scatterdatamodifier.cpp Example File
					 
					
						scatter/scatterdatamodifier.cpp
					 
					
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#include "scatterdatamodifier.h" 
#include <QtDataVisualization/qscatterdataproxy.h> 
#include <QtDataVisualization/qvalue3daxis.h> 
#include <QtDataVisualization/q3dscene.h> 
#include <QtDataVisualization/q3dcamera.h> 
#include <QtDataVisualization/qscatter3dseries.h> 
#include <QtDataVisualization/q3dtheme.h> 
#include <QtCore/qmath.h> 
#include <QtCore/qrandom.h> 
#include <QtWidgets/QComboBox> 
using  namespace  QtDataVisualization //#define RANDOM_SCATTER // Uncomment this to switch to random scatter 
const  int  numberOfItems =  3600 ;
const  float  curveDivider =  3.0f ;
const  int  lowerNumberOfItems =  900 ;
const  float  lowerCurveDivider =  0.75f ;
ScatterDataModifier:: ScatterDataModifier(Q3DScatter * scatter)
    : m_graph(scatter), 
      m_fontSize(40.0f ), 
      m_style(QAbstract3DSeries:: MeshSphere), 
      m_smooth(true ), 
      m_itemCount(lowerNumberOfItems), 
      m_curveDivider(lowerCurveDivider)
{
    m_graph- > activeTheme()- > setType(Q3DTheme :: ThemeEbony);
    QFont =  m_graph- > activeTheme()- > font();
    font. setPointSize(m_fontSize);
    m_graph- > activeTheme()- > setFont(font);
    m_graph- > setShadowQuality(QAbstract3DGraph:: ShadowQualitySoftLow);
    m_graph- > scene()- > activeCamera()- > setCameraPreset(Q3DCamera :: CameraPresetFront);
    QScatterDataProxy * proxy =  new  QScatterDataProxy * series =  new  QScatter3DSeries(proxy);
    series- > setItemLabelFormat(QStringLiteral "@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel" ));
    series- > setMeshSmooth(m_smooth);
    m_graph- > addSeries(series);
    addData();
}
ScatterDataModifier:: ~ ScatterDataModifier()
{
    delete  m_graph;
}
void  ScatterDataModifier:: addData()
{
    // Configure the axes according to the data 
    m_graph- > axisX()- > setTitle("X" );
    m_graph- > axisY()- > setTitle("Y" );
    m_graph- > axisZ()- > setTitle("Z" );
    QScatterDataArray * dataArray =  new  QScatterDataArray - > resize(m_itemCount);
    QScatterDataItem * ptrToDataArray =  & dataArray- > first();
#ifdef RANDOM_SCATTER 
    for  (int  i =  0 ; i <  m_itemCount; i+ + ) {
        ptrToDataArray- > setPosition(randVector());
        ptrToDataArray+ + ;
    }
#else 
    float  limit =  qSqrt (m_itemCount) /  2.0f ;
    for  (float  i =  - limit; i <  limit; i+ + ) {
        for  (float  j =  - limit; j <  limit; j+ + ) {
            ptrToDataArray- > setPosition(QVector3D(i +  0.5f , 
                                                  qCos (qDegreesToRadians ((i *  j) /  m_curveDivider)), 
                                                  j +  0.5f ));
            ptrToDataArray+ + ;
        }
    }
#endif 
    m_graph- > seriesList(). at(0 )- > dataProxy()- > resetArray(dataArray);
}
void  ScatterDataModifier:: changeStyle(int  style)
{
    QComboBox * comboBox =  qobject_cast< QComboBox * > (sender());
    if  (comboBox) {
        m_style =  QAbstract3DSeries:: Mesh(comboBox- > itemData(style). toInt());
        if  (m_graph- > seriesList(). size())
            m_graph- > seriesList(). at(0 )- > setMesh(m_style);
    }
}
void  ScatterDataModifier:: setSmoothDots(int  smooth)
{
    m_smooth =  bool(smooth);
    QScatter3DSeries * series =  m_graph- > seriesList(). at(0 );
    series- > setMeshSmooth(m_smooth);
}
void  ScatterDataModifier:: changeTheme(int  theme)
{
    Q3DTheme * currentTheme =  m_graph- > activeTheme();
    currentTheme- > setType(Q3DTheme :: Theme(theme));
    emit  backgroundEnabledChanged(currentTheme- > isBackgroundEnabled());
    emit  gridEnabledChanged(currentTheme- > isGridEnabled());
    emit  fontChanged(currentTheme- > font());
}
void  ScatterDataModifier:: changePresetCamera()
{
    static  int  preset =  Q3DCamera :: CameraPresetFrontLow;
    m_graph- > scene()- > activeCamera()- > setCameraPreset((Q3DCamera :: CameraPreset)preset);
    if  (+ + preset >  Q3DCamera :: CameraPresetDirectlyBelow)
        preset =  Q3DCamera :: CameraPresetFrontLow;
}
void  ScatterDataModifier:: changeLabelStyle()
{
    m_graph- > activeTheme()- > setLabelBackgroundEnabled(! m_graph- > activeTheme()- > isLabelBackgroundEnabled());
}
void  ScatterDataModifier:: changeFont(const  QFont & font)
{
    QFont =  font;
    newFont. setPointSizeF(m_fontSize);
    m_graph- > activeTheme()- > setFont(newFont);
}
void  ScatterDataModifier:: shadowQualityUpdatedByVisual(QAbstract3DGraph:: ShadowQuality sq)
{
    int  quality =  int (sq);
    emit  shadowQualityChanged(quality); // connected to a checkbox in main.cpp 
}
void  ScatterDataModifier:: changeShadowQuality(int  quality)
{
    QAbstract3DGraph:: ShadowQuality sq =  QAbstract3DGraph:: ShadowQuality(quality);
    m_graph- > setShadowQuality(sq);
}
void  ScatterDataModifier:: setBackgroundEnabled(int  enabled)
{
    m_graph- > activeTheme()- > setBackgroundEnabled((bool)enabled);
}
void  ScatterDataModifier:: setGridEnabled(int  enabled)
{
    m_graph- > activeTheme()- > setGridEnabled((bool)enabled);
}
void  ScatterDataModifier:: toggleItemCount()
{
    if  (m_itemCount = =  numberOfItems) {
        m_itemCount =  lowerNumberOfItems;
        m_curveDivider =  lowerCurveDivider;
    } else  {
        m_itemCount =  numberOfItems;
        m_curveDivider =  curveDivider;
    }
    m_graph- > seriesList(). at(0 )- > dataProxy()- > resetArray(0 );
    addData();
}
QVector3D ScatterDataModifier:: randVector()
{
    return  QVector3D(
                (float )(QRandomGenerator :: global()- > bounded(100 )) /  2.0f  - 
                (float )(QRandomGenerator :: global()- > bounded(100 )) /  2.0f , 
                (float )(QRandomGenerator :: global()- > bounded(100 )) /  100.0f  - 
                (float )(QRandomGenerator :: global()- > bounded(100 )) /  100.0f , 
                (float )(QRandomGenerator :: global()- > bounded(100 )) /  2.0f  - 
                (float )(QRandomGenerator :: global()- > bounded(100 )) /  2.0f );
}