/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Charts module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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****************************************************************************/
#include "chartview.h"#include <QtCore/QtMath>#include <QtCore/QDebug>
QT_CHARTS_USE_NAMESPACE
ChartView::ChartView(QWidget*parent)
: QChartView(newQChart(), parent),
m_scatter(0),
m_scatter2(0)
{
setRenderHint(QPainter::Antialiasing);
chart()->setTitle("Click to interact with scatter points");
m_scatter =newQScatterSeries();
m_scatter->setName("scatter1");
for (qreal x(0.5); x <=4.0; x +=0.5) {
for (qreal y(0.5); y <=4.0; y +=0.5)
*m_scatter <<QPointF(x, y);
}
m_scatter2 =newQScatterSeries();
m_scatter2->setName("scatter2");
chart()->addSeries(m_scatter2);
chart()->addSeries(m_scatter);
chart()->createDefaultAxes();
chart()->axes(Qt::Horizontal).first()->setRange(0,4.5);
chart()->axes(Qt::Vertical).first()->setRange(0,4.5);
connect(m_scatter,&QScatterSeries::clicked,this,&ChartView::handleClickedPoint);
}
ChartView::~ChartView()
{
}
void ChartView::handleClickedPoint(constQPointF&point)
{
QPointF clickedPoint = point;
// Find the closest point from series 1QPointF closest(INT_MAX, INT_MAX);
qreal distance(INT_MAX);
constauto points = m_scatter->points();
for (constQPointF¤tPoint : points) {
qreal currentDistance =qSqrt((currentPoint.x() - clickedPoint.x())
* (currentPoint.x() - clickedPoint.x())
+ (currentPoint.y() - clickedPoint.y())
* (currentPoint.y() - clickedPoint.y()));
if (currentDistance < distance) {
distance = currentDistance;
closest = currentPoint;
}
}
// Remove the closes point from series 1 and append it to series 2
m_scatter->remove(closest);
m_scatter2->append(closest);
}