此范例展示如何创建 Qt 插件。
 
					There are two kinds of plugins in Qt: plugins that extend Qt itself and plugins that extend applications written in Qt. In this example, we show the procedure of implementing plugins that extend applications. When you create a plugin you declare an interface, which is a class with only pure virtual functions. This interface is inherited by the class that implements the plugin. The class is stored in a shared library and can therefore be loaded by applications at run-time. When loaded, the plugin is dynamically cast to the interface using Qt's 元对象系统 . The plugin 概述文档 gives a high-level introduction to plugins.
						We have implemented a plugin, the
						
EchoPlugin
						
						, which implements the
						
EchoInterface
						
						. The interface consists of
						
echo()
						
						, which takes a
						
							QString
						
						as argument. The
						
EchoPlugin
						
						returns the string unaltered (i.e., it works as the familiar echo command found in both Unix and Windows).
					
						We test the plugin in
						
EchoWindow
						
						: when you push the
						
							QPushButton
						
						(as seen in the image above), the application sends the text in the
						
							QLineEdit
						
						to the plugin, which echoes it back to the application. The answer from the plugin is displayed in the
						
							QLabel
						
						.
					
						The
						
EchoWindow
						
						class lets us test the
						
EchoPlugin
						
						through a GUI.
					
class EchoWindow : public QWidget { Q_OBJECT public: EchoWindow(); private slots: void sendEcho(); private: void createGUI(); bool loadPlugin(); EchoInterface *echoInterface; QLineEdit *lineEdit; QLabel *label; QPushButton *button; QGridLayout *layout; };
						We load the plugin in
						
loadPlugin()
						
						and cast it to
						
EchoInterface
						
						. When the user clicks the
						
button
						
						we take the text in
						
lineEdit
						
						and call the interface's
						
echo()
						
						with it.
					
从查看构造函数开始:
EchoWindow::EchoWindow() { createGUI(); setLayout(layout); setWindowTitle("Echo Plugin Example"); if (!loadPlugin()) { QMessageBox::information(this, "Error", "Could not load the plugin"); lineEdit->setEnabled(false); button->setEnabled(false); } }
						We create the widgets and set a title for the window. We then load the plugin.
						
loadPlugin()
						
						returns false if the plugin could not be loaded, in which case we disable the widgets. If you wish a more detailed error message, you can use
						
							errorString()
						
						; we will look more closely at
						
							QPluginLoader
						
						later.
					
						这里是实现为
						
sendEcho()
						
						:
					
void EchoWindow::sendEcho() { QString text = echoInterface->echo(lineEdit->text()); label->setText(text); }
						This slot is called when the user pushes
						
button
						
						or presses enter in
						
lineEdit
						
						. We call
						
echo()
						
						of the echo interface. In our example this is the
						
EchoPlugin
						
						, but it could be any plugin that inherit the
						
EchoInterface
						
						. We take the
						
							QString
						
						returned from
						
echo()
						
						and display it in the
						
label
						
						.
					
						这里是实现为
						
createGUI()
						
						:
					
void EchoWindow::createGUI() { lineEdit = new QLineEdit; label = new QLabel; label->setFrameStyle(QFrame::Box | QFrame::Plain); button = new QPushButton(tr("Send Message")); connect(lineEdit, &QLineEdit::editingFinished, this, &EchoWindow::sendEcho); connect(button, &QPushButton::clicked, this, &EchoWindow::sendEcho); layout = new QGridLayout; layout->addWidget(new QLabel(tr("Message:")), 0, 0); layout->addWidget(lineEdit, 0, 1); layout->addWidget(new QLabel(tr("Answer:")), 1, 0); layout->addWidget(label, 1, 1); layout->addWidget(button, 2, 1, Qt::AlignRight); layout->setSizeConstraint(QLayout::SetFixedSize); }
						We create the widgets and lay them out in a grid layout. We connect the label and line edit to our
						
sendEcho()
						
						槽。
					
						这里是
						
loadPlugin()
						
