List of All Members for Transform
这是完整成员列表为
Transform
,包括继承的成员。
-
matrix
: matrix4x4
-
rotation
: quaternion
-
rotationX
: real
-
rotationY
: real
-
rotationZ
: real
-
scale
: real
-
scale3D
: vector3d
-
translation
: vector3d
-
quaternion
fromAxesAndAngles
(vector3d
axis1
, real
angle1
, vector3d
axis2
, real
angle2
, vector3d
axis3
, real
angle3
)
-
quaternion
fromAxesAndAngles
(vector3d
axis1
, real
angle1
, vector3d
axis2
, real
angle2
)
-
quaternion
fromAxisAndAngle
(real
x
, real
y
, real
z
, real
angle
)
-
quaternion
fromAxisAndAngle
(vector3d
axis
, real
angle
)
-
quaternion
fromEulerAngles
(real
pitch
, real
yaw
, real
roll
)
-
quaternion
fromEulerAngles
(vector3d
eulerAngles
)
-
matrix4x4
rotateAround
(vector3d
point
, real
angle
, vector3d
axis
)
The following members are inherited from
Component3D
.
The following members are inherited from
Node
.