QCamera 类

( Qt3DRender::QCamera )

The QCamera class defines a view point through which the scene will be rendered. 更多...

头: #include <Qt3DRender/QCamera>
qmake: QT += 3drender
Since: Qt 5.5
实例化: Camera
继承: Qt3DCore::QEntity

公共类型

enum CameraTranslationOption { TranslateViewCenter, DontTranslateViewCenter }

特性

公共函数

QCamera (Qt3DCore::QNode * parent = nullptr)
float aspectRatio () const
float bottom () const
float exposure () const
float farPlane () const
float fieldOfView () const
float left () const
Qt3DRender::QCameraLens * lens () const
float nearPlane () const
void pan (float angle )
void pan (float angle , const QVector3D & axis )
void panAboutViewCenter (float angle )
void panAboutViewCenter (float angle , const QVector3D & axis )
QQuaternion panRotation (float angle ) const
QVector3D position () const
QMatrix4x4 projectionMatrix () const
QCameraLens::ProjectionType projectionType () const
float right () const
void roll (float angle )
void rollAboutViewCenter (float angle )
QQuaternion rollRotation (float angle ) const
void rotate (const QQuaternion & q )
void rotateAboutViewCenter (const QQuaternion & q )
QQuaternion rotation (float angle , const QVector3D & axis ) const
void tilt (float angle )
void tiltAboutViewCenter (float angle )
QQuaternion tiltRotation (float angle ) const
float top () const
Qt3DCore::QTransform * transform () const
void translate (const QVector3D & vLocal , Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)
void translateWorld (const QVector3D & vWorld , Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)
QVector3D upVector () const
QVector3D viewCenter () const
QVector3D viewVector () const

公共槽

void setAspectRatio (float aspectRatio )
void setBottom (float bottom )
void setExposure (float exposure )
void setFarPlane (float farPlane )
void setFieldOfView (float fieldOfView )
void setLeft (float left )
void setNearPlane (float nearPlane )
void setPosition (const QVector3D & position )
void setProjectionMatrix (const QMatrix4x4 & projectionMatrix )
void setProjectionType (QCameraLens::ProjectionType type )
void setRight (float right )
void setTop (float top )
void setUpVector (const QVector3D & upVector )
void setViewCenter (const QVector3D & viewCenter )
void viewAll ()
void viewEntity (Qt3DCore::QEntity * entity )
void viewSphere (const QVector3D & center , float radius )

信号

void aspectRatioChanged (float aspectRatio )
void bottomChanged (float bottom )
void exposureChanged (float exposure )
void farPlaneChanged (float farPlane )
void fieldOfViewChanged (float fieldOfView )
void leftChanged (float left )
void nearPlaneChanged (float nearPlane )
void positionChanged (const QVector3D & position )
void projectionMatrixChanged (const QMatrix4x4 & projectionMatrix )
void projectionTypeChanged (QCameraLens::ProjectionType projectionType )
void rightChanged (float right )
void topChanged (float top )
void upVectorChanged (const QVector3D & upVector )
void viewCenterChanged (const QVector3D & viewCenter )
void viewVectorChanged (const QVector3D & viewVector )

静态公共成员

const QMetaObject staticMetaObject

额外继承成员

详细描述

The QCamera class defines a view point through which the scene will be rendered.

成员类型文档编制

enum QCamera:: CameraTranslationOption

This enum specifies how camera view center is translated

常量 描述
Qt3DRender::QCamera::TranslateViewCenter 0 Translate the view center causing the view direction to remain the same
Qt3DRender::QCamera::DontTranslateViewCenter 1 Don't translate the view center causing the view direction to change

特性文档编制

aspectRatio : float

Holds the current aspect ratio.

访问函数:

float aspectRatio () const
void setAspectRatio (float aspectRatio )

通知程序信号:

void aspectRatioChanged (float aspectRatio )

bottom : float

Holds the current bottom of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection .

访问函数:

float bottom () const
void setBottom (float bottom )

通知程序信号:

void bottomChanged (float bottom )

exposure : float

Holds the current exposure of the camera.

The default value is 0.0.

The MetalRoughMaterial in Qt 3D Extras is currently the only provided material that makes use of camera exposure. Negative values will cause the material to be darker, and positive values will cause it to be lighter.

Custom materials may choose to interpret the value differently.

访问函数:

float exposure () const
void setExposure (float exposure )

通知程序信号:

void exposureChanged (float exposure )

farPlane : float

Holds the current camera far plane. Objects that are farther from the camera than the farPlane will not be rendered.

访问函数:

float farPlane () const
void setFarPlane (float farPlane )

通知程序信号:

void farPlaneChanged (float farPlane )

fieldOfView : float

Holds the current vertical field of view in degrees.

