The QTextureMaterial provides a default implementation of a simple unlit texture material. 更多...
头: | #include <QTextureMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.9 |
继承: | Qt3DRender::QMaterial |
QTextureMaterial (Qt3DCore::QNode * parent = nullptr) | |
virtual | ~QTextureMaterial () |
bool | isAlphaBlendingEnabled () const |
Qt3DRender::QAbstractTexture * | texture () const |
QVector2D | textureOffset () const |
QMatrix3x3 | textureTransform () const |
void | setAlphaBlendingEnabled (bool enabled ) |
void | setTexture (Qt3DRender::QAbstractTexture * texture ) |
void | setTextureOffset (QVector2D textureOffset ) |
void | setTextureTransform (const QMatrix3x3 & matrix ) |
void | alphaBlendingEnabledChanged (bool enabled ) |
void | textureChanged (Qt3DRender::QAbstractTexture * texture ) |
void | textureOffsetChanged (QVector2D textureOffset ) |
void | textureTransformChanged (const QMatrix3x3 & textureTransform ) |
const QMetaObject | staticMetaObject |
The QTextureMaterial provides a default implementation of a simple unlit texture material.
This material uses an effect with a single render pass approach. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.
访问函数:
bool | isAlphaBlendingEnabled () const |
void | setAlphaBlendingEnabled (bool enabled ) |
通知程序信号:
void | alphaBlendingEnabledChanged (bool enabled ) |
Holds the current texture used by the material.
访问函数:
Qt3DRender::QAbstractTexture * | texture () const |
void | setTexture (Qt3DRender::QAbstractTexture * texture ) |
通知程序信号:
void | textureChanged (Qt3DRender::QAbstractTexture * texture ) |
This is a utility property. It sets the translation component of the general texture transform matrix
访问函数:
QVector2D | textureOffset () const |
void | setTextureOffset (QVector2D textureOffset ) |
通知程序信号:
void | textureOffsetChanged (QVector2D textureOffset ) |
Holds the current texture transform. It is applied to texture coordinates at render time. Defaults to identity matrix.
访问函数:
QMatrix3x3 | textureTransform () const |
void | setTextureTransform (const QMatrix3x3 & matrix ) |
通知程序信号:
void | textureTransformChanged (const QMatrix3x3 & textureTransform ) |
构造新的 QTextureMaterial instance with parent object parent .
[虚拟]
QTextureMaterial::
~QTextureMaterial
()
销毁 QTextureMaterial 实例。