GlassMaterial QML 类型

玻璃材质。 更多...

import 语句: import QtQuick3D.Materials 1.15

详细描述

玻璃材质具有下列特性:

特性名称 特性类型 描述
uEnvironmentMappingEnabled bool Does the material use an environment map. Default is true .
uShadowMappingEnabled bool Does the material use a baked shadow map. Default is false .
uFresnelPower real Fresnel power of the material. Default is 1.0 .
uMinOpacity real Minimum opacity of the material. Useful range is [0, 1] 。默认为 0.5 .
reflectivity_amount real Reflectivity of the material. Range is [0, 1] ,采用 1 being totally reflective. Default is 1 .
glass_ior real Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1] 。默认为 1.5 .
glass_color vector3d Base color of the material. Default is Qt.vector3d(0.6, 0.6, 0.6) .
uEnvironmentTexture TextureInput The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" .
uBakedShadowTexture TextureInput The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" .