Along with aspectRatio , this property determines how much of the scene is visible to the camera. In that respect you might think of it as analogous to choosing a wide angle (wide horizontal field of view) or telephoto (narrow horizontal field of view) lens depending on how much of a scene you want to capture.

fieldOfView is only relevant when projectionType is QCameraLens::PerspectiveProjection .

访问函数:

float fieldOfView () const
void setFieldOfView (float fieldOfView )

通知程序信号:

void fieldOfViewChanged (float fieldOfView )

left : float

Holds the current left of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection .

访问函数:

float left () const
void setLeft (float left )

通知程序信号:

void leftChanged (float left )

nearPlane : float

Holds the current camera near plane. Objects that are closer to the camera than the nearPlane will not be rendered.

访问函数:

float nearPlane () const
void setNearPlane (float nearPlane )

通知程序信号:

void nearPlaneChanged (float nearPlane )

position : QVector3D

Holds the camera's position in coordinates relative to the parent entity.

访问函数:

QVector3D 位置 () const
void setPosition (const QVector3D & position )

通知程序信号:

void positionChanged (const QVector3D & position )

projectionMatrix : QMatrix4x4

Holds the current projection matrix of the camera.

访问函数:

QMatrix4x4 projectionMatrix () const
void setProjectionMatrix (const QMatrix4x4 & projectionMatrix )

通知程序信号:

void projectionMatrixChanged (const QMatrix4x4 & projectionMatrix )

projectionType : Qt3DRender::QCameraLens::ProjectionType

Holds the type of the camera projection. The default value is QCameraLens::PerspectiveProjection .

访问函数:

QCameraLens::ProjectionType projectionType () const
void setProjectionType (QCameraLens::ProjectionType type )

通知程序信号:

void projectionTypeChanged (QCameraLens::ProjectionType projectionType )

另请参阅 Qt3DRender::QCameraLens::ProjectionType .

right : float

Holds the current right of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection .

访问函数:

float right () const
void setRight (float right )

通知程序信号:

void rightChanged (float right )

top : float

Holds the current top of the camera.

This property is only relevant when projectionType is QCameraLens::OrthographicProjection .

访问函数:

float top () const
void setTop (float top )

通知程序信号:

void topChanged (float top )

upVector : QVector3D

Holds the camera's up vector in coordinates relative to the parent entity.

The up vector indicates which direction the top of the camera is facing. Think of taking a picture: after positioning yourself and pointing the camera at your target, you might rotate the camera left or right, giving you a portrait or landscape (or angled!) shot. upVector allows you to control this type of movement.

访问函数:

QVector3D upVector () const
void setUpVector (const QVector3D & upVector )

通知程序信号:

void upVectorChanged (const QVector3D & upVector )

viewCenter : QVector3D

Holds the camera's view center in coordinates relative to the parent entity.

Intuitively, the viewCenter is the location the camera is pointing at.

访问函数:

QVector3D viewCenter () const
void setViewCenter (const QVector3D & viewCenter )

通知程序信号:

void viewCenterChanged (const QVector3D & viewCenter )

viewVector : const QVector3D

Holds the camera's view vector in coordinates relative to the parent entity.

This vector decribes the displacement from the camera ( position ) to its target ( viewCenter ).

访问函数:

QVector3D viewVector () const

通知程序信号:

void viewVectorChanged (const QVector3D & viewVector )

成员函数文档编制

QCamera:: QCamera ( Qt3DCore::QNode * parent = nullptr)

创建新的 QCamera instance with the specified parent .

Qt3DRender::QCameraLens *QCamera:: lens () const

Returns the current lens.

void QCamera:: pan ( float angle )

Adjusts the pan angle of the camera by angle in degrees.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: pan ( float angle , const QVector3D & axis )

Adjusts the pan angle of the camera by angle in degrees on a chosen axis .

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: panAboutViewCenter ( float angle )

Adjusts the camera pan about view center by angle in degrees.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: panAboutViewCenter ( float angle , const QVector3D & axis )

Adjusts the camera pan about view center by angle in degrees on axis .

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

QQuaternion QCamera:: panRotation ( float angle ) const

Returns the calculated pan rotation in relation to the angle in degrees taken in to adjust the camera's pan or left/right rotation on the Y axis.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: roll ( float angle )

Adjusts the camera roll by angle in degrees.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: rollAboutViewCenter ( float angle )

Adjusts the camera roll about view center by angle in degrees.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

QQuaternion QCamera:: rollRotation ( float angle ) const

Returns the calculated roll rotation in relation to the angle in degrees taken in to adjust the camera's roll or lean left/right rotation on the Z axis.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: rotate (const QQuaternion & q )

Rotates the camera with the use of a Quaternion in q .

