GLuint index , GLboolean r , GLboolean g , GLboolean b , GLboolean a )

void QOpenGLFunctions_4_4_Core:: glCompileShader ( GLuint shader )

void QOpenGLFunctions_4_4_Core:: glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const void * data )

void QOpenGLFunctions_4_4_Core:: glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const void * data )

void QOpenGLFunctions_4_4_Core:: glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const void * data )

void QOpenGLFunctions_4_4_Core:: glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const void * data )

void QOpenGLFunctions_4_4_Core:: glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const void * data )

void QOpenGLFunctions_4_4_Core:: glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const void * data )

void QOpenGLFunctions_4_4_Core:: glCopyBufferSubData ( GLenum readTarget , GLenum writeTarget , GLintptr readOffset , GLintptr writeOffset , GLsizeiptr size )

void QOpenGLFunctions_4_4_Core:: glCopyImageSubData ( GLuint srcName , GLenum srcTarget , GLint srcLevel , GLint srcX , GLint srcY , GLint srcZ , GLuint dstName , GLenum dstTarget , GLint dstLevel , GLint dstX , GLint dstY , GLint dstZ , GLsizei srcWidth , GLsizei srcHeight , GLsizei srcDepth )

void QOpenGLFunctions_4_4_Core:: glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border )

void QOpenGLFunctions_4_4_Core:: glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border )

void QOpenGLFunctions_4_4_Core:: glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width )

void QOpenGLFunctions_4_4_Core:: glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height )

GLuint QOpenGLFunctions_4_4_Core:: glCreateProgram ()

GLuint QOpenGLFunctions_4_4_Core:: glCreateShader ( GLenum type )

GLuint QOpenGLFunctions_4_4_Core:: glCreateShaderProgramv ( GLenum type , GLsizei count , const GLchar *const * strings )

void QOpenGLFunctions_4_4_Core:: glCullFace ( GLenum mode )

void QOpenGLFunctions_4_4_Core:: glDebugMessageCallback ( GLDEBUGPROC callback , const void * userParam )

void QOpenGLFunctions_4_4_Core:: glDebugMessageControl ( GLenum source , GLenum type , GLenum severity , GLsizei count , const GLuint * ids , GLboolean enabled )

void QOpenGLFunctions_4_4_Core:: glDebugMessageInsert ( GLenum source , GLenum type , GLuint id , GLenum severity , GLsizei length , const GLchar * buf )

void QOpenGLFunctions_4_4_Core:: glDeleteBuffers ( GLsizei n , const GLuint * buffers )

void QOpenGLFunctions_4_4_Core:: glDeleteFramebuffers ( GLsizei n , const GLuint * framebuffers )

void QOpenGLFunctions_4_4_Core:: glDeleteProgram ( GLuint program )

void QOpenGLFunctions_4_4_Core:: glDeleteProgramPipelines ( GLsizei n , const GLuint * pipelines )

void QOpenGLFunctions_4_4_Core:: glDeleteQueries ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_4_4_Core:: glDeleteRenderbuffers ( GLsizei n , const GLuint * renderbuffers )

void QOpenGLFunctions_4_4_Core:: glDeleteSamplers ( GLsizei count , const GLuint * samplers )

void QOpenGLFunctions_4_4_Core:: glDeleteShader ( GLuint shader )

void QOpenGLFunctions_4_4_Core:: glDeleteSync ( GLsync sync )

void QOpenGLFunctions_4_4_Core:: glDeleteTextures ( GLsizei n , const GLuint * textures )

void QOpenGLFunctions_4_4_Core:: glDeleteTransformFeedbacks ( GLsizei n , const GLuint * ids )

void QOpenGLFunctions_4_4_Core:: glDeleteVertexArrays ( GLsizei n , const GLuint * arrays )

void QOpenGLFunctions_4_4_Core:: glDepthFunc ( GLenum func )

void QOpenGLFunctions_4_4_Core:: glDepthMask ( GLboolean flag )

void QOpenGLFunctions_4_4_Core:: glDepthRange ( GLdouble nearVal , GLdouble farVal )

void QOpenGLFunctions_4_4_Core:: glDepthRangeArrayv ( GLuint first , GLsizei count , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glDepthRangeIndexed ( GLuint index , GLdouble n , GLdouble f )

void QOpenGLFunctions_4_4_Core:: glDepthRangef ( GLfloat n , GLfloat f )

void QOpenGLFunctions_4_4_Core:: glDetachShader ( GLuint program , GLuint shader )

void QOpenGLFunctions_4_4_Core:: glDisable ( GLenum cap )

void QOpenGLFunctions_4_4_Core:: glDisableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_4_4_Core:: glDisablei ( GLenum target , GLuint index )

void QOpenGLFunctions_4_4_Core:: glDispatchCompute ( GLuint num_groups_x , GLuint num_groups_y , GLuint num_groups_z )

void QOpenGLFunctions_4_4_Core:: glDispatchComputeIndirect ( GLintptr indirect )

