SimpleMaterial.qml Example File

simplecustommaterial/SimpleMaterial.qml
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import Qt3D.Core 2.0 import Qt3D.Render 2.0 Material { id: root property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0) parameters: [ Parameter { name: "maincolor" value: Qt.vector3d(root.maincolor.r, root.maincolor.g, root.maincolor.b) } ] effect: Effect { property string vertex: "qrc:/shaders/gl3/simpleColor.vert" property string fragment: "qrc:/shaders/gl3/simpleColor.frag" property string vertexES: "qrc:/shaders/es2/simpleColor.vert" property string fragmentES: "qrc:/shaders/es2/simpleColor.frag" FilterKey { id: forward name: "renderingStyle" value: "forward" } ShaderProgram { id: gl3Shader vertexShaderCode: loadSource(parent.vertex) fragmentShaderCode: loadSource(parent.fragment) } ShaderProgram { id: es2Shader vertexShaderCode: loadSource(parent.vertexES) fragmentShaderCode: loadSource(parent.fragmentES) } techniques: [ // OpenGL 3.1 Technique { filterKeys: [forward] graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 1 } renderPasses: RenderPass { shaderProgram: gl3Shader } }, // OpenGL 2.0 Technique { filterKeys: [forward] graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.NoProfile majorVersion: 2 minorVersion: 0 } renderPasses: RenderPass { shaderProgram: es2Shader } }, // ES 2.0 Technique { filterKeys: [forward] graphicsApiFilter { api: GraphicsApiFilter.OpenGLES profile: GraphicsApiFilter.CoreProfile majorVersion: 2 minorVersion: 0 } renderPasses: RenderPass { shaderProgram: es2Shader } } ] } }