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: rotateAboutViewCenter (const QQuaternion & q )

Rotates the camera about the view center with the use of a Quaternion in q .

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

QQuaternion QCamera:: rotation ( float angle , const QVector3D & axis ) const

Returns the calculated rotation in relation to the angle in degrees and chosen axis taken in.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

[slot] void QCamera:: setAspectRatio ( float aspectRatio )

Sets the camera's aspect ratio to aspectRatio .

注意: setter 函数对于特性 aspectRatio .

另请参阅 aspectRatio ().

[slot] void QCamera:: setBottom ( float bottom )

Sets the bottom of the camera to bottom .

注意: setter 函数对于特性 bottom .

另请参阅 bottom ().

[slot] void QCamera:: setExposure ( float exposure )

Sets the camera's exposure to exposure .

注意: setter 函数对于特性 exposure .

另请参阅 exposure ().

[slot] void QCamera:: setFarPlane ( float farPlane )

Sets the camera's far plane to farPlane

注意: setter 函数对于特性 farPlane .

另请参阅 farPlane ().

[slot] void QCamera:: setFieldOfView ( float fieldOfView )

Sets the camera's field of view to fieldOfView in degrees.

注意: setter 函数对于特性 fieldOfView .

另请参阅 fieldOfView ().

[slot] void QCamera:: setLeft ( float left )

Sets the left of the camera to left .

注意: setter 函数对于特性 left .

另请参阅 left ().

[slot] void QCamera:: setNearPlane ( float nearPlane )

Sets the camera's near plane to nearPlane .

注意: setter 函数对于特性 nearPlane .

另请参阅 nearPlane ().

[slot] void QCamera:: setPosition (const QVector3D & position )

Sets the camera's position in 3D space to position .

注意: setter 函数对于特性 position .

另请参阅 position ().

[slot] void QCamera:: setProjectionMatrix (const QMatrix4x4 & projectionMatrix )

Sets the camera's projection matrix to projectionMatrix .

注意: setter 函数对于特性 projectionMatrix .

另请参阅 projectionMatrix ().

[slot] void QCamera:: setProjectionType ( QCameraLens::ProjectionType type )

Sets the camera's projection type to type .

注意: setter 函数对于特性 projectionType .

另请参阅 projectionType ().

[slot] void QCamera:: setRight ( float right )

Sets the right of the camera to right .

注意: setter 函数对于特性 right .

另请参阅 right ().

[slot] void QCamera:: setTop ( float top )

Sets the top of the camera to top .

注意: setter 函数对于特性 top .

另请参阅 top ().

[slot] void QCamera:: setUpVector (const QVector3D & upVector )

Sets the camera's up vector to upVector .

注意: setter 函数对于特性 upVector .

另请参阅 upVector ().

[slot] void QCamera:: setViewCenter (const QVector3D & viewCenter )

Sets the camera's view center to viewCenter .

注意: setter 函数对于特性 viewCenter .

另请参阅 viewCenter ().

void QCamera:: tilt ( float angle )

Adjusts the tilt angle of the camera by angle in degrees.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: tiltAboutViewCenter ( float angle )

Adjusts the camera tilt about view center by angle in degrees.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

QQuaternion QCamera:: tiltRotation ( float angle ) const

Returns the calculated tilt rotation in relation to the angle in degrees taken in to adjust the camera's tilt or up/down rotation on the X axis.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

Qt3DCore::QTransform *QCamera:: transform () const

Returns the camera's position via transform.

void QCamera:: translate (const QVector3D & vLocal , Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)

Translates the camera's position and its view vector by vLocal in local coordinates. The option allows for toggling whether the view center should be translated.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

void QCamera:: translateWorld (const QVector3D & vWorld , Qt3DRender::QCamera::CameraTranslationOption option = TranslateViewCenter)

Translates the camera's position and its view vector by vWorld in world coordinates. The option allows for toggling whether the view center should be translated.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

[slot] void QCamera:: viewAll ()

Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume and the entire scene fits in the view port.

注意: Only works if the lens is in perspective projection mode.

另请参阅 Qt3D.Render::Camera::projectionType .

[slot] void QCamera:: viewEntity ( Qt3DCore::QEntity * entity )

Rotates and moves the camera so that it's viewCenter is the center of the entity 's bounding volume and the entire entity fits in the view port.

注意: Only works if the lens is in perspective projection mode.

另请参阅 Camera.projectionType .

[slot] void QCamera:: viewSphere (const QVector3D & center , float radius )

Rotates and moves the camera so that it's viewCenter is center and a sphere of radius fits in the view port.

注意: Only works if the lens is in perspective projection mode.

另请参阅 Qt3D.Render::Camera::projectionType .