void QOpenGLFunctions_4_4_Core:: glDrawArrays ( GLenum mode , GLint first , GLsizei count )

void QOpenGLFunctions_4_4_Core:: glDrawArraysIndirect ( GLenum mode , const void * indirect )

void QOpenGLFunctions_4_4_Core:: glDrawArraysInstanced ( GLenum mode , GLint first , GLsizei count , GLsizei instancecount )

void QOpenGLFunctions_4_4_Core:: glDrawArraysInstancedBaseInstance ( GLenum mode , GLint first , GLsizei count , GLsizei instancecount , GLuint baseinstance )

void QOpenGLFunctions_4_4_Core:: glDrawBuffer ( GLenum buf )

void QOpenGLFunctions_4_4_Core:: glDrawBuffers ( GLsizei n , const GLenum * bufs )

void QOpenGLFunctions_4_4_Core:: glDrawElements ( GLenum mode , GLsizei count , GLenum type , const void * indices )

void QOpenGLFunctions_4_4_Core:: glDrawElementsBaseVertex ( GLenum mode , GLsizei count , GLenum type , const void * indices , GLint basevertex )

void QOpenGLFunctions_4_4_Core:: glDrawElementsIndirect ( GLenum mode , GLenum type , const void * indirect )

void QOpenGLFunctions_4_4_Core:: glDrawElementsInstanced ( GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount )

void QOpenGLFunctions_4_4_Core:: glDrawElementsInstancedBaseInstance ( GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLuint baseinstance )

void QOpenGLFunctions_4_4_Core:: glDrawElementsInstancedBaseVertex ( GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLint basevertex )

void QOpenGLFunctions_4_4_Core:: glDrawElementsInstancedBaseVertexBaseInstance ( GLenum mode , GLsizei count , GLenum type , const void * indices , GLsizei instancecount , GLint basevertex , GLuint baseinstance )

void QOpenGLFunctions_4_4_Core:: glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const void * indices )

void QOpenGLFunctions_4_4_Core:: glDrawRangeElementsBaseVertex ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const void * indices , GLint basevertex )

void QOpenGLFunctions_4_4_Core:: glDrawTransformFeedback ( GLenum mode , GLuint id )

void QOpenGLFunctions_4_4_Core:: glDrawTransformFeedbackInstanced ( GLenum mode , GLuint id , GLsizei instancecount )

void QOpenGLFunctions_4_4_Core:: glDrawTransformFeedbackStream ( GLenum mode , GLuint id , GLuint stream )

void QOpenGLFunctions_4_4_Core:: glDrawTransformFeedbackStreamInstanced ( GLenum mode , GLuint id , GLuint stream , GLsizei instancecount )

void QOpenGLFunctions_4_4_Core:: glEnable ( GLenum cap )

void QOpenGLFunctions_4_4_Core:: glEnableVertexAttribArray ( GLuint index )

void QOpenGLFunctions_4_4_Core:: glEnablei ( GLenum target , GLuint index )

void QOpenGLFunctions_4_4_Core:: glEndConditionalRender ()

void QOpenGLFunctions_4_4_Core:: glEndQuery ( GLenum target )

void QOpenGLFunctions_4_4_Core:: glEndQueryIndexed ( GLenum target , GLuint index )

void QOpenGLFunctions_4_4_Core:: glEndTransformFeedback ()

GLsync QOpenGLFunctions_4_4_Core:: glFenceSync ( GLenum 条件 , GLbitfield flags )

void QOpenGLFunctions_4_4_Core:: glFinish ()

void QOpenGLFunctions_4_4_Core:: glFlush ()

void QOpenGLFunctions_4_4_Core:: glFlushMappedBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length )

void QOpenGLFunctions_4_4_Core:: glFramebufferParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_4_4_Core:: glFramebufferRenderbuffer ( GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer )

void QOpenGLFunctions_4_4_Core:: glFramebufferTexture ( GLenum target , GLenum attachment , GLuint texture , GLint level )

void QOpenGLFunctions_4_4_Core:: glFramebufferTexture1D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_4_4_Core:: glFramebufferTexture2D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level )

void QOpenGLFunctions_4_4_Core:: glFramebufferTexture3D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level , GLint zoffset )

void QOpenGLFunctions_4_4_Core:: glFramebufferTextureLayer ( GLenum target , GLenum attachment , GLuint texture , GLint level , GLint layer )

void QOpenGLFunctions_4_4_Core:: glFrontFace ( GLenum mode )

void QOpenGLFunctions_4_4_Core:: glGenBuffers ( GLsizei n , GLuint * buffers )

void QOpenGLFunctions_4_4_Core:: glGenFramebuffers ( GLsizei n , GLuint * framebuffers )

void QOpenGLFunctions_4_4_Core:: glGenProgramPipelines ( GLsizei n , GLuint * pipelines )

void QOpenGLFunctions_4_4_Core:: glGenQueries ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_4_4_Core:: glGenRenderbuffers ( GLsizei n , GLuint * renderbuffers )

void QOpenGLFunctions_4_4_Core:: glGenSamplers ( GLsizei count , GLuint * samplers )