						函数:
					
bool EchoWindow::loadPlugin() { QDir pluginsDir(qApp->applicationDirPath()); #if defined(Q_OS_WIN) if (pluginsDir.dirName().toLower() == "debug" || pluginsDir.dirName().toLower() == "release") pluginsDir.cdUp(); #elif defined(Q_OS_MAC) if (pluginsDir.dirName() == "MacOS") { pluginsDir.cdUp(); pluginsDir.cdUp(); pluginsDir.cdUp(); } #endif pluginsDir.cd("plugins"); foreach (QString fileName, pluginsDir.entryList(QDir::Files)) { QPluginLoader pluginLoader(pluginsDir.absoluteFilePath(fileName)); QObject *plugin = pluginLoader.instance(); if (plugin) { echoInterface = qobject_cast<EchoInterface *>(plugin); if (echoInterface) return true; } } return false; }
						Access to plugins at run-time is provided by
						
							QPluginLoader
						
						. You supply it with the filename of the shared library the plugin is stored in and call
						
							instance()
						
						, which loads and returns the root component of the plugin (i.e., it resolves the type of the plugin and creates a
						
							QObject
						
						instance of it). If the plugin was not successfully loaded, it will be null, so we return false. If it was loaded correctly, we can cast the plugin to our
						
EchoInterface
						
						and return true. In the case that the plugin loaded does not implement the
						
EchoInterface
						
						,
						
instance()
						
						will return null, but this cannot happen in our example. Notice that the location of the plugin is not the same for all platforms.
					
						The
						
EchoInterface
						
						defines the functions that the plugin will provide. An interface is a class that only consists of pure virtual functions. If non virtual functions were present in the class you would get misleading compile errors in the moc files.
					
class EchoInterface { public: virtual ~EchoInterface() {} virtual QString echo(const QString &message) = 0; }; #define EchoInterface_iid "org.qt-project.Qt.Examples.EchoInterface" Q_DECLARE_INTERFACE(EchoInterface, EchoInterface_iid)
						We declare
						
echo()
						
						. In our
						
EchoPlugin
						
						we use this method to return, or echo,
						
							message
						
						.
					
使用 Q_DECLARE_INTERFACE macro to let Qt's meta object system aware of the interface. We do this so that it will be possible to identify plugins that implements the interface at run-time. The second argument is a string that must identify the interface in a unique way.
						We inherit both
						
							QObject
						
						and
						
EchoInterface
						
						to make this class a plugin. The
						
							Q_INTERFACES
						
						macro tells Qt which interfaces the class implements. In our case we only implement the
						
EchoInterface
						
						. If a class implements more than one interface, they are given as a space separated list. The
						
							Q_PLUGIN_METADATA
						
						macro is included next to the
						
							Q_OBJECT
						
						macro. It contains the plugins IID and a filename pointing to a json file containing the metadata for the plugin. The json file is compiled into the plugin and does not need to be installed.
					
class EchoPlugin : public QObject, EchoInterface { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt.Examples.EchoInterface" FILE "echoplugin.json") Q_INTERFACES(EchoInterface) public: QString echo(const QString &message) override; };
						这里是实现为
						
echo()
						
						:
					
QString EchoPlugin::echo(const QString &message) { return message; }
只需返回函数参数。
main()
						
						function
						
					int main(int argv, char *args[]) { QApplication app(argv, args); EchoWindow window; window.show(); return app.exec(); }
						We create an
						
EchoWindow
						
						and display it as a top-level window.
					
When creating plugins the profiles need to be adjusted. We show here what changes need to be done.
						The profile in the echoplugin directory uses the
						
subdirs
						
						template and simply includes includes to directories in which the echo window and echo plugin lives:
					
TEMPLATE    = subdirs
SUBDIRS     = echowindow \
              plugin
					
					The profile for the echo window does not need any plugin specific settings. We move on to the plugin profile:
TEMPLATE = lib CONFIG += plugin QT += widgets INCLUDEPATH += ../echowindow HEADERS = echoplugin.h SOURCES = echoplugin.cpp TARGET = $$qtLibraryTarget(echoplugin) DESTDIR = ../plugins
						We need to set the TEMPLATE as we now want to make a library instead of an executable. We also need to tell qmake that we are creating a plugin. The
						
EchoInterface
						
						that the plugin implements lives in the
						
echowindow
						
						directory, so we need to add that directory to the include path. We set the TARGET of the project, which is the name of the library file in which the plugin will be stored; qmake appends the appropriate file extension depending on the platform. By convention the target should have the same name as the plugin (set with Q_EXPORT_PLUGIN2)
					
The Defining Plugins page presents an overview of the macros needed to create plugins.
We give an example of a plugin that extends Qt in the style plugin example. The plug and paint example shows how to create static plugins.
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