virtual Qt3DRender::QGeometry * | geometry () const |
virtual bool | load (QIODevice * ioDev , const QString & subMesh = QString()) |
void | processMesh (int * mesh ) |
void | processNode (int * node ) |
void | recurseNodes () |
[虚拟]
Qt3DRender::QGeometry
*FbxGeometryLoader::
geometry
() const
Gives the list of attributes that can be used to render a 3D form. Returns a pointer to the geometry object.
[虚拟]
bool
FbxGeometryLoader::
load
(
QIODevice
*
ioDev
, const
QString
&
subMesh
= QString())
加载指定
subMesh
using a device
ioDev
。返回
true
当成功时,
false
否则。
[protected]
void
FbxGeometryLoader::
processMesh
(
int
*
mesh
)
Process all vertices of the specified mesh .
[protected]
void
FbxGeometryLoader::
processNode
(
int
*
node
)
If the parameter node has the attribute eMesh, process the Mesh. If not, process the children of that node.
[protected]
void
FbxGeometryLoader::
recurseNodes
()
Traverse the node hierarchy and process the children of each node.