void QOpenGLFunctions_4_4_Core:: glGenTextures ( GLsizei n , GLuint * textures )

void QOpenGLFunctions_4_4_Core:: glGenTransformFeedbacks ( GLsizei n , GLuint * ids )

void QOpenGLFunctions_4_4_Core:: glGenVertexArrays ( GLsizei n , GLuint * arrays )

void QOpenGLFunctions_4_4_Core:: glGenerateMipmap ( GLenum target )

void QOpenGLFunctions_4_4_Core:: glGetActiveAtomicCounterBufferiv ( GLuint program , GLuint bufferIndex , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetActiveSubroutineName ( GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetActiveSubroutineUniformName ( GLuint program , GLenum shadertype , GLuint index , GLsizei bufsize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetActiveSubroutineUniformiv ( GLuint program , GLenum shadertype , GLuint index , GLenum pname , GLint * )

void QOpenGLFunctions_4_4_Core:: glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetActiveUniformBlockName ( GLuint program , GLuint uniformBlockIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformBlockName )

void QOpenGLFunctions_4_4_Core:: glGetActiveUniformBlockiv ( GLuint program , GLuint uniformBlockIndex , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetActiveUniformName ( GLuint program , GLuint uniformIndex , GLsizei bufSize , GLsizei * length , GLchar * uniformName )

void QOpenGLFunctions_4_4_Core:: glGetActiveUniformsiv ( GLuint program , GLsizei uniformCount , const GLuint * uniformIndices , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetAttachedShaders ( GLuint program , GLsizei maxCount , GLsizei * count , GLuint * shaders )

GLint QOpenGLFunctions_4_4_Core:: glGetAttribLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetBooleani_v ( GLenum target , GLuint index , GLboolean * data )

void QOpenGLFunctions_4_4_Core:: glGetBooleanv ( GLenum pname , GLboolean * data )

void QOpenGLFunctions_4_4_Core:: glGetBufferParameteri64v ( GLenum target , GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_4_Core:: glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetBufferPointerv ( GLenum target , GLenum pname , void ** params )

void QOpenGLFunctions_4_4_Core:: glGetBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , void * data )

void QOpenGLFunctions_4_4_Core:: glGetCompressedTexImage ( GLenum target , GLint level , void * img )

GLuint QOpenGLFunctions_4_4_Core:: glGetDebugMessageLog ( GLuint count , GLsizei bufSize , GLenum * sources , GLenum * 类型 , GLuint * ids , GLenum * severities , GLsizei * lengths , GLchar * messageLog )

void QOpenGLFunctions_4_4_Core:: glGetDoublei_v ( GLenum target , GLuint index , GLdouble * data )

void QOpenGLFunctions_4_4_Core:: glGetDoublev ( GLenum pname , GLdouble * data )

GLenum QOpenGLFunctions_4_4_Core:: glGetError ()

void QOpenGLFunctions_4_4_Core:: glGetFloati_v ( GLenum target , GLuint index , GLfloat * data )

void QOpenGLFunctions_4_4_Core:: glGetFloatv ( GLenum pname , GLfloat * data )

GLint QOpenGLFunctions_4_4_Core:: glGetFragDataIndex ( GLuint program , const GLchar * name )

GLint QOpenGLFunctions_4_4_Core:: glGetFragDataLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetFramebufferAttachmentParameteriv ( GLenum target , GLenum attachment , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetFramebufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetInteger64i_v ( GLenum target , GLuint index , GLint64 * data )

void QOpenGLFunctions_4_4_Core:: glGetInteger64v ( GLenum pname , GLint64 * data )

void QOpenGLFunctions_4_4_Core:: glGetIntegeri_v ( GLenum target , GLuint index , GLint * data )

void QOpenGLFunctions_4_4_Core:: glGetIntegerv ( GLenum pname , GLint * data )

void QOpenGLFunctions_4_4_Core:: glGetInternalformati64v ( GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint64 * params )

void QOpenGLFunctions_4_4_Core:: glGetInternalformativ ( GLenum target , GLenum internalformat , GLenum pname , GLsizei bufSize , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetMultisamplefv ( GLenum pname , GLuint index , GLfloat * val )

void QOpenGLFunctions_4_4_Core:: glGetObjectLabel ( GLenum 标识符 , GLuint name , GLsizei bufSize , GLsizei * length , GLchar * label )

void QOpenGLFunctions_4_4_Core:: glGetObjectPtrLabel (const void * ptr , GLsizei bufSize , GLsizei * length , GLchar * label )

void QOpenGLFunctions_4_4_Core:: glGetProgramBinary ( GLuint program , GLsizei bufSize , GLsizei * length , GLenum * binaryFormat , void * binary )

void QOpenGLFunctions_4_4_Core:: glGetProgramInfoLog ( GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_4_Core:: glGetProgramInterfaceiv ( GLuint program , GLenum programInterface , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetProgramPipelineInfoLog ( GLuint pipeline , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_4_Core:: glGetProgramPipelineiv ( GLuint pipeline , GLenum pname , GLint * params )

