The QGLShader class allows OpenGL shaders to be compiled. 更多...
头: | #include <QGLShader> |
qmake: | QT += opengl |
Since: | Qt 4.6 |
继承: | QObject |
该类已过时。 提供它是为使旧源代码能继续工作。强烈建议不要在新代码中使用它。
该类在 Qt 4.6 引入。
flags | ShaderType |
enum | ShaderTypeBit { Vertex, Fragment, Geometry } |
QGLShader (QGLShader::ShaderType type , const QGLContext * context , QObject * parent = nullptr) | |
QGLShader (QGLShader::ShaderType type , QObject * parent = nullptr) | |
virtual | ~QGLShader () |
bool | compileSourceCode (const char * source ) |
bool | compileSourceCode (const QByteArray & source ) |
bool | compileSourceCode (const QString & source ) |
bool | compileSourceFile (const QString & fileName ) |
bool | isCompiled () const |
QString | log () const |
GLuint | shaderId () const |
QGLShader::ShaderType | shaderType () const |
QByteArray | sourceCode () const |
bool | hasOpenGLShaders (QGLShader::ShaderType type , const QGLContext * context = nullptr) |
This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
QGLShader and QGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.
注意: This class has been deprecated in favor of QOpenGLShader .
另请参阅 QGLShaderProgram .
This enum specifies the type of QGLShader that is being created.
常量 | 值 | 描述 |
---|---|---|
QGLShader::Vertex
|
0x0001
|
Vertex shader written in the OpenGL Shading Language (GLSL). |
QGLShader::Fragment
|
0x0002
|
Fragment shader written in the OpenGL Shading Language (GLSL). |
QGLShader::Geometry
|
0x0004
|
Geometry shaders written in the OpenGL Shading Language (GLSL), based on the GL_EXT_geometry_shader4 extension. |
The ShaderType type is a typedef for QFlags <ShaderTypeBit>. It stores an OR combination of ShaderTypeBit values.
Constructs a new QGLShader object of the specified type and attaches it to parent . If shader programs are not supported, then QGLShaderProgram::hasOpenGLShaderPrograms () 将返回 false。
This constructor is normally followed by a call to compileSourceCode () 或 compileSourceFile ().
The shader will be associated with context .
另请参阅 compileSourceCode () 和 compileSourceFile ().
Constructs a new QGLShader object of the specified type and attaches it to parent . If shader programs are not supported, QGLShaderProgram::hasOpenGLShaderPrograms () 将返回 false。
This constructor is normally followed by a call to compileSourceCode () 或 compileSourceFile ().
The shader will be associated with the current QGLContext.
另请参阅 compileSourceCode () 和 compileSourceFile ().
[虚拟]
QGLShader::
~QGLShader
()
Deletes this shader. If the shader has been attached to a QGLShaderProgram object, then the actual shader will stay around until the QGLShaderProgram is destroyed.
设置
source
code for this shader and compiles it. Returns
true
if the source was successfully compiled, false otherwise.
另请参阅 compileSourceFile ().
这是重载函数。
设置
source
code for this shader and compiles it. Returns
true
if the source was successfully compiled, false otherwise.
另请参阅 compileSourceFile ().
这是重载函数。
设置
source
code for this shader and compiles it. Returns
true
if the source was successfully compiled, false otherwise.
另请参阅 compileSourceFile ().
Sets the source code for this shader to the contents of
fileName
and compiles it. Returns
true
if the file could be opened and the source compiled, false otherwise.
另请参阅 compileSourceCode ().
[static]
bool
QGLShader::
hasOpenGLShaders
(
QGLShader::ShaderType
type
, const
QGLContext
*
context
= nullptr)
返回
true
if shader programs of type
type
are supported on this system; false otherwise.
The
context
is used to resolve the GLSL extensions. If
context
is
nullptr
,那么
QGLContext::currentContext
() is used.
该函数在 Qt 4.7 引入。
返回
true
if this shader has been compiled; false otherwise.
另请参阅 compileSourceCode () 和 compileSourceFile ().
Returns the errors and warnings that occurred during the last compile.
另请参阅 compileSourceCode () 和 compileSourceFile ().
Returns the OpenGL identifier associated with this shader.
另请参阅 QGLShaderProgram::programId ().
Returns the type of this shader.
Returns the source code for this shader.
另请参阅 compileSourceCode ().