Frosted Glass single-pass material. 更多...
import 语句: | import QtQuick3D.Materials 1.15 |
The frosted glass single-pass material has the following properties:
特性名称 | 特性类型 | 描述 |
---|---|---|
roughness | real |
Roughness of the material. Range is
[0, 1]
,采用
0
being totally reflective. Default is
0
.
|
blur_size | real |
Amount of blurring behind the glass. Range is
[0, 50]
。默认为
8.0
.
|
uEnvironmentMappingEnabled | bool |
Does the material use an environment map. Default is
true
.
|
uShadowMappingEnabled | bool |
Does the material use a baked shadow map. Default is
false
.
|
uFresnelPower | real |
Fresnel power of the material. Default is
1.0
.
|
reflectivity_amount | real |
Reflectivity of the material. Range is
[0, 1]
,采用
1
being totally reflective. Default is
1
.
|
glass_ior | real |
Index of refraction for the material. Sensible range for different types of glass is
[1.4, 2.1]
。默认为
1.5
.
|
bumpScale | real |
Scale of the bump bands. Range is
[0, 5]
。默认为
0.5
.
|
noiseScale | real |
Scale of the noise. Range is
[0, 40]
。默认为
2.0
.
|
bumpBands | int |
Number of the bump bands. Range is
[0, 10]
。默认为
1
.
|
noiseCoords | vector3d |
Noise coordinates. Default is
Qt.vector3d(1, 1, 1)
.
|
bumpCoords | vector3d |
Bump coordinates of the refraction. Default is
Qt.vector3d(1, 1, 1)
.
|
glass_color | vector3d |
Base color of the material. Default is
Qt.vector3d(0.9, 0.9, 0.9)
.
|
uEnvironmentTexture | TextureInput |
The environment texture map. Enabled when
uEnvironmentMappingEnabled
is
true
. Default is a
Texture
with source
"maps/spherical_checker.png"
.
|
uBakedShadowTexture | TextureInput |
The baked shadow texture map. Enabled when
uShadowMappingEnabled
is
true
. Default is a
Texture
with source
"maps/shadow.png"
.
|
randomGradient1D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a
Texture
with source
"maps/randomGradient1D.png"
.
|
randomGradient2D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a
Texture
with source
"maps/randomGradient3D.png"
.
|
randomGradient3D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a
Texture
with source
"maps/randomGradient3D.png"
.
|
randomGradient4D | TextureInput |
A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a
Texture
with source
"maps/randomGradient4D.png"
.
|