QEnvironmentLight Class

( Qt3DRender::QEnvironmentLight )

Encapsulate an environment light object in a Qt 3D scene. 更多...

头: #include <QEnvironmentLight>
qmake: QT += 3drender
Since: Qt 5.9
实例化: EnvironmentLight
继承: Qt3DCore::QComponent

特性

公共函数

QEnvironmentLight (Qt3DCore::QNode * parent = nullptr)
virtual ~QEnvironmentLight ()
Qt3DRender::QAbstractTexture * irradiance () const
Qt3DRender::QAbstractTexture * specular () const

公共槽

void setIrradiance (Qt3DRender::QAbstractTexture * irradiance )
void setSpecular (Qt3DRender::QAbstractTexture * specular )

信号

void irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance )
void specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular )

静态公共成员

const QMetaObject staticMetaObject

额外继承成员

详细描述

Encapsulate an environment light object in a Qt 3D scene.

QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.

There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight . Some examples include

HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.

特性文档编制

irradiance : Qt3DRender::QAbstractTexture *

Holds the current environment irradiance map texture.

By default, the environment irradiance texture is null.

访问函数:

Qt3DRender::QAbstractTexture * irradiance () const
void setIrradiance (Qt3DRender::QAbstractTexture * irradiance )

通知程序信号:

void irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance )

specular : Qt3DRender::QAbstractTexture *

Holds the current environment specular map texture.

By default, the environment specular texture is null.

访问函数:

Qt3DRender::QAbstractTexture * specular () const
void setSpecular (Qt3DRender::QAbstractTexture * specular )

通知程序信号:

void specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular )

成员函数文档编制

QEnvironmentLight:: QEnvironmentLight ( Qt3DCore::QNode * parent = nullptr)

Default constructs an instance of QEnvironmentLight.

[虚拟] QEnvironmentLight:: ~QEnvironmentLight ()

Destroys the instance of QEnvironmentLight. The destructor is virtual.