GLuint QOpenGLFunctions_4_4_Core:: glGetProgramResourceIndex ( GLuint program , GLenum programInterface , const GLchar * name )

GLint QOpenGLFunctions_4_4_Core:: glGetProgramResourceLocation ( GLuint program , GLenum programInterface , const GLchar * name )

GLint QOpenGLFunctions_4_4_Core:: glGetProgramResourceLocationIndex ( GLuint program , GLenum programInterface , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetProgramResourceName ( GLuint program , GLenum programInterface , GLuint index , GLsizei bufSize , GLsizei * length , GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetProgramResourceiv ( GLuint program , GLenum programInterface , GLuint index , GLsizei propCount , const GLenum * props , GLsizei bufSize , GLsizei * length , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetProgramStageiv ( GLuint program , GLenum shadertype , GLenum pname , GLint * )

void QOpenGLFunctions_4_4_Core:: glGetProgramiv ( GLuint program , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetQueryIndexediv ( GLenum target , GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetQueryObjecti64v ( GLuint id , GLenum pname , GLint64 * params )

void QOpenGLFunctions_4_4_Core:: glGetQueryObjectiv ( GLuint id , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetQueryObjectui64v ( GLuint id , GLenum pname , GLuint64 * params )

void QOpenGLFunctions_4_4_Core:: glGetQueryObjectuiv ( GLuint id , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_4_Core:: glGetQueryiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetRenderbufferParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetSamplerParameterIiv ( GLuint sampler , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetSamplerParameterIuiv ( GLuint sampler , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_4_Core:: glGetSamplerParameterfv ( GLuint sampler , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_4_Core:: glGetSamplerParameteriv ( GLuint sampler , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetShaderInfoLog ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog )

void QOpenGLFunctions_4_4_Core:: glGetShaderPrecisionFormat ( GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision )

void QOpenGLFunctions_4_4_Core:: glGetShaderSource ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source )

void QOpenGLFunctions_4_4_Core:: glGetShaderiv ( GLuint shader , GLenum pname , GLint * params )

const GLubyte *QOpenGLFunctions_4_4_Core:: glGetString ( GLenum name )

const GLubyte *QOpenGLFunctions_4_4_Core:: glGetStringi ( GLenum name , GLuint index )

GLuint QOpenGLFunctions_4_4_Core:: glGetSubroutineIndex ( GLuint program , GLenum shadertype , const GLchar * name )

GLint QOpenGLFunctions_4_4_Core:: glGetSubroutineUniformLocation ( GLuint program , GLenum shadertype , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetSynciv ( GLsync sync , GLenum pname , GLsizei bufSize , GLsizei * length , GLint * )

void QOpenGLFunctions_4_4_Core:: glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , void * pixels )

void QOpenGLFunctions_4_4_Core:: glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_4_Core:: glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetTexParameterIiv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetTexParameterIuiv ( GLenum target , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_4_Core:: glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_4_Core:: glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetTransformFeedbackVarying ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLsizei * size , GLenum * type , GLchar * name )

GLuint QOpenGLFunctions_4_4_Core:: glGetUniformBlockIndex ( GLuint program , const GLchar * uniformBlockName )

void QOpenGLFunctions_4_4_Core:: glGetUniformIndices ( GLuint program , GLsizei uniformCount , const GLchar *const * uniformNames , GLuint * uniformIndices )

GLint QOpenGLFunctions_4_4_Core:: glGetUniformLocation ( GLuint program , const GLchar * name )

void QOpenGLFunctions_4_4_Core:: glGetUniformSubroutineuiv ( GLenum shadertype , GLint location , GLuint * params )

void QOpenGLFunctions_4_4_Core:: glGetUniformdv ( GLuint program , GLint location , GLdouble * params )

void QOpenGLFunctions_4_4_Core:: glGetUniformfv ( GLuint program , GLint location , GLfloat * params )

void QOpenGLFunctions_4_4_Core:: glGetUniformiv ( GLuint program , GLint location , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetUniformuiv ( GLuint program , GLint location , GLuint * params )

void QOpenGLFunctions_4_4_Core:: glGetVertexAttribIiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glGetVertexAttribIuiv ( GLuint index , GLenum pname , GLuint * params )

void QOpenGLFunctions_4_4_Core:: glGetVertexAttribLdv ( GLuint index , GLenum pname , GLdouble * params )

void QOpenGLFunctions_4_4_Core:: glGetVertexAttribPointerv ( GLuint index , GLenum pname , void ** pointer )

void QOpenGLFunctions_4_4_Core:: glGetVertexAttribdv ( GLuint index , GLenum pname , GLdouble * params )

void QOpenGLFunctions_4_4_Core:: glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params )

void QOpenGLFunctions_4_4_Core:: glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params )

void QOpenGLFunctions_4_4_Core:: glHint ( GLenum target , GLenum mode )

void QOpenGLFunctions_4_4_Core:: glInvalidateBufferData ( GLuint buffer )

void QOpenGLFunctions_4_4_Core:: glInvalidateBufferSubData ( GLuint buffer , GLintptr offset , GLsizeiptr length )

void QOpenGLFunctions_4_4_Core:: glInvalidateFramebuffer ( GLenum target , GLsizei numAttachments , const GLenum * attachments )

void QOpenGLFunctions_4_4_Core:: glInvalidateSubFramebuffer ( GLenum target , GLsizei numAttachments , const GLenum * attachments , GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glInvalidateTexImage ( GLuint texture , GLint level )

void QOpenGLFunctions_4_4_Core:: glInvalidateTexSubImage ( GLuint texture , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth )

