This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a
QQuickItem
).
AreaLight
|
Defines an area light in the scene
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Blending
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Defines the blending state in a pass of a CustomMaterial or an Effect
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Bounds
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Specifies the bounds of a model
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Buffer
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Defines a buffer to be used for a pass of a CustomMaterial or an Effect
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BufferBlit
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Defines a copy operation between two buffers in a pass of a CustomMaterial or an Effect
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BufferInput
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Defines an input buffer to be used for a pass of a CustomMaterial or an Effect
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Camera
|
Defines an abstract base for Cameras
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Command
|
Defines a command to be performed in a pass of a CustomMaterial or an Effect
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CullMode
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Defines the cull mode for render pass
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CustomCamera
|
Defines a Custom Camera for viewing the content of a 3D scene
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DefaultMaterial
|
Defines a Material generated depending on which properties are set
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DepthInput
|
Defines the output texture for the depth buffer
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DirectionalLight
|
Defines a directional light in the scene
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FrustumCamera
|
Defines a Perspective Frustum Camera for viewing the content of a 3D scene
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几何体
|
An Abstract base type for custom geometry
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Light
|
An uncreatable abstract base type for all lights
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Loader3D
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Allows dynamic loading of a 3D subtree from a URL or Component
|
Material
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Lets you define material for the 3D item
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Model
|
Lets you load a 3D model data
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Node
|
Base component for an object that exists in a 3D Scene
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Object3D
|
Abstract base type of all 3D nodes and resources
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OrthographicCamera
|
Defines a Orthographic Camera for viewing the content of a 3D scene
|
Pass
|
Defines a render pass in the CustomMaterial or the Effect
|
PerspectiveCamera
|
Defines a Perspective Camera for viewing the content of a 3D scene
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PickResult
|
Contains the results of a pick
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PointLight
|
Defines a point light in the scene
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PrincipledMaterial
|
Lets you define a material for 3D items
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Quaternion
|
Provides utility functions for quaternion
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QuaternionAnimation
|
A PropertyAnimation for quaternions
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RenderState
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Defines the render state to be disabled in a pass of a CustomMaterial or an Effect
|
RenderStats
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Provides information of the scene rendering
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Repeater3D
|
Instantiates a number of Node-based components using a provided model
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SceneEnvironment
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Lets you configure how a scene is rendered
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SetUniformValue
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Defines a value to be set during a single pass
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Shader
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Container component for defining shader code used by CustomMaterials and Effects
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ShaderInfo
|
Defines basic information about custom shader code for CustomMaterials
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SpotLight
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Defines a spot light in the scene
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Texture
|
Defines a texture for use in 3D scenes
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TextureInput
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Defines a texture channel for a Custom Material or an Effect
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View3D
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Provides a viewport on which to render a 3D scene
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