玻璃材质。 更多...
import 语句: | import QtQuick3D.Materials 1.15 |
玻璃材质具有下列特性:
特性名称 | 特性类型 | 描述 |
---|---|---|
uEnvironmentMappingEnabled | bool |
Does the material use an environment map. Default is
true
.
|
uShadowMappingEnabled | bool |
Does the material use a baked shadow map. Default is
false
.
|
uFresnelPower | real |
Fresnel power of the material. Default is
1.0
.
|
uMinOpacity | real |
Minimum opacity of the material. Useful range is
[0, 1]
。默认为
0.5
.
|
reflectivity_amount | real |
Reflectivity of the material. Range is
[0, 1]
,采用
1
being totally reflective. Default is
1
.
|
glass_ior | real |
Index of refraction for the material. Sensible range for different types of glass is
[1.4, 2.1]
。默认为
1.5
.
|
glass_color | vector3d |
Base color of the material. Default is
Qt.vector3d(0.6, 0.6, 0.6)
.
|
uEnvironmentTexture | TextureInput |
The environment texture map. Enabled when
uEnvironmentMappingEnabled
is
true
. Default is a
Texture
with source
"maps/spherical_checker.png"
.
|
uBakedShadowTexture | TextureInput |
The baked shadow texture map. Enabled when
uShadowMappingEnabled
is
true
. Default is a
Texture
with source
"maps/shadow.png"
.
|