GLboolean QOpenGLFunctions_4_4_Core:: glIsBuffer ( GLuint buffer )

GLboolean QOpenGLFunctions_4_4_Core:: glIsEnabled ( GLenum cap )

GLboolean QOpenGLFunctions_4_4_Core:: glIsEnabledi ( GLenum target , GLuint index )

GLboolean QOpenGLFunctions_4_4_Core:: glIsFramebuffer ( GLuint framebuffer )

GLboolean QOpenGLFunctions_4_4_Core:: glIsProgram ( GLuint program )

GLboolean QOpenGLFunctions_4_4_Core:: glIsProgramPipeline ( GLuint pipeline )

GLboolean QOpenGLFunctions_4_4_Core:: glIsQuery ( GLuint id )

GLboolean QOpenGLFunctions_4_4_Core:: glIsRenderbuffer ( GLuint renderbuffer )

GLboolean QOpenGLFunctions_4_4_Core:: glIsSampler ( GLuint sampler )

GLboolean QOpenGLFunctions_4_4_Core:: glIsShader ( GLuint shader )

GLboolean QOpenGLFunctions_4_4_Core:: glIsSync ( GLsync sync )

GLboolean QOpenGLFunctions_4_4_Core:: glIsTexture ( GLuint texture )

GLboolean QOpenGLFunctions_4_4_Core:: glIsTransformFeedback ( GLuint id )

GLboolean QOpenGLFunctions_4_4_Core:: glIsVertexArray ( GLuint array )

void QOpenGLFunctions_4_4_Core:: glLineWidth ( GLfloat width )

void QOpenGLFunctions_4_4_Core:: glLinkProgram ( GLuint program )

void QOpenGLFunctions_4_4_Core:: glLogicOp ( GLenum opcode )

void *QOpenGLFunctions_4_4_Core:: glMapBuffer ( GLenum target , GLenum access )

void *QOpenGLFunctions_4_4_Core:: glMapBufferRange ( GLenum target , GLintptr offset , GLsizeiptr length , GLbitfield access )

void QOpenGLFunctions_4_4_Core:: glMemoryBarrier ( GLbitfield barriers )

void QOpenGLFunctions_4_4_Core:: glMinSampleShading ( GLfloat value )

void QOpenGLFunctions_4_4_Core:: glMultiDrawArrays ( GLenum mode , const GLint * first , const GLsizei * count , GLsizei drawcount )

void QOpenGLFunctions_4_4_Core:: glMultiDrawArraysIndirect ( GLenum mode , const void * indirect , GLsizei drawcount , GLsizei stride )

void QOpenGLFunctions_4_4_Core:: glMultiDrawElements ( GLenum mode , const GLsizei * count , GLenum type , const void *const * indices , GLsizei drawcount )

void QOpenGLFunctions_4_4_Core:: glMultiDrawElementsBaseVertex ( GLenum mode , const GLsizei * count , GLenum type , const void *const * indices , GLsizei drawcount , const GLint * basevertex )

void QOpenGLFunctions_4_4_Core:: glMultiDrawElementsIndirect ( GLenum mode , GLenum type , const void * indirect , GLsizei drawcount , GLsizei stride )

void QOpenGLFunctions_4_4_Core:: glObjectLabel ( GLenum 标识符 , GLuint name , GLsizei length , const GLchar * label )

void QOpenGLFunctions_4_4_Core:: glObjectPtrLabel (const void * ptr , GLsizei length , const GLchar * label )

void QOpenGLFunctions_4_4_Core:: glPatchParameterfv ( GLenum pname , const GLfloat * )

void QOpenGLFunctions_4_4_Core:: glPatchParameteri ( GLenum pname , GLint value )

void QOpenGLFunctions_4_4_Core:: glPauseTransformFeedback ()

void QOpenGLFunctions_4_4_Core:: glPixelStoref ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_4_Core:: glPixelStorei ( GLenum pname , GLint param )

void QOpenGLFunctions_4_4_Core:: glPointParameterf ( GLenum pname , GLfloat param )

void QOpenGLFunctions_4_4_Core:: glPointParameterfv ( GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_4_Core:: glPointParameteri ( GLenum pname , GLint param )

void QOpenGLFunctions_4_4_Core:: glPointParameteriv ( GLenum pname , const GLint * params )

void QOpenGLFunctions_4_4_Core:: glPointSize ( GLfloat size )

void QOpenGLFunctions_4_4_Core:: glPolygonMode ( GLenum face , GLenum mode )

