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//Own#include "mainwindow.h"#include "graphicsscene.h"//Qt#include <QGraphicsView>#include <QApplication>#include <QMenu>#include <QMenuBar>#include <QLayout>#ifndef QT_NO_OPENGL# include <QtOpenGL/QtOpenGL>#endif
MainWindow::MainWindow() : QMainWindow(0)
{
QMenu*file = menuBar()->addMenu(tr("&File"));
QAction*newAction = file->addAction(tr("New Game"));
newAction->setShortcut(QKeySequence(Qt::CTRL |Qt::Key_N));
QAction*quitAction = file->addAction(tr("Quit"));
quitAction->setShortcut(QKeySequence(Qt::CTRL |Qt::Key_Q));
if (QApplication::arguments().contains("-fullscreen")) {
scene =new GraphicsScene(0,0,750,400, GraphicsScene::Small);
setWindowState(Qt::WindowFullScreen);
} else {
scene =new GraphicsScene(0,0,880,630);
layout()->setSizeConstraint(QLayout::SetFixedSize);
}
view =newQGraphicsView(scene,this);
view->setAlignment(Qt::AlignLeft |Qt::AlignTop);
scene->setupScene(newAction, quitAction);
#ifndef QT_NO_OPENGLQGLWidget*glWidget =newQGLWidget(QGLFormat(QGL::SampleBuffers));
if (glWidget->context()->isValid()) {
view->setViewport(glWidget);
} else {
qWarning("Unable to create an Open GL context with sample buffers, not using Open GL.");
delete glWidget;
}
#endif
setCentralWidget(view);
}