The QQuickFramebufferObject class is a convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick. 更多...
头: | #include <QQuickFramebufferObject> |
qmake: | QT += quick |
Since: | Qt 5.2 |
继承: | QQuickItem |
class | Renderer |
QQuickFramebufferObject (QQuickItem * parent = nullptr) | |
virtual QQuickFramebufferObject::Renderer * | createRenderer () const = 0 |
bool | mirrorVertically () const |
void | setMirrorVertically (bool enable ) |
void | setTextureFollowsItemSize (bool follows ) |
bool | textureFollowsItemSize () const |
virtual bool | isTextureProvider () const override |
virtual void | releaseResources () override |
virtual QSGTextureProvider * | textureProvider () const override |
void | mirrorVerticallyChanged ( bool ) |
void | textureFollowsItemSizeChanged ( bool ) |
const QMetaObject | staticMetaObject |
The QQuickFramebufferObject class is a convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick.
On most platforms, the rendering will occur on a dedicated thread . For this reason, the QQuickFramebufferObject class enforces a strict separation between the item implementation and the FBO rendering. All item logic, such as properties and UI-related helper functions needed by QML should be located in a QQuickFramebufferObject class subclass. Everything that relates to rendering must be located in the QQuickFramebufferObject::Renderer 类。
To avoid race conditions and read/write issues from two threads it is important that the renderer and the item never read or write shared variables. Communication between the item and the renderer should primarily happen via the QQuickFramebufferObject::Renderer::synchronize () function. This function will be called on the render thread while the GUI thread is blocked.
Using queued connections or events for communication between item and renderer is also possible.
Both the Renderer and the FBO are memory managed internally.
To render into the FBO, the user should subclass the Renderer class and reimplement its Renderer::render () function. The Renderer subclass is returned from createRenderer ().
The size of the FBO will by default adapt to the size of the item. If a fixed size is preferred, set
textureFollowsItemSize
to
false
and return a texture of your choosing from
QQuickFramebufferObject::Renderer::createFramebufferObject
().
Starting Qt 5.4, the QQuickFramebufferObject 类是 纹理提供程序 and can be used directly in ShaderEffects and other classes that consume texture providers.
另请参阅 场景图形 - 渲染 FBO (帧缓冲对象) and 场景图形和渲染 .
This property controls if the size of the FBO's contents should be mirrored vertically when drawing. This allows easy integration of third-party rendering code that does not follow the standard expectations.
默认值为
false
.
该特性在 Qt 5.6 引入。
访问函数:
bool | mirrorVertically () const |
void | setMirrorVertically (bool enable ) |
通知程序信号:
void | mirrorVerticallyChanged ( bool ) |
This property controls if the size of the FBO's texture should follow the dimensions of the QQuickFramebufferObject item. When this property is false, the FBO will be created once the first time it is displayed. If it is set to true, the FBO will be recreated every time the dimensions of the item change.
默认值为
true
.
访问函数:
bool | textureFollowsItemSize () const |
void | setTextureFollowsItemSize (bool follows ) |
通知程序信号:
void | textureFollowsItemSizeChanged ( bool ) |
构造新的 QQuickFramebufferObject 采用父级 parent .
[pure virtual]
QQuickFramebufferObject::Renderer
*QQuickFramebufferObject::
createRenderer
() const
Reimplement this function to create a renderer used to render into the FBO.
This function will be called on the rendering thread while the GUI thread is blocked.
[override virtual]
bool
QQuickFramebufferObject::
isTextureProvider
() const
重实现自 QQuickItem::isTextureProvider ().
[override virtual]
void
QQuickFramebufferObject::
releaseResources
()
重实现自 QQuickItem::releaseResources ().
[override virtual]
QSGTextureProvider
*QQuickFramebufferObject::
textureProvider
() const
重实现自 QQuickItem::textureProvider ().