void QOpenGLFunctions_4_4_Core:: glPolygonOffset ( GLfloat factor , GLfloat units )

void QOpenGLFunctions_4_4_Core:: glPopDebugGroup ()

void QOpenGLFunctions_4_4_Core:: glPrimitiveRestartIndex ( GLuint index )

void QOpenGLFunctions_4_4_Core:: glProgramBinary ( GLuint program , GLenum binaryFormat , const void * binary , GLsizei length )

void QOpenGLFunctions_4_4_Core:: glProgramParameteri ( GLuint program , GLenum pname , GLint value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1d ( GLuint program , GLint location , GLdouble v0 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1f ( GLuint program , GLint location , GLfloat v0 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1i ( GLuint program , GLint location , GLint v0 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1ui ( GLuint program , GLint location , GLuint v0 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform1uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2d ( GLuint program , GLint location , GLdouble v0 , GLdouble v1 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2f ( GLuint program , GLint location , GLfloat v0 , GLfloat v1 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2i ( GLuint program , GLint location , GLint v0 , GLint v1 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2ui ( GLuint program , GLint location , GLuint v0 , GLuint v1 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform2uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3d ( GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3f ( GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3i ( GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3ui ( GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform3uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4d ( GLuint program , GLint location , GLdouble v0 , GLdouble v1 , GLdouble v2 , GLdouble v3 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4dv ( GLuint program , GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4f ( GLuint program , GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4fv ( GLuint program , GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4i ( GLuint program , GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4iv ( GLuint program , GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4ui ( GLuint program , GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )

void QOpenGLFunctions_4_4_Core:: glProgramUniform4uiv ( GLuint program , GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix2dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix2fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix2x3dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix2x3fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix2x4dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix2x4fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix3dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix3fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix3x2dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix3x2fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix3x4dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix3x4fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix4dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix4fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix4x2dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix4x2fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix4x3dv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glProgramUniformMatrix4x3fv ( GLuint program , GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glProvokingVertex ( GLenum mode )

void QOpenGLFunctions_4_4_Core:: glPushDebugGroup ( GLenum source , GLuint id , GLsizei length , const GLchar * message )

void QOpenGLFunctions_4_4_Core:: glQueryCounter ( GLuint id , GLenum target )

void QOpenGLFunctions_4_4_Core:: glReadBuffer ( GLenum src )

void QOpenGLFunctions_4_4_Core:: glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , void * pixels )

void QOpenGLFunctions_4_4_Core:: glReleaseShaderCompiler ()

void QOpenGLFunctions_4_4_Core:: glRenderbufferStorage ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glRenderbufferStorageMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glResumeTransformFeedback ()

void QOpenGLFunctions_4_4_Core:: glSampleCoverage ( GLfloat value , GLboolean invert )

void QOpenGLFunctions_4_4_Core:: glSampleMaski ( GLuint maskNumber , GLbitfield mask )

void QOpenGLFunctions_4_4_Core:: glSamplerParameterIiv ( GLuint sampler , GLenum pname , const GLint * param )

void QOpenGLFunctions_4_4_Core:: glSamplerParameterIuiv ( GLuint sampler , GLenum pname , const GLuint * param )

void QOpenGLFunctions_4_4_Core:: glSamplerParameterf ( GLuint sampler , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_4_Core:: glSamplerParameterfv ( GLuint sampler , GLenum pname , const GLfloat * param )

void QOpenGLFunctions_4_4_Core:: glSamplerParameteri ( GLuint sampler , GLenum pname , GLint param )

void QOpenGLFunctions_4_4_Core:: glSamplerParameteriv ( GLuint sampler , GLenum pname , const GLint * param )

void QOpenGLFunctions_4_4_Core:: glScissor ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glScissorArrayv ( GLuint first , GLsizei count , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glScissorIndexed ( GLuint index , GLint left , GLint bottom , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glScissorIndexedv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glShaderBinary ( GLsizei count , const GLuint * shaders , GLenum binaryformat , const void * binary , GLsizei length )

void QOpenGLFunctions_4_4_Core:: glShaderSource ( GLuint shader , GLsizei count , const GLchar *const * string , const GLint * length )

void QOpenGLFunctions_4_4_Core:: glShaderStorageBlockBinding ( GLuint program , GLuint storageBlockIndex , GLuint storageBlockBinding )

void QOpenGLFunctions_4_4_Core:: glStencilFunc ( GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_4_4_Core:: glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask )

void QOpenGLFunctions_4_4_Core:: glStencilMask ( GLuint mask )

void QOpenGLFunctions_4_4_Core:: glStencilMaskSeparate ( GLenum face , GLuint mask )

void QOpenGLFunctions_4_4_Core:: glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass )

void QOpenGLFunctions_4_4_Core:: glStencilOpSeparate ( GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass )

void QOpenGLFunctions_4_4_Core:: glTexBuffer ( GLenum target , GLenum internalformat , GLuint buffer )

