/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Purchasing module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
Item {
PageHeader {
id: headertitle: "How to Play"
}
Flickable {
id: helpFlickableanchors.top: header.bottomanchors.bottom: parent.bottomanchors.right: parent.rightanchors.left: parent.leftanchors.margins: topLevel.globalMarginclip: truecontentHeight: helpContent.height+ (topLevel.globalMargin*2)
Item {
id: helpContentwidth: parent.widthheight: contentColumn.heightColumn {
id: contentColumnanchors.top: parent.topanchors.right: parent.rightanchors.left: parent.leftanchors.margins: topLevel.globalMarginspacing: topLevel.globalMarginText {
height: contentHeightwidth: parent.widthwrapMode: Text.Wrapfont.family: Settings.helpFontFamilycolor: "white"font.pixelSize: helpFlickable.height*0.04text: "\
Hangman is a classic word game where the objective is to guess a given word \
before you make too many mistakes and the hangman gets hung.\n"
}
Word {
anchors.margins: topLevel.globalMarginheight: topLevel.buttonHeightwidth: parent.width*.8text: "HANGMAN"
}
Text {
height: contentHeightwidth: parent.widthwrapMode: Text.Wrapfont.family: Settings.helpFontFamilycolor: "white"font.pixelSize: helpFlickable.height*0.04text: "\
\nYou play by guessing letters. If you guess a letter that is part of the word \
it will be shown in any locations in the word it is located. If however it is \
not part of the word, another piece will be added and the hangman will be one \
step closer to death. \n"
}
Hangman {
height: widthwidth: parent.width/2errorCount: 9
}
Text {
height: contentHeightwidth: parent.widthwrapMode: Text.Wrapfont.family: Settings.helpFontFamilycolor: "white"font.pixelSize: helpFlickable.height*0.04text: "\
\nVowels must be purchased, unlocked or earned to be used. If you guess a word, \
any vowels that have not been guess already will be added to your vowel pool."
}
ScoreItem {
anchors.margins: topLevel.globalMarginheight: topLevel.buttonHeight
}
Text {
height: contentHeightwidth: parent.widthwrapMode: Text.Wrapfont.family: Settings.helpFontFamilycolor: "white"font.pixelSize: helpFlickable.height*0.04text: "\
When you guess a word you are rewarded points. You receive a point for each \
consonant that was guessed as well as a point for any remaining parts of the \
hangman. You can not do anything with points, they just show how awesome you are.
"
}
}
}
}
}