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import QtQuick 2.6
import QtQuick.Window 2.2
Window {
property intinitialWidth: 800
property intinitialHeight: 600id: mainViewwidth: initialWidthheight: initialHeightvisible: truetitle: "Interactive Mobile Phone Demo"color: "black"Item {
id: textureSourcelayer.enabled: truelayer.smooth: truelayer.textureMirroring: ShaderEffectSource.NoMirroringanchors.centerIn: parent// The dimensions of the texture source item determine the actual OpenGL texture dimensions.// We want a fairly large texture, so that even the smallest text we use renders nicely.width: 512height: 1024// Hide texture source behind the canvas normally, so you can't interact with it.// It would also be possible to set visible property to false instead, but if the item// is hidden, some things don't update correctly. For example, the Flickable doesn't update// its content if it is not visible.z: -2// Specify transform to make the visual representation of the item match the size and// orientation of the ui presented in Canvas. If the window initial dimensions,// textureSource dimensions, or phone mesh dimensions or position are changed,// scaling needs to be adjusted accordingly.transform: [
Scale {
origin.y: textureSource.height/2origin.x: textureSource.width/2yScale: 0.5*mainView.height/mainView.initialHeightxScale: 0.5*mainView.height/mainView.initialHeight
}
]
opacity: 0.0// CellphoneApp implements the UI of the phoneCellphoneApp {
id: cellphoneAppanchors.fill: parentbackgroundColor: "black"textColor: "white"onLocked: canvas3d.state="running"
}
}
// CellphoneCanvas displays the rotating phone and the color selectorCellphoneCanvas {
id: canvas3danchors.fill:parenttextureSource: textureSourceonRotationStopped: {
cellphoneApp.resetLockTimer()
// Bring the UI to the foreground so that it can be interacted withtextureSource.z=1
}
onRotationStarted: {
// Hide the texture source behind canvas to ensure UI cannot be// interacted while the phone is rotating.textureSource.z= -1
}
}
ColorSelector {
anchors.right: parent.rightanchors.top: parent.topwidth: parent.width/16onSelectedColorChanged: canvas3d.caseColor=selectedColor
}
// FPS display, initially hidden, clicking will show itFpsDisplay {
anchors.left: parent.leftanchors.top: parent.topwidth: 32height: 64fps: canvas3d.fps
}
}