void QOpenGLFunctions_4_4_Core:: glTexBufferRange ( GLenum target , GLenum internalformat , GLuint buffer , GLintptr offset , GLsizeiptr size )

void QOpenGLFunctions_4_4_Core:: glTexImage1D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLint border , GLenum format , GLenum type , const void * pixels )

void QOpenGLFunctions_4_4_Core:: glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const void * pixels )

void QOpenGLFunctions_4_4_Core:: glTexImage2DMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_4_Core:: glTexImage3D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const void * pixels )

void QOpenGLFunctions_4_4_Core:: glTexImage3DMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_4_Core:: glTexParameterIiv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_4_Core:: glTexParameterIuiv ( GLenum target , GLenum pname , const GLuint * params )

void QOpenGLFunctions_4_4_Core:: glTexParameterf ( GLenum target , GLenum pname , GLfloat param )

void QOpenGLFunctions_4_4_Core:: glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params )

void QOpenGLFunctions_4_4_Core:: glTexParameteri ( GLenum target , GLenum pname , GLint param )

void QOpenGLFunctions_4_4_Core:: glTexParameteriv ( GLenum target , GLenum pname , const GLint * params )

void QOpenGLFunctions_4_4_Core:: glTexStorage1D ( GLenum target , GLsizei levels , GLenum internalformat , GLsizei width )

void QOpenGLFunctions_4_4_Core:: glTexStorage2D ( GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glTexStorage2DMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_4_Core:: glTexStorage3D ( GLenum target , GLsizei levels , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth )

void QOpenGLFunctions_4_4_Core:: glTexStorage3DMultisample ( GLenum target , GLsizei samples , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLboolean fixedsamplelocations )

void QOpenGLFunctions_4_4_Core:: glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const void * pixels )

void QOpenGLFunctions_4_4_Core:: glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const void * pixels )

void QOpenGLFunctions_4_4_Core:: glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const void * pixels )

void QOpenGLFunctions_4_4_Core:: glTextureView ( GLuint texture , GLenum target , GLuint origtexture , GLenum internalformat , GLuint minlevel , GLuint numlevels , GLuint minlayer , GLuint numlayers )

void QOpenGLFunctions_4_4_Core:: glTransformFeedbackVaryings ( GLuint program , GLsizei count , const GLchar *const * varyings , GLenum bufferMode )

void QOpenGLFunctions_4_4_Core:: glUniform1d ( GLint location , GLdouble x )

void QOpenGLFunctions_4_4_Core:: glUniform1dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniform1f ( GLint location , GLfloat v0 )

void QOpenGLFunctions_4_4_Core:: glUniform1fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniform1i ( GLint location , GLint v0 )

void QOpenGLFunctions_4_4_Core:: glUniform1iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glUniform1ui ( GLint location , GLuint v0 )

void QOpenGLFunctions_4_4_Core:: glUniform1uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glUniform2d ( GLint location , GLdouble x , GLdouble y )

void QOpenGLFunctions_4_4_Core:: glUniform2dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniform2f ( GLint location , GLfloat v0 , GLfloat v1 )

void QOpenGLFunctions_4_4_Core:: glUniform2fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniform2i ( GLint location , GLint v0 , GLint v1 )

void QOpenGLFunctions_4_4_Core:: glUniform2iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glUniform2ui ( GLint location , GLuint v0 , GLuint v1 )

void QOpenGLFunctions_4_4_Core:: glUniform2uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glUniform3d ( GLint location , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_4_Core:: glUniform3dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniform3f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 )

void QOpenGLFunctions_4_4_Core:: glUniform3fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniform3i ( GLint location , GLint v0 , GLint v1 , GLint v2 )

void QOpenGLFunctions_4_4_Core:: glUniform3iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glUniform3ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 )

void QOpenGLFunctions_4_4_Core:: glUniform3uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glUniform4d ( GLint location , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_4_Core:: glUniform4dv ( GLint location , GLsizei count , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniform4f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 )

void QOpenGLFunctions_4_4_Core:: glUniform4fv ( GLint location , GLsizei count , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniform4i ( GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 )

void QOpenGLFunctions_4_4_Core:: glUniform4iv ( GLint location , GLsizei count , const GLint * value )

void QOpenGLFunctions_4_4_Core:: glUniform4ui ( GLint location , GLuint v0 , GLuint v1 , GLuint v2 , GLuint v3 )

void QOpenGLFunctions_4_4_Core:: glUniform4uiv ( GLint location , GLsizei count , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glUniformBlockBinding ( GLuint program , GLuint uniformBlockIndex , GLuint uniformBlockBinding )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix2x3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix2x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix2x4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix2x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix3x2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix3x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix3x4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix3x4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix4dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix4x2dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix4x2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix4x3dv ( GLint location , GLsizei count , GLboolean transpose , const GLdouble * value )

void QOpenGLFunctions_4_4_Core:: glUniformMatrix4x3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value )

void QOpenGLFunctions_4_4_Core:: glUniformSubroutinesuiv ( GLenum shadertype , GLsizei count , const GLuint * indices )

