Encapsulates a Shader Program. 更多...
| import 语句: | import Qt3D.Render 2.12 |
| Since: | Qt 5.5 |
| 实例化: | QShaderProgram |
ShaderProgram class encapsulates a shader program. A shader program consists of several different shaders, such as vertex and fragment shaders.
Qt3D will automatically populate a set of default uniforms if they are encountered during the shader instrospection phase.
| Default Uniform | Associated Qt3D Parameter name | GLSL declaration | |||
|---|---|---|---|---|---|
| ModelMatrix | modelMatrix | uniform mat4 modelMatrix; | |||
| ViewMatrix | viewMatrix | uniform mat4 viewMatrix; | |||
| ProjectionMatrix | projectionMatrix | uniform mat4 projectionMatrix; | |||
| ModelViewMatrix | modelView | uniform mat4 modelView; | |||
| ViewProjectionMatrix | viewProjectionMatrix | uniform mat4 viewProjectionMatrix; | |||
| ModelViewProjectionMatrix |
modelViewProjection
mvp |
uniform mat4 modelViewProjection;
uniform mat4 mvp; |
|||
| InverseModelMatrix | inverseModelMatrix | uniform mat4 inverseModelMatrix; | |||
| InverseViewMatrix | inverseViewMatrix | uniform mat4 inverseViewMatrix; | |||
| InverseProjectionMatrix | inverseProjectionMatrix | uniform mat4 inverseProjectionMatrix; | |||
| InverseModelViewMatrix | inverseModelView | uniform mat4 inverseModelView; | |||
| InverseViewProjectionMatrix | inverseViewProjectionMatrix | uniform mat4 inverseViewProjectionMatrix; | |||
| InverseModelViewProjectionMatrix | inverseModelViewProjection | uniform mat4 inverseModelViewProjection; | |||
| ModelNormalMatrix | modelNormalMatrix | uniform mat3 modelNormalMatrix; | |||
| ModelViewNormalMatrix | modelViewNormal | uniform mat3 modelViewNormal; | |||
| ViewportMatrix | viewportMatrix | uniform mat4 viewportMatrix; | |||
| InverseViewportMatrix | inverseViewportMatrix | uniform mat4 inverseViewportMatrix; | |||
|
AspectRatio
(surface width / surface height) |
aspectRatio | uniform float aspectRatio; | |||
| Exposure | exposure | uniform float exposure; | |||
| Gamma | gamma | uniform float gamma; | |||
|
时间
(in nano seconds) |
time | uniform float time; | |||
| EyePosition | eyePosition | uniform vec3 eyePosition; | |||
| SkinningPalette | skinningPalette[0] |
const int maxJoints = 100;
uniform mat4 skinningPalette[maxJoints]; |
|||
|
computeShaderCode : string |
Holds the compute shader code used by this shader program.
|
computeShaderGraph : string |
Holds the URL to the compute shader graph used by this shader program builder.
|
fragmentShaderCode : string |
Holds the fragment shader code used by this shader program.
|
fragmentShaderGraph : string |
Holds the URL to the fragment shader graph used by this shader program builder.
|
geometryShaderCode : string |
Holds the geometry shader code used by this shader program.
|
geometryShaderGraph : string |
Holds the URL to the geometry shader graph used by this shader program builder.
|
log : string |
Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.
|
status : string |
Holds the status of the current shader program.
|
tessellationControlShaderCode : string |
Holds the tesselation control shader code used by this shader program.
|
tessellationControlShaderGraph : string |
Holds the URL to the tesselation control shader graph used by this shader program builder.
|
tessellationEvaluationShaderCode : string |
Holds the tesselation evaluation shader code used by this shader program.
|
tessellationEvaluationShaderGraph : string |
Holds the URL to the tesselation evaluation shader graph used by this shader program builder.
|
vertexShaderCode : string |
Holds the vertex shader code used by this shader program.
|
vertexShaderGraph : string |
Holds the URL to the vertex shader graph used by this shader program builder.
Returns the shader code loaded from sourceUrl .