The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's. 更多...
头: | #include <QSGDynamicTexture> |
qmake: | QT += quick |
继承: | QSGTexture |
virtual bool | updateTexture () = 0 |
const QMetaObject | staticMetaObject |
The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's.
To update the content of the texture, call updateTexture () explicitly. Simply calling bind () will not update the texture.
注意: 所有带有 QSG 前缀的类只应用于场景图形渲染线程。见 场景图形和渲染 了解更多信息。
[pure virtual]
bool
QSGDynamicTexture::
updateTexture
()
Call this function to explicitly update the dynamic texture. Calling bind () will bind the content that was previously updated.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.