FrostedGlassMaterial QML Type

Frosted Glass material. 更多...

import 语句: import QtQuick3D.Materials 1.15

详细描述

The frosted glass material has the following properties:

特性名称 特性类型 描述
roughness real Roughness of the material. Range is [0, 1] ,采用 0 being totally reflective. Default is 0 .
blur_size real Amount of blurring behind the glass. Range is [0, 50] 。默认为 8.0 .
uEnvironmentMappingEnabled bool Does the material use an environment map. Default is true .
uShadowMappingEnabled bool Does the material use a baked shadow map. Default is false .
glass_bfactor real Glass bump map strength. Default is 0.0 .
glass_binside bool Should the bump map be used only for the internal lighting. Default is false .
uFresnelPower real Fresnel power of the material. Default is 1.0 .
reflectivity_amount real Reflectivity of the material. Range is [0, 1] ,采用 1 being totally reflective. Default is 1 .
glass_ior real Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1] 。默认为 1.5 .
intLightFall real Light intensity falloff rate. Default is 2.0 .
intLightRot real The angle of lightsource. Band is perpendicular to this. Range is [0, 360] 。默认为 0 .
intLightBrt real Brightness of the band-light. Default is 0 .
bumpScale real Scale of the bump bands. Range is [0, 5] 。默认为 0.5 .
bumpBands int Number of the bump bands. Range is [0, 10] 。默认为 1 .
bumpCoords vector3d Bump coordinates of the refraction. Default is Qt.vector3d(1, 1, 1) .
intLightPos vector2d Position of the band-light in the UV space. Default is Qt.vector2d(0.5, 0) .
glass_color vector3d Base color of the material. Default is Qt.vector3d(0.9, 0.9, 0.9) .
intLightCol vector3d Color of the band-light. Default is Qt.vector3d(0.9, 0.9, 0.9) .
glass_bump TextureInput Additional bump texture map for the surface. Default is a Texture with source "maps/spherical_checker.png" .
uEnvironmentTexture TextureInput The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" .
uBakedShadowTexture TextureInput The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" .
randomGradient1D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png" .
randomGradient2D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" .
randomGradient3D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" .
randomGradient4D TextureInput A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png" .