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#include "mainwindow.h"#include "vulkanwindow.h"#include <QApplication>#include <QLabel>#include <QPushButton>#include <QLCDNumber>#include <QCheckBox>#include <QGridLayout>
MainWindow::MainWindow(VulkanWindow *vulkanWindow)
{
QWidget*wrapper =QWidget::createWindowContainer(vulkanWindow);
wrapper->setFocusPolicy(Qt::StrongFocus);
wrapper->setFocus();
infoLabel =newQLabel;
infoLabel->setFrameStyle(QFrame::Box |QFrame::Raised);
infoLabel->setAlignment(Qt::AlignCenter);
infoLabel->setText(tr("This example demonstrates instanced drawing\nof a mesh loaded from a file.\n""Uses a Phong material with a single light.\n""Also demonstrates dynamic uniform buffers\nand a bit of threading with QtConcurrent.\n""Uses 4x MSAA when available.\n""Comes with an FPS camera.\n""Hit [Shift+]WASD to walk and strafe.\nPress and move mouse to look around.\n""Click Add New to increase the number of instances."));
meshSwitch =newQCheckBox(tr("&Use Qt logo"));
meshSwitch->setFocusPolicy(Qt::NoFocus); // do not interfere with vulkanWindow's keyboard input
counterLcd =newQLCDNumber(5);
counterLcd->setSegmentStyle(QLCDNumber::Filled);
counterLcd->display(m_count);
newButton =newQPushButton(tr("&Add new"));
newButton->setFocusPolicy(Qt::NoFocus);
quitButton =newQPushButton(tr("&Quit"));
quitButton->setFocusPolicy(Qt::NoFocus);
pauseButton =newQPushButton(tr("&Pause"));
pauseButton->setFocusPolicy(Qt::NoFocus);
connect(quitButton,&QPushButton::clicked,qApp,&QCoreApplication::quit);
connect(newButton,&QPushButton::clicked, vulkanWindow,[=] {
vulkanWindow->addNew();
m_count = vulkanWindow->instanceCount();
counterLcd->display(m_count);
});
connect(pauseButton,&QPushButton::clicked, vulkanWindow,&VulkanWindow::togglePaused);
connect(meshSwitch,&QCheckBox::clicked, vulkanWindow,&VulkanWindow::meshSwitched);
QGridLayout*layout =newQGridLayout;
layout->addWidget(infoLabel,0,2);
layout->addWidget(meshSwitch,1,2);
layout->addWidget(createLabel(tr("INSTANCES")),2,2);
layout->addWidget(counterLcd,3,2);
layout->addWidget(newButton,4,2);
layout->addWidget(pauseButton,5,2);
layout->addWidget(quitButton,6,2);
layout->addWidget(wrapper,0,0,7,2);
setLayout(layout);
}
QLabel*MainWindow::createLabel(constQString&text)
{
QLabel*lbl =newQLabel(text);
lbl->setAlignment(Qt::AlignHCenter |Qt::AlignBottom);
return lbl;
}