GLboolean QOpenGLFunctions_4_4_Core:: glUnmapBuffer ( GLenum target )

void QOpenGLFunctions_4_4_Core:: glUseProgram ( GLuint program )

void QOpenGLFunctions_4_4_Core:: glUseProgramStages ( GLuint pipeline , GLbitfield stages , GLuint program )

void QOpenGLFunctions_4_4_Core:: glValidateProgram ( GLuint program )

void QOpenGLFunctions_4_4_Core:: glValidateProgramPipeline ( GLuint pipeline )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib1d ( GLuint index , GLdouble x )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib1dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib1f ( GLuint index , GLfloat x )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib1fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib1s ( GLuint index , GLshort x )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib1sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib2d ( GLuint index , GLdouble x , GLdouble y )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib2dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib2f ( GLuint index , GLfloat x , GLfloat y )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib2fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib2s ( GLuint index , GLshort x , GLshort y )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib2sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib3d ( GLuint index , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib3dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib3f ( GLuint index , GLfloat x , GLfloat y , GLfloat z )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib3fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib3s ( GLuint index , GLshort x , GLshort y , GLshort z )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib3sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4Nbv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4Niv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4Nsv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4Nub ( GLuint index , GLubyte x , GLubyte y , GLubyte z , GLubyte w )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4Nubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4Nuiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4Nusv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4bv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4d ( GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4f ( GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4fv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4s ( GLuint index , GLshort x , GLshort y , GLshort z , GLshort w )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4ubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttrib4usv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribBinding ( GLuint attribindex , GLuint bindingindex )

void QOpenGLFunctions_4_4_Core:: glVertexAttribDivisor ( GLuint index , GLuint divisor )

void QOpenGLFunctions_4_4_Core:: glVertexAttribFormat ( GLuint attribindex , GLint size , GLenum type , GLboolean normalized , GLuint relativeoffset )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI1i ( GLuint index , GLint x )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI1iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI1ui ( GLuint index , GLuint x )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI1uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI2i ( GLuint index , GLint x , GLint y )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI2iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI2ui ( GLuint index , GLuint x , GLuint y )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI2uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI3i ( GLuint index , GLint x , GLint y , GLint z )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI3iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI3ui ( GLuint index , GLuint x , GLuint y , GLuint z )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI3uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4bv ( GLuint index , const GLbyte * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4i ( GLuint index , GLint x , GLint y , GLint z , GLint w )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4iv ( GLuint index , const GLint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4sv ( GLuint index , const GLshort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4ubv ( GLuint index , const GLubyte * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4ui ( GLuint index , GLuint x , GLuint y , GLuint z , GLuint w )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4uiv ( GLuint index , const GLuint * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribI4usv ( GLuint index , const GLushort * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribIFormat ( GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )

void QOpenGLFunctions_4_4_Core:: glVertexAttribIPointer ( GLuint index , GLint size , GLenum type , GLsizei stride , const void * pointer )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL1d ( GLuint index , GLdouble x )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL1dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL2d ( GLuint index , GLdouble x , GLdouble y )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL2dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL3d ( GLuint index , GLdouble x , GLdouble y , GLdouble z )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL3dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL4d ( GLuint index , GLdouble x , GLdouble y , GLdouble z , GLdouble w )

void QOpenGLFunctions_4_4_Core:: glVertexAttribL4dv ( GLuint index , const GLdouble * v )

void QOpenGLFunctions_4_4_Core:: glVertexAttribLFormat ( GLuint attribindex , GLint size , GLenum type , GLuint relativeoffset )

void QOpenGLFunctions_4_4_Core:: glVertexAttribLPointer ( GLuint index , GLint size , GLenum type , GLsizei stride , const void * pointer )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP1ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP1uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP2ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP2uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP3ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP3uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP4ui ( GLuint index , GLenum type , GLboolean normalized , GLuint value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribP4uiv ( GLuint index , GLenum type , GLboolean normalized , const GLuint * value )

void QOpenGLFunctions_4_4_Core:: glVertexAttribPointer ( GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const void * pointer )

void QOpenGLFunctions_4_4_Core:: glVertexBindingDivisor ( GLuint bindingindex , GLuint divisor )

void QOpenGLFunctions_4_4_Core:: glViewport ( GLint x , GLint y , GLsizei width , GLsizei height )

void QOpenGLFunctions_4_4_Core:: glViewportArrayv ( GLuint first , GLsizei count , const GLfloat * v )

void QOpenGLFunctions_4_4_Core:: glViewportIndexedf ( GLuint index , GLfloat x , GLfloat y , GLfloat w , GLfloat h )

void QOpenGLFunctions_4_4_Core:: glViewportIndexedfv ( GLuint index , const GLfloat * v )

void QOpenGLFunctions_4_4_Core:: glWaitSync ( GLsync sync , GLbitfield flags , GLuint64 timeout )

[override virtual] bool QOpenGLFunctions_4_4_Core:: initializeOpenGLFunctions ()