QPhongMaterial Class

( Qt3DExtras::QPhongMaterial )

The QPhongMaterial class provides a default implementation of the phong lighting effect. 更多...

头: #include <QPhongMaterial>
qmake: QT += 3dextras
Since: Qt 5.7
继承: Qt3DRender::QMaterial

该类已过时。 提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。

特性

公共函数

QPhongMaterial (Qt3DCore::QNode * parent = nullptr)
virtual ~QPhongMaterial ()
QColor ambient () const
QColor diffuse () const
float shininess () const
QColor specular () const

公共槽

void setAmbient (const QColor & ambient )
void setDiffuse (const QColor & diffuse )
void setShininess (float shininess )
void setSpecular (const QColor & specular )

信号

void ambientChanged (const QColor & ambient )
void diffuseChanged (const QColor & diffuse )
void shininessChanged (float shininess )
void specularChanged (const QColor & specular )

静态公共成员

const QMetaObject staticMetaObject

额外继承成员

详细描述

The QPhongMaterial class provides a default implementation of the phong lighting effect.

This class is deprecated; use QDiffuseSpecularMaterial 代替。

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

特性文档编制

ambient : QColor

Holds the ambient color.

访问函数:

QColor ambient () const
void setAmbient (const QColor & ambient )

通知程序信号:

void ambientChanged (const QColor & ambient )

diffuse : QColor

Holds the diffuse color.

访问函数:

QColor diffuse () const
void setDiffuse (const QColor & diffuse )

通知程序信号:

void diffuseChanged (const QColor & diffuse )

shininess : float

Holds the shininess exponent.

访问函数:

float shininess () const
void setShininess (float shininess )

通知程序信号:

void shininessChanged (float shininess )

specular : QColor

Holds the specular color.

访问函数:

QColor specular () const
void setSpecular (const QColor & specular )

通知程序信号:

void specularChanged (const QColor & specular )

成员函数文档编制

QPhongMaterial:: QPhongMaterial ( Qt3DCore::QNode * parent = nullptr)

构造新的 QPhongMaterial instance with parent object parent .

[虚拟] QPhongMaterial:: ~QPhongMaterial ()

销毁 QPhongMaterial .