-
flags
GamepadAxes
-
flags
GamepadButtons
-
configureAxis
(int , QGamepadManager::GamepadAxis ) : bool
-
configureButton
(int , QGamepadManager::GamepadButton ) : bool
-
connectedGamepadsChanged
()
-
deleteLater
()
-
destroyed
(QObject *)
-
isConfigurationNeeded
(int ) const : bool
-
objectNameChanged
(const QString &)
-
resetConfiguration
(int )
-
setCancelConfigureButton
(int , QGamepadManager::GamepadButton ) : bool
-
setSettingsFile
(const QString &)
-
blockSignals
(bool ) : bool
-
childEvent
(QChildEvent *)
-
children
() const : const QObjectList &
-
connect
(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
-
connect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
-
connect
(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
-
connect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
-
connect
(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
-
connect
(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
-
connectNotify
(const QMetaMethod &)
-
connectedGamepads
() const : const QList<int>
-
customEvent
(QEvent *)
-
disconnect
(const QObject *, const char *, const QObject *, const char *) : bool
-
disconnect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
-
disconnect
(const char *, const QObject *, const char *) const : bool
-
disconnect
(const QObject *, const char *) const : bool
-
disconnect
(const QMetaObject::Connection &) : bool
-
disconnect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
-
disconnectNotify
(const QMetaMethod &)
-
dumpObjectInfo
() const
-
dumpObjectTree
() const
-
dynamicPropertyNames
() const : QList